ShaolinGunFu
Warrior
Actual anti zoner mindset

There's a zillion chars like sagar and ryu in street fighter that have great defensive keepaway games that can control the pace of the match and play reactionary. I'm worried mkx won't have this patient playstyle at all.In SF4 there is only 3 straight up zoning characters at the moment matchup wise. This means that no matter who they are fighting, their goal is to fight at a distance.
Those characters are Poison, Dhalsim, and Guile who all have have some form of safe half screen to full screen attack.
There's tons of other characters in the game that play the space control game though, BUT at many points they have to buckle down and play the up close game.
This is the direction NRS has taken this time. Honestly in Injustice tons of characters could zone the entire match unless they were facing 2-4 characters in the game. It doesn't matter if 1 or more of those 2-4 characters were the top, the point is that THAT was Injustice in a nutshell.
I played Kano in Mk9 and Raven in Injustice so I'm all for zoning, but I actually like this direction they're taking, sue me. There are now tons of safer options to get in on zoners but all have a counter measure. It makes zoning more rewarding and also has zoners play a bit of the close ranged game without sandbagging.
I know it's the wrong thread to agree with the new direction of the game, but meh.
Instant airs are stupidYo, what's the deal with Liu Kang not having instant air fireballs in MKX? Does anybody have instant airs? I need my high skill ceiling zoning tools, mayne.
Hell yeah they are!Instant airs are stupid
Also, I'm assuming Wound Cowboy will be a champion of this organization as well? Anyone know if he's going in with Shang's spiritual successor, Shinnok?
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I despise Shinnok (aka the cheap "imposter"of Shang). There's no chance that I will use him.
you have made me a very happy man by saying that. THANK YOU!!! :******Dave, Kitana is a zoner in MKX. Pretty much a pure, traditional zoner. Are you excited to hear that news? Would the princess be welcome in the academy?
I just want to point out that we don't know frame data yet.I am not bitching about anything. Keep the safe 50/50 mix ups. Just give me the tools to keep my opponents away before they have a chance to take advantage of them. But most set players want an easy way to get in and have access to safe 505/0 mix ups.
Characters do have them, but they are universally mediocre now, according to reports.Yo, what's the deal with Liu Kang not having instant air fireballs in MKX? Does anybody have instant airs? I need my high skill ceiling zoning tools, mayne.
any ideas on who you want to play in MKX?Characters do have them, but they are universally mediocre now, according to reports.
Everyone knows me as the zoning guy in the NRS community, but I will say something that very few "set players" will ever say because they are very proud of their simplistic 50/50 mix ups. Overly dominant instant aerial fireballs, similarly to overly dominant 50/50 mix ups, result in a boring game. Zoning encompasses a reactionary based gameplay style. If one projectile shuts down horizontal and vertical movement, you remove the satisfaction from zoning.
Yes. I have a very good idea.any ideas on who you want to play in MKX?
alrighty thenYes. I have a very good idea.
Very true, but there is a 1/30 (or whatever the number is) that he is the best. So i like my chances@cR WoundCowboy
What if Shinnok happens to be the best character in the game? You did say you were going to use the best character in the game haha.
The only instant air projectile that ever completely did that was pre-patch Cyborg's, and Zod's. Kabal's could be ducked under and then forward dash block cancelled, at least-- liek DJT did at EVO nicely.Characters do have them, but they are universally mediocre now, according to reports.
Everyone knows me as the zoning guy in the NRS community, but I will say something that very few "set players" will ever say because they are very proud of their simplistic 50/50 mix ups. Overly dominant instant aerial fireballs, similarly to overly dominant 50/50 mix ups, result in a boring game. Zoning encompasses a reactionary based gameplay style. If one projectile shuts down horizontal and vertical movement, you remove the satisfaction from zoning.
I know you call yourself thatEveryone knows me as the zoning guy in the NRS community
Precisely. In mk9 Ermac excelled mostly at mid range by keeping his opponents on their toes with his telekinetic push. Full screen, he became less dangerous.Whats ermac like as a zoner and how does he maintain space? Is he great in the mid range?