MyNameIsPAN
Noob
Massively useful guide, very easy to pick up this character now
Hey, very nice! That could actually be a really good way to use MB Low Missile, especially since she can detonate it while in hit-stun; if they do land a hit on her, just detonate. It would also work even if the f12 hits, since f12 is a hard knockdown. I'll definitely have to spend some time in the lab with this. Great work!!!Imma leave this here if you want to mix up your f12 options.
Thanks. I've been trying out with b2 setups but they just aren't worth it. You can get 20+% dmg but the execution is a lot harder. But if you've conditioned your opponent to not wake up this is a decent mix up. Plus the f12 string is a guess in your favor:Hey, very nice! That could actually be a really good way to use MB Low Missile, especially since she can detonate it while in hit-stun; if they do land a hit on her, just detonate. It would also work even if the f12 hits, since f12 is a hard knockdown. I'll definitely have to spend some time in the lab with this. Great work!!!
if far machine gun. if jump machine gun. if duck machine gun EX. if close run away machine gun. if corner no machine gun.I remember the Kano guide from early 2011: if full screen - knife toss, if blocked - knife toss, if close - upball, if blocked upball. i was expecting some kind of guide like this for Jaqui. Games are so complex these days
Those are solid combos; my only issue with a lot of these is meter efficiency. Since she can already get 35% meterless easily in the corner, spending the meter is only gaining her about 5% damage. That about a 3rd of my preferred meter efficiency.This might be something to add:
Corner universal 1 bar:
b33 forces rush, 4 EX up rocket, 4 up rocket, 11 gauntlet strike - 40%
b2 EX up rocket, 4 up rocket, 11 gauntlet strike - 38%
12 EX up rocket, 4 up rocket, 4 gauntlet strike - 36%
f12 EX up rocket, 4 up rocket, 4 gauntlet strike - 37%
Meterless male:
b33 low rocket, 33 up rocket, 4 gauntlet strike - 41%
b2 low rocket, 4 up rocket, 4 gauntlet strike - 36%
1212 low rocket, 33 up rocket, 4 gauntlet strike - 37%
I agree, I'm still learning her BnB's but for later on, when you have the standard combos having some go to combos to finish off rounds/matchup specific combos are useful (and most opponents are male)Those are solid combos; my only issue with a lot of these is meter efficiency. Since she can already get 35% meterless easily in the corner, spending the meter is only gaining her about 5% damage. That about a 3rd of my preferred meter efficiency.
I also try to stay away from combos that don't work on every character, for whatever reason. I'd rather lose that extra 6% damage against male characters in return for not having that combo in my muscle memory, and not having to think about it during my fights. I like knowing, when I get my opponent cornered, that I can rely on the same combos I've already used a thousand times before. That's just a personal preference, though.
Bro you have no idea how much that helps me. I'm sitting here mastering the ultimate timing, dropping it 50% of the times in real matches, when I could've been doing this all along.f3:
- Canceling into MB.db2 is crazy easy. Just press f3 and then press diagonal down+back+4, then roll to back while you press 2+block.It sounds way more complicated than it is.