Not saying that this is how it'll be done. But was thinking about it today:
Nitara can't zone, has good mobility, but takes a lot of risks to get in. Give her 1200 health and her current kit will be less of a struggle. Her playstyle will work better because she'll be able to absorb a couple more mistakes and take more risks.
Ashrah has the kitchen sink. Let her keep it, but give her Nitara's current health (900) instead, and let her work it out.
Raiden does a lot of "garbage damage" and converts easily for big chunks on hit. Give him 850 or 800 health and it'll even the odds against a lot of other characters.
Anyway, obviously I still think changes that make a character's meta more interesting are preferred — especially when it tends to be pretty one-note. But at the same time, I'd be curious to see what would happen if they're less conservative with the HP differences is in this game. It would reward different playstyles, and avoid having to give every character similar tools, like what happened with Takeda in MKX.
Nitara can't zone, has good mobility, but takes a lot of risks to get in. Give her 1200 health and her current kit will be less of a struggle. Her playstyle will work better because she'll be able to absorb a couple more mistakes and take more risks.
Ashrah has the kitchen sink. Let her keep it, but give her Nitara's current health (900) instead, and let her work it out.
Raiden does a lot of "garbage damage" and converts easily for big chunks on hit. Give him 850 or 800 health and it'll even the odds against a lot of other characters.
Anyway, obviously I still think changes that make a character's meta more interesting are preferred — especially when it tends to be pretty one-note. But at the same time, I'd be curious to see what would happen if they're less conservative with the HP differences is in this game. It would reward different playstyles, and avoid having to give every character similar tools, like what happened with Takeda in MKX.