Gustavness
The Tech Whisperer
Forget the fact that you have no idea who I am, but this is what i see at the end of Day 1!
Ruthless/Vicious
Vicious is simply better overall. Pain and gain startup/recovery is simply too long (resulting in loss of pressure when you would actually want it to be most effective), doesnt last long enough (and will actually run out mid combo so you lose damage as well), and the loss of BOSS TOSS makes it inferior in my opinion
Vicious
Most combo starters here range from 33 to 38% without a bar, which isnt bad at all. All his meter seems to be reserved for his tuck and go armor and breakers. His blockstun and oki pressure game seems to be where it will end up
Boss Toss: Fast, hits mid, excellent arc, covers about 3/4 of the screen, does 16% damage AND MOST IMPORTANTLY When ferra is in the air, she absorbs ALL incoming projectiles (yes, even sub zero's iceballs)
I've noticed that 2, B+4 results in a hard knockdown where you cannot tech roll. It's actually his fastest attack and pretty much begins his oki pressure. using his F+2 or his overhead launcher (and other things) will always hit meaty and can only be beaten by armored wakeups (and not all of them) and all of them seem to lose to his armored rush.
Ferra's Toss, the up close version, is amazing for pressure. using it mid string on block (most notably F+2 into Ferra Toss) and immediately going into a B+1,2,1,2 string (and other things) can only be beaten by SOME armored reversals, but this basically feels like a frame trap. it can jail if you're fast enough with B+1
Cons: Ferra's recovery on Torrs back feels inconsistent even across some of the same moves. also problematic when you get knocked down and are trying to recover.
Just wanted to get conversation started to see if anyone has found anything else.
Ruthless/Vicious
Vicious is simply better overall. Pain and gain startup/recovery is simply too long (resulting in loss of pressure when you would actually want it to be most effective), doesnt last long enough (and will actually run out mid combo so you lose damage as well), and the loss of BOSS TOSS makes it inferior in my opinion
Vicious
Most combo starters here range from 33 to 38% without a bar, which isnt bad at all. All his meter seems to be reserved for his tuck and go armor and breakers. His blockstun and oki pressure game seems to be where it will end up
Boss Toss: Fast, hits mid, excellent arc, covers about 3/4 of the screen, does 16% damage AND MOST IMPORTANTLY When ferra is in the air, she absorbs ALL incoming projectiles (yes, even sub zero's iceballs)
I've noticed that 2, B+4 results in a hard knockdown where you cannot tech roll. It's actually his fastest attack and pretty much begins his oki pressure. using his F+2 or his overhead launcher (and other things) will always hit meaty and can only be beaten by armored wakeups (and not all of them) and all of them seem to lose to his armored rush.
Ferra's Toss, the up close version, is amazing for pressure. using it mid string on block (most notably F+2 into Ferra Toss) and immediately going into a B+1,2,1,2 string (and other things) can only be beaten by SOME armored reversals, but this basically feels like a frame trap. it can jail if you're fast enough with B+1
Cons: Ferra's recovery on Torrs back feels inconsistent even across some of the same moves. also problematic when you get knocked down and are trying to recover.
Just wanted to get conversation started to see if anyone has found anything else.
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