I don't know why you felt I was being a smart ass, but I think there has been some confusion.
'Geezer' is a word for a friend in the UK, so I was actually asking you nicely
Hit me with your knowledge, chum.
(please)
"Geezer" means "friend" in the UK?!? Lmao! Learn something new everyday. My bad.
Yea Quan Chi's zoning actually looks great, but his wake ups are so, so damn free. Let me explain.
When you end a combo against Quan Chi pressure his wakeup with your safest quick poke. Like 3/4's of the cast has a poke that comes out faster than 10 frames and/or is plus or neutral on block. Since Quan Chi's fastest poke is 10 frames, anything faster will beat him out, giving you advantage for more pressure.
Same thing again but instead of poking, since it failed, this time Quan Chi tries to armor through with Sky Drop. Well when you poke him during Armored Sky Drop he absorbs the hit of armor but you also have enough time to block on his way down since it comes down as a regular overhead attack. So after you block it, you can punish with the combo of your choosing.
Since he was blown up twice the 3rd time he simply blocks. Well since you were smart enough to poke with a move that leaves you at 0 or +, now after he blocks he's forced to defend. Blocking may be safe against some characters, but a death sentence strategy against the 50/50 characters. Imagine against Jacqui, Erron, etc on wakeup.
In the corner, let's not even talk about the corner.
The backdash is the only thing that he may be able to do sometimes, but I haven't fully tested if/how he can be blown up for it yet.
This is why I feel they should have at least given him a new move to help his wake up like they gave some other characters new moves. Just a simple good, neutral or plus poke negates every single option he has on wakeup and puts his back against the wall.