Evantabes
Mortal
I happened to come across this article this morning and then I see it on here too so I'm gonna be completely honest, this was probably the worst thing I've read in a long time and that's saying something. I know it's coming from Kotaku so obviously any actual competitive discussion should be taken with a grain of salt but this was a special kind of bad.
Let's get a couple things out of the way first. First, there isn't anything wrong with the ultimate message of the article. People should play the character they want (But this should be kind of obvious because no one really cares about which character anyone besides themselves is playing) . Depending on what they are trying to get out of a fighting game, this is the character that either gives them the greatest amount of enjoyment while playing the game or gives them the greatest chance to win. I say it depends because a casual player who is just trying to have fun is less likely to care about what gives them the best chance of winning so they might play a goofy shit tier character. Compare this to a tournament player who is seeking constant improvement. They will pick the character they think gives them the best chance at winning games. Most of the time this character happens to be the one that a player finds fun and enjoys playing, so these two traits are not mutually exclusive.
Another thing that is true is that tier lists actually don't matter that much, at least not in the way that the author is talking about them. They're nothing more than a collection of public knowledge to give people a general idea of character strength relative to each other and they should be treated as such, similar to power rankings in sports. The key phrase here is general idea, because obviously a character being low tier does not automatically disqualify them from winning against high tier characters. At the end of the day tier lists should not be used as any kind of bible. They only exist to give a rough estimation of character placement and should not be the defining factor in character choice. (By the way, this is why I cringe every time I see people arguing why their character should be something like 2 spots higher/lower on a tier list. As long as it's close enough who cares?)
Now if this was an article about how if you only play casually then you shouldn't care about tier lists (Again, did that really need explaining?) then it would be fine . But the main problem with it is that the author is attempting to use their anecdotes from low level play to justify why perceived strength of characters are irrelevant to all levels of play, which is just wrong. I'm pretty sure there is a reason Dragon picks the characters he does, especially when hes playing for a boatload of money. Again, there is absolutely nothing wrong with being a casual player. Not everyone has the time and discipline to compete at a high level. But if you've never experienced it, does it really make sense to make such a broad, sweeping claim about something that exists in all competitive games, especially when that thing isn't exactly new? Especially when her main talking point is that people online shit talk her for playing Blanka? Completely ignoring the fact that you should be smacked upside the head if you get offended by online shit talk, this is the worst argument I've ever seen. When people take a shitter to a tournament and do well, what actually happens? Everybody gets hyped as fuck and they're instantly the crowd favorite! Not only that, but low tier heroes always get more respect than normal. I guess my main problem with this is that there is such of difference in thought process between casual and competitive players, and taking that into account this article should have never been published.
What worries me more is the fact that this article is receiving any kind of validation on this site. I'll give the commenters on Kotaku a pass because there's no telling what games those goons play or if they've ever played anything competitively in their lives. But if you're on this site, which is supposed to be the home for competitive NRS games, I'm assuming you care at least a little bit about continued growth as a player, which should be the ultimate goal of the competitive player. And this article was so blatantly awful that anyone with any kind of experience in anything competitive should be able to see that. I guess it speaks to the quality of the content on this site now that this is somehow getting praised.
Let's get a couple things out of the way first. First, there isn't anything wrong with the ultimate message of the article. People should play the character they want (But this should be kind of obvious because no one really cares about which character anyone besides themselves is playing) . Depending on what they are trying to get out of a fighting game, this is the character that either gives them the greatest amount of enjoyment while playing the game or gives them the greatest chance to win. I say it depends because a casual player who is just trying to have fun is less likely to care about what gives them the best chance of winning so they might play a goofy shit tier character. Compare this to a tournament player who is seeking constant improvement. They will pick the character they think gives them the best chance at winning games. Most of the time this character happens to be the one that a player finds fun and enjoys playing, so these two traits are not mutually exclusive.
Another thing that is true is that tier lists actually don't matter that much, at least not in the way that the author is talking about them. They're nothing more than a collection of public knowledge to give people a general idea of character strength relative to each other and they should be treated as such, similar to power rankings in sports. The key phrase here is general idea, because obviously a character being low tier does not automatically disqualify them from winning against high tier characters. At the end of the day tier lists should not be used as any kind of bible. They only exist to give a rough estimation of character placement and should not be the defining factor in character choice. (By the way, this is why I cringe every time I see people arguing why their character should be something like 2 spots higher/lower on a tier list. As long as it's close enough who cares?)
Now if this was an article about how if you only play casually then you shouldn't care about tier lists (Again, did that really need explaining?) then it would be fine . But the main problem with it is that the author is attempting to use their anecdotes from low level play to justify why perceived strength of characters are irrelevant to all levels of play, which is just wrong. I'm pretty sure there is a reason Dragon picks the characters he does, especially when hes playing for a boatload of money. Again, there is absolutely nothing wrong with being a casual player. Not everyone has the time and discipline to compete at a high level. But if you've never experienced it, does it really make sense to make such a broad, sweeping claim about something that exists in all competitive games, especially when that thing isn't exactly new? Especially when her main talking point is that people online shit talk her for playing Blanka? Completely ignoring the fact that you should be smacked upside the head if you get offended by online shit talk, this is the worst argument I've ever seen. When people take a shitter to a tournament and do well, what actually happens? Everybody gets hyped as fuck and they're instantly the crowd favorite! Not only that, but low tier heroes always get more respect than normal. I guess my main problem with this is that there is such of difference in thought process between casual and competitive players, and taking that into account this article should have never been published.
What worries me more is the fact that this article is receiving any kind of validation on this site. I'll give the commenters on Kotaku a pass because there's no telling what games those goons play or if they've ever played anything competitively in their lives. But if you're on this site, which is supposed to be the home for competitive NRS games, I'm assuming you care at least a little bit about continued growth as a player, which should be the ultimate goal of the competitive player. And this article was so blatantly awful that anyone with any kind of experience in anything competitive should be able to see that. I guess it speaks to the quality of the content on this site now that this is somehow getting praised.