Super drunk, hold on tight for me:
... but chances to lose MK audience are very real. ...
Not really. I mean, the "MK audience" still consists of the people who bought Armageddon, right? I'll actually be willing to bet that 8/10 people that slogged through the story mode of the last game couldn't tell you a thing about it.
I'd still argue that the core MK audience is way more into blood and guts than they are SHAO KHAN AND EDENIA AND EARTHREALM AND SUBZERO AND SCORPION AND HERDIDYDERDIDYDER or whatever. This is the game that invented the "JUST PRESS BUTTONS - INSTANT SUPER" concept. Build on that shit before you allocate a huge portion of the budget to a 3 hour "HUMANS IS THE GOOD GUYZ, MONSTERS PEOPLES IS THE BAD GUYZ" movie where you fill in the fight scenes yourself.
Also just gonna repeat that there's no way to effectively allocate "more personnel" on certain task and expect their productivity to increase proportionally.
Not talking about personnel necessarily. Talking about cold hard cash monies, mostly. They only work on a portion of the project for a portion of the time as it is now. Expand that role of the core code monkeys, with money.
There are only two ways to "spend money on multiplayer" past that point:
1) Testers - which is kinda pointless because community will do the job better, you can expect them to filter most retarded stuff but that's it;
First point here: VG companies treating "early adoption" consumers like their Beta testers is why gaming has been kinda ass for a long time. Imagine if it wasn't your role in the universe to find bugs, glitches and other bullshit for the developers right after launch. If that was somebody else's paid gig, rather than your unpaid, unwanted job.
Seriously people, it's 2014. Not 1992. We aren't making the fighting game genre up as we go along anymore. It has a pretty decent list of things that universally no consumer wants to be involved with. Why would you honestly argue that it both
is and
should be
your job to find shit like block infinites? That stuff shouldn't really be in there period.
Imagine a game like Call of Duty where people figure out a way to basically guarantee themselves ∞ kills on multiple maps for __________ reason. Notice how that's never happened? It's because most of their effort goes into multiplayer design. There will always be bugs and glitches hidden through out but we're talking about
core gameplay. For some reason fighting games are the only titles that get a pass on massive
core gameplay fuck-ups.
Let alone with the expectation that
the people who fucking paid for it will be the ones to point it out.
Maybe if people who played fighters had some halfway okay standards for what they expect from the subsidiary of a 12.3 billion dollar company, none of this would be an issue.
2) Spending more time on development and polishing - not feasible most of the time because of deadlines.
Imagine if the coding guys had twice as long before their deadline lands because a huge chunk of the budget wasn't written out to the "Tarkatans invade Edenia and blahblahblah Thunder God blibityblabitybloo Liu Kang and human spirit and deus ex machina" crowd. Don't get me wrong, if the Mortal Kombat story was high art or something, or told a decent story, or really was even half the distance away from FULL RETARD, I might have a different opinion. But it's unintelligible and I think less of anyone who defends it as worth saving. Lord Of The Rings/Harry Potter/The Bible/The Odyssey are all way better stories
and the same basic thing. People are looking at the MK story like it cures cancer or something. Like the story mode is the ONLY WAY MK can prove legitimacy.
Making
a single fucking title with decent balance would go a much longer way towards that.
In short, you can't just throw money at problems or think it's so easy to just spend less there, more here and suddenly everything is fixed. If everything in this world was so easily converted into or out of currency, life could be so much simpler.
I will maintain now and until my dying breath that More Money = Easier/Better, Less Money = Harder/Worse. And that life is fundamentally that simple for a multitude of reasons too intricate and complex to argue in this thread and if you would like to have that philosophical discussion, PM me with a starter.
P.S. I'm yet to see a decent Mortal Kombat movie. Well, gonna wait until people realize that you cannot move from one media to another without drastically changing means used to tell the story and show stuff.
Man, this all depends on your definition of "decent." Also another discussion that I invite anyone insane enough to engage me in via PM.
Anyway, if you into results of polls, I sort of fall on the side of victory in this discussion.