WaywardStranger
Boob
I couldn't agree more. I wish they'd fit each variation into one character.I like the variations , but i would have preferred single character with all the moves of their variations.
NRS games for the most part are quite easy to learn, as the characters don't have many moves or inputs that you need to memorize.
Games like Tekken on the other hand and each of its characters can have over 100 moves, some almost 200. I'd like to see MK become like this at some point. The in game depth would increase drastically. MKX has depth, no doubt, but its depth lies in its character variations. MK9 actually has more depth than MKX because it had a tag mode. MK9 tag mode was crazy good, it was such a shame not many people took it seriously. I realize it wasn't perfect , but god damn it was fun.
MKX single character with all their variation moves plus tag mode would have been WAY better then what we have now, but i'm not complaining. I do like MKX as is.
I'm a combo junkie and can't help but feel that most characters in MKX and Injustice lack depth insofar as combo potential. After MK9, NRS' games seem to reflect the general culture at GGA, etc of lame, low-damage BnB combos. I've heard those guys talk shit on stream about high-damage yet very high-difficulty combos, as though NRS should adopt a SF model by severely limiting combo potential across the board. IMO, they should be emulating Mahval.
Regardless, I'm still a huge fan of both MKX and IGAU. Cross your fingers that their next game will be a tag team game.
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