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Throws... what's with the odd design

d3v

SRK
Throws pretty bad...? Considering the oki a number characters have post-throw, don't see how you can consider them bad.
Read the rest of the post.

Compared to every other iteration of SF, they are pretty bad.
 
The answer to why throws in Street Fighter are as they are is very, very simple. If they weren't like that, there would be very little incentive not to simply crouch block all day, given the low block damage and lack of fast overheads in the game. At least with throws that can only be broken on anticipation, you have something to be scared of at close range.

In that respect, throws are designed very well in SF.
 
Read the rest of the post.

Compared to every other iteration of SF, they are pretty bad.
"Less effective/stupid" would be more appropriate.

Comparing something good to something better/broken doesn't make it bad. If AE throws were really bad then nobody would ever get thrown by Cammy into unblockable/vortex nonsense but it still happens all the time. Justin Wong probably wouldn't even play Rufus if throws were really bad/too easy to tech.
 

d3v

SRK
You can still tech them on reaction and they still do shit damage. Also, the fact alone that they're being used as setups and not as straight up damage should tell you something.
 

Killphil

A prop on the stage of life.
Correction for the post I read last time: You CAN tech throws while crouching in Injustice.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Stop complaining :) At least we don't have MK VS DC throws still. That was TURRIBLE!
MKDC throws weren't really bad, though. They were positional throws that could be used to set up combos around pillars and such.