Laos_boy
Meow Hoes
Since I know people don't care, I'm gonna do it to get it off my mind
Scorpion
+ d3 +1 on hit
+ d4 +3 on hit
+ ex hellfire +5 on hit
Lui kang
± BALANCED
+ d1 6 frames
Kung Lao
± BALANCED
Sub zero
+ ex ice clone doesn't break if hit
Sindel
+ yell is chargeable and dash cancellabe
+ if fully charged its unblockable
+ ex step up have armor
Ermac
+ armor on ex push
Reptile
± BALANCED
+ d1 6 frames
Kitana
± BALANCED BUT IT WOULDNT HURT
+ ex lift drains meter
+ Ass hits overhead
Johnny Cage
- f3 is 11 frames
+ f2 is removed , I hate when it comes out
Jade
+ glow and flash able to be done the air Last a LITTLE BIT longer
+ 342 able to be done in open space
+ 2% percent damage buff
+ 2nd hit of ex high rang is overhead
Mileena
+ Ex neck bite has armor
+ ex sai toss is like skarlets dagger ( 2nd hit is dash cancellable )
Nightwolf
+ f3 low
+ df2 is +5 on block
Cyrax
+ he doest need it
- after net reset second bomb doesn't explode
Noob
+ ex slide is a launcher ( like mileenas roll)
+ ghostball disables wake ups
Smoke
- resets removed
- f4 ex smoke bomb only otg
Sektor
+ ex flame thrower has armor and +5 on hit
Sonya
- cartwheel is -6 on block
+ 2 is a mid
Jax
+ second hit of ex db2 is chargeable and dash cancellable
Kano
+ choke is +5 on block
+ ex knife on an airborne opponent is like kitanas ground fan
+ ex choke has armor
Kabal
- 2ndc is +5 on block
- iaGB is 0 on block and come out at 9 frames
Strkyer
+ Gains more frames off gun cancels
+ 4 on hit gives a free jump in
Shang Tsung
+ ex ground skull has armor
+ b2 ground skull is possible
Baraka
+ f4 gives more frames
+ d1 has a bigger hit box
+ 3% damage buff
Raiden
± BALANCED
CSZ
+ bombs freeze no matter what
± but second bomb explodes
+ tombstone teleport from MkvsDC
Quan chi
+ ex trance has armor On start up
+ rune trap remains
Sheeva
+ 1 is 10 frames
+ 4 is 10 frames
Skarlet
+ teleport is controllable ( front , behind )
+ b1 is an over head
Kenshi
- ex spirit charge is only +5
- spirit charge is 10 frames
+ ex spirit charge is 7 frames
Rain
+ lightning is over head
+ ex lightning the 3rd hit is chargeable for unblockable or dash cancellable
Freddy
+ 4 teleport to b2 or b3 is gaurunteed
As you can see I nerfed top 5 and cage.
I think this might balanced the game. Some buffs might be to over the top though
Scorpion
+ d3 +1 on hit
+ d4 +3 on hit
+ ex hellfire +5 on hit
Lui kang
± BALANCED
+ d1 6 frames
Kung Lao
± BALANCED
Sub zero
+ ex ice clone doesn't break if hit
Sindel
+ yell is chargeable and dash cancellabe
+ if fully charged its unblockable
+ ex step up have armor
Ermac
+ armor on ex push
Reptile
± BALANCED
+ d1 6 frames
Kitana
± BALANCED BUT IT WOULDNT HURT
+ ex lift drains meter
+ Ass hits overhead
Johnny Cage
- f3 is 11 frames
+ f2 is removed , I hate when it comes out
Jade
+ glow and flash able to be done the air Last a LITTLE BIT longer
+ 342 able to be done in open space
+ 2% percent damage buff
+ 2nd hit of ex high rang is overhead
Mileena
+ Ex neck bite has armor
+ ex sai toss is like skarlets dagger ( 2nd hit is dash cancellable )
Nightwolf
+ f3 low
+ df2 is +5 on block
Cyrax
+ he doest need it
- after net reset second bomb doesn't explode
Noob
+ ex slide is a launcher ( like mileenas roll)
+ ghostball disables wake ups
Smoke
- resets removed
- f4 ex smoke bomb only otg
Sektor
+ ex flame thrower has armor and +5 on hit
Sonya
- cartwheel is -6 on block
+ 2 is a mid
Jax
+ second hit of ex db2 is chargeable and dash cancellable
Kano
+ choke is +5 on block
+ ex knife on an airborne opponent is like kitanas ground fan
+ ex choke has armor
Kabal
- 2ndc is +5 on block
- iaGB is 0 on block and come out at 9 frames
Strkyer
+ Gains more frames off gun cancels
+ 4 on hit gives a free jump in
Shang Tsung
+ ex ground skull has armor
+ b2 ground skull is possible
Baraka
+ f4 gives more frames
+ d1 has a bigger hit box
+ 3% damage buff
Raiden
± BALANCED
CSZ
+ bombs freeze no matter what
± but second bomb explodes
+ tombstone teleport from MkvsDC
Quan chi
+ ex trance has armor On start up
+ rune trap remains
Sheeva
+ 1 is 10 frames
+ 4 is 10 frames
Skarlet
+ teleport is controllable ( front , behind )
+ b1 is an over head
Kenshi
- ex spirit charge is only +5
- spirit charge is 10 frames
+ ex spirit charge is 7 frames
Rain
+ lightning is over head
+ ex lightning the 3rd hit is chargeable for unblockable or dash cancellable
Freddy
+ 4 teleport to b2 or b3 is gaurunteed
As you can see I nerfed top 5 and cage.
I think this might balanced the game. Some buffs might be to over the top though