Pterodactyl
Plus on block.
That doesn't deviate from the point though.Not really. I didn't start caring about it until it became vaguely competitive.
That doesn't deviate from the point though.Not really. I didn't start caring about it until it became vaguely competitive.
Where is that member who likes to talk about shoes for MKX?
Fashion Kombat!Hahahaha! yeah! i think this member you talk about, is registered in another MK site where he had posted thousands of pages around shoes and fashion outfits for the female fighters
Are you a girl?My face when I read the stupid comments people are posting
You're right writers and artists should DEFINITELY be involved in conversations about balance and code. Every line of dialogue written is just one more balance tweak that should've been made by someone who has no idea how to do it. In fact, lets get the audio guys and marketing guys in on it too.I personally think every second wasted creating canon for a fighting game to cater to some bullshit notion of what makes a game legit is fucking pathetic when all those man hours and dollars could go into, you know, balance.
So fuck good vs. evil stuff. I can't be bothered.
She looks sad on those pics, why do you always post with pics? Your killing my internet.I am not, but Tanya always has an angry face.
Fashion Souls is a very legitimate playstyle in Demon's\Dark Souls, fun factFashion Kombat!
well not all of us have crapy internet, if you cant handle my posts maybe you should not even bother reading them.She looks sad on those pics, why do you always post with pics? Your killing my internet.
Who are you?
Then you can probably stop caring. Mkx pretty much ensured it won't have great balance by introducing variations. But NRS knows that the worth of MK isn't measured by just how competitively viable it is. Take fatalities for example. They add nothing to gameplay but they are a MK trademark. Balance is obviously important, but it is lower in the list of priorities for MK than it is for some other fighters like SF.Not really. I didn't start caring about it until it became vaguely competitive.
Sure, your posts are crap, thanks for reminding me, i Shall not read them againwell not all of us have crapy internet, if you cant handle my posts maybe you should not even bother reading them.
my heart is broken! go F yourself piece of Sh**Sure, your posts are crap, thanks for reminding me, i Shall not read them again
One problem: The Pit.Before the reboot Liu Kang did not kill in MK1, 2 and onwards was supposed to be in retaliation for his fallen brothers. Since the reboot this fact seems to be overlooked.
Yeah, that's literally the exact point that I was making. Not, say, instead of having the writers on payroll, divert the money to the programmers to make the competitive aspect suck less.You're right writers and artists should DEFINITELY be involved in conversations about balance and code. Every line of dialogue written is just one more balance tweak that should've been made by someone who has no idea how to do it. In fact, lets get the audio guys and marketing guys in on it too.
I disagree with this. The only fighters I can think of that implemented a system close to this (Arcana Heart/Melty Blood) are actually relatively balanced. And Melty Blood actually does that while the story is literally it's only reason for existing because it started out as a manga or some shit. NRS really has no excuse. And I still wonder how much better Melty Blood would be if the budget for the visual novel aspect went into the gameplay development.Then you can probably stop caring. Mkx pretty much ensured it won't have great balance by introducing variations.
Option select: "Fucking obviously"/"at least that's what people can tell themselves."But NRS knows that the worth of MK isn't measured by just how competitively viable it is.
I primarily play with the No Blood code activated to bypass this aspect. Even various competitive venues had this in place as a standard operating procedure at least at some point in time.Take fatalities for example. They add nothing to gameplay but they are a MK trademark.
I agree, but there are so much people you can assign to certain aspects of development before they start meddling with each other's work. Especially if it's programming. As for balance, testers will still be unable to rival testing capabilities of entire community once the game is released.Yeah, that's literally the exact point that I was making. Not, say, instead of having the writers on payroll, divert the money to the programmers to make the competitive aspect suck less.
I do see your point and I do Understand that they can not go back in time to change the story again.@Vilén
Look pal, I'm not a big fan of the gimmicks myself. Chess kombat, motor kombat and things like that I couldn't care less about. But the canon story is just too important an aspect to leave out. This is about the MK brand. As a fighting game MK is good, but you could find better. But as a brand MK trumps SF, Tekken, KOF and anything of the sort. The story is a big part of that. That is not something NRS can afford to omit. You can of course wish for it, but it's not going to happen. I'm hoping for a very balanced game as well, but it can't come at the expense of story.