x TeeJay o
Canary Cry Gapless Pressure
Welcome to the official Black Canary guide for Injustice 2. This guide will cover the most important aspects of the blonde bombshell as we know her. It will be filled with detailed oriented specifics about the character, how she plays,her roles,and tech. It won't have any bloated info as I usually make these guides in mind with the fact that you are playing her to her fullest potential and OR in a tournament setting. Without further ado, lets blow out some ear drums!
INTRO
Dinah Lance is a skilled martial artist who uses her ridiculous scream ability to impair her foes. Her infamous Canary Cry complements her well rounded hand to hand combat skills and intelligence. She has been trained by many of the world's greatest fighters and can even go toe to toe with the likes of Batman in terms of tactical combat. In Injustice 2 she is a close range monster capable of doing big damage by quickly mixing you up with her array of options. Be careful trying to keep her at bay though as she harnesses the deadly Canary Cry that will definitely catch you sleeping if you aren't careful. Fast?Check. Smart?Check Can kick ass?Check. Beautiful?Check. What else do you need to know? Not a thing so lets dive in!
GAMEPLAN
GET IN AND MIX! Seriously. Your job with Black Canary in Injustice to is simply put, Get in there and mix. She has great mobility, solid neutral that becomes godlike with her Level 3 trait, amazing mix-ups, and great damage. She is not a dominate range character so keep in mind you have to use the tools you are given to make your way in and start feasting.Once you are in, make sure you keep the mind games flowing as she can definitely mess with opponents heads. In the corner she's even deadlier, but we'll get to that later. In summary, the girl is a 50/50 machine & they can't guess right forever! Lets get to the mix factory!
**Notable Changes From Patch 1.06**
112 is now safe on block
b12 does more damage and is now safe on block
Front & Back handspring flying scissors kick is now safe on block
3,3 is now + on block
STRENGTHS
Damage
Mix-Ups
Fast Punisher
Full screen combo starter
Reset potential
Looks & body
WEAKNESSES
Zoning
Zoning
More Zoning
Below average / Average Neutral(Overall)
Range
BEST NORMALS
B1- Her "go to" normal in the neutral. It hits low,has good range, can be special cancelled, and can be used as your whiff punisher in most cases. This is the normal you want etched into your brain as your'e going to need it due to her lack of great ranged options.
B12-Same as above but is a knockdown after b1. Good to keep your opponent honest and a great compliment to B1.
F2-An advancing overhead normal that is +3 on block. It's a hard knockdown and has decent hit advantage. Use it in the corner often and mix it up with B1 as you can really get into your opponents head. It's also great for setting up canary drop shenanigans.
D3-Her sweep is definitely a special one. It's a powerful tool not only because her canary drop gets cross-up setups from it, but it gets weird properties of low profiling as you can see here. While you may not want to rely on this in neutral, keep in mind that its a very VERY powerful thing in your arsenal.
BEST STRINGS
112-Your go to punish string since standing 1 is 6f. Its safe on block. Note that it can be cancelled into canary drop for cross-up non cross-up.
21-This is what you will mainly be using alongside 23. This is her mid,low option off of her 50/50. Te standing 2 portion of this string can be delayed to catch opponents tht are fuzzying your 21,23 combination. Note:This is used for her vortex as well
23- The mid overhead option from her standing 2 normal. Same as above, it can be delayed to cover fuzzying.
SPECIAL MOVES
DF1- High Parry
DF1 MB-Ex High Parry
DB1-Low Parry
BF2-Soaring Knee
BF2 MB-Ex Soaring Knee
**DB2-Canary Drop**
**Can be done close & far**
DF3-Front Handspring
DF3 Ex-MB Front Handspring
**The next series of moves are done by doing regular handspring & holding X**
Flying scissor kick-Hold X
Crazy legs-Hold down + X
Thrust kick-Hold Up+X
DB3-Back Handspring
(Back handspring has exact same properties and data as front!)
TRAIT
Black Canary's trait is unique to say the least. It has 3 levels to it which has to be fully charged to reach it's full potential. Level one gives you a canary cry that has minimal range,hit stuns the opponent,and grants you safety on block completely. Level 2 trait gives your cry far more range than level 1, grants you a full combo on hit, but with the price of being minus on block albeit you are still safe. Then there's the big baby. Level 3 trait gives you Canary's incredible and possibly most powerful tool, her full screen canary cry. It grants a wall crumple and all but guarantees a full combo. But beware, it's not great if you trade with projectiles as your opponent will fall to the ground before you can combo them and it is also -9 on block. So be wary of your trait management because it's a big part of her game and you must manage it well to succeed. Another tid bit about her trait is that it actually can be charged up much faster if you hold down the trait button. This can be useful if you are at level 2 and you want to get lvl 3 a lot faster.
**Note: Charging cry will make it go faster, but keep in mind you either have to use it or cancel it. Using it will let you use the highest level charged to that point, and cancelling it causes you to lose that level.. So if you charge from lvl 2 to lvl 3 and you cancel it, it will go down to lvl 2. You cancel the cry by inputting DD.**
USEFUL TECH
Now lets get to the good stuff... As you probably know, she is not very safe AT ALL. She is a very high risk, high reward character meaning your'e gonna have to play with some big boy balls. But she makes up for this in her insane 50/50 options off of pretty much everything useful in her arsenal. Usually, most 50/50 characters that are super negative are seen as bad characters because of the safety. But the power in hers come from the fact that hers are almost always ambiguous. Meaning that you don't know which way the move will hit and sometimes, neither does the canary player LOL. Honestly, she has some crazy setups that makes her worth playing alone. Here is an example of a few tech maneuvers she offers. Please check out the community tech spreadsheet linked below for a full breakdown and more setups!
COMBOS
When it comes to her combos you get to pick whether you want damage,setup,or reset. Play her super reset heavy or damage heavy. Really it's up to you. These combos will be posted for optimization for her current state.
Damage Midscreen:
Lvl 2 Trait + 1 Bar
Starter xx Ex Bf2 Ji2, 2 xx 4, Ji2 112 xx Bf2
Lvl 3 Trait + 1 Bar
Starter xx Ex Bf2,Ji2, 2u3,33 xx 4,DF3,B3,Ji2,112 Bf2
Lvl 2 Trait Only
Starter xx 4 Ji2 112 Bf2
Lvl 3 Trait Only
Starter xx 4 xx DF3, B3, Ji2, 1, 112 xx Bf2
1 Bar No Trait
Starter xx Ex Bf2 Ji2, 2u3, 112 xx bf2
Setup Midscreen:
Lvl 2 Trait Only
Starter xx 4 Ji2 112,1+3 OR 33 xx DF3
Lvl 3 Trait Only
Starter xx 4 DF3,B3, Ji2,1, 112 1+3
Starter xx 4 DF3, B3, Ji2,1, 33 xx DF3
1 Bar No Trait
Starter xx Ex Bf2,Ji2,2U3, 33 xx DF3
Damage Corner:
Lvl 2 Trait
Starter xx 4 jI2, 2u3, 2u3, 112 xx Bf2
Lvl 3 Trait
Starter xx 4 Ji2,2u3,2u3,11,112 xx bf2
1 Bar No Trait
Starter xx Ex Bf2,Ji2,2u3,2u3,112 xx Bf2
1 Bar + Lvl 2 Trait
Starter xx Ex Bf2, Ji2,2 xx 4, Ji2,2u3,2u3,112 xx Bf2
1 Bar Lvl 3 Trait
Starter xx Ex Bf2, Ji2,2 xx 4, Ji2,2u3,2u3,112 xx Bf2
Setup Corner:
Lvl 2 Trait
Starter xx 4 Ji2, 2u3,2u3,33 xx DF3
Lvl 3 Trait
Starter xx 4 Ji2,2u3,2u3, 33 xx DF3
1 Bar No Trait
Starter xx Ex Bf2,Ji2,2u3,2u3,112 xx DF3 Or 112 1+3 Ender
1 Bar + Lvl 2 Trait
Starter xx Ex Bf2,Ji2,2 xx 4,Ji2, 2u3,2u3, 112 1+3 Or 33 xx DF3
1 Bar + Lvl 3 Trait
Starter xx Ex Bf2,Ji2,2 xx 4,Ji2, 2u3,2u3, 112 1+3 Or 33 xx DF3
Anti Air Combo
Meterless
D2,B3,J2,33 xx BF2 Or 33 xx DF3
1 Bar
D2,B3,J2,112 xx Ex Bf2,33 xx Bf2 Or 33 xx DF3
Lvl 3 Trait
D2,B3,J2,21,4,DF3,F12 xx Bf2
Parry Combos
High Parry
Lvl 2 Trait-Damage
Ex DF1, Ji2,112 xx 4,Ji2,112 xx Bf2
Lvl 2 Trait-Setup
Ex DF1,Ji2,112 xx 4, Ji2,112 1+3 Or 33 xx DF1
Lvl 3 Trait-Damage
Ex DF1,Ji2,112 xx 4,DF1,B3,Ji2,112 xx Bf2
Lvl 3 Trait-Setup
Ex DF1,Ji2,112 xx 4,DF1,B3,Ji2,112 1+3 Or 22 xx DF1
Low Parry
1 Bar No Trait
DB1,Ji2,B1 xx DB2,B3,Ji2,112 xx Bf2
Lvl 3 Trait Meterless
DB1,Ji2,21 xx 4,DF3,B3,Ji2,112 xx Bf2
Lvl 3 Trait + 1 Bar
DB1,jI2,B1 xx DB2,B3,Ji2,33 xx 4,DF3,112 Bf2
**For the setup off these, just end it in 33 xx Df1, or 112 1+3**
The God Normal
As if she did have crazy stuff before, there seems that she has another very powerful tool in her arsenal. This would be what i like to refer to as, “The God Normal”. This would be Canary’s D3. It is a normal that you should use often, and use a lot in certain MUs. It low profiles a TON of things that gives lots of characters headaches in this game. Few examples include, Batmans J2, Supermans F23,Deadshots wake-up knee, and Black Adams divekick! Take a look at the playlist here and take advantage of this incredible tool.
Example:
RIP BLACK ADAM
Dinah Lance is a skilled martial artist who uses her ridiculous scream ability to impair her foes. Her infamous Canary Cry complements her well rounded hand to hand combat skills and intelligence. She has been trained by many of the world's greatest fighters and can even go toe to toe with the likes of Batman in terms of tactical combat. In Injustice 2 she is a close range monster capable of doing big damage by quickly mixing you up with her array of options. Be careful trying to keep her at bay though as she harnesses the deadly Canary Cry that will definitely catch you sleeping if you aren't careful. Fast?Check. Smart?Check Can kick ass?Check. Beautiful?Check. What else do you need to know? Not a thing so lets dive in!
GAMEPLAN
GET IN AND MIX! Seriously. Your job with Black Canary in Injustice to is simply put, Get in there and mix. She has great mobility, solid neutral that becomes godlike with her Level 3 trait, amazing mix-ups, and great damage. She is not a dominate range character so keep in mind you have to use the tools you are given to make your way in and start feasting.Once you are in, make sure you keep the mind games flowing as she can definitely mess with opponents heads. In the corner she's even deadlier, but we'll get to that later. In summary, the girl is a 50/50 machine & they can't guess right forever! Lets get to the mix factory!
**Notable Changes From Patch 1.06**
112 is now safe on block
b12 does more damage and is now safe on block
Front & Back handspring flying scissors kick is now safe on block
3,3 is now + on block
STRENGTHS
Damage
Mix-Ups
Fast Punisher
Full screen combo starter
Reset potential
Looks & body
WEAKNESSES
Zoning
Zoning
More Zoning
Below average / Average Neutral(Overall)
Range
BEST NORMALS
B1- Her "go to" normal in the neutral. It hits low,has good range, can be special cancelled, and can be used as your whiff punisher in most cases. This is the normal you want etched into your brain as your'e going to need it due to her lack of great ranged options.
B12-Same as above but is a knockdown after b1. Good to keep your opponent honest and a great compliment to B1.
F2-An advancing overhead normal that is +3 on block. It's a hard knockdown and has decent hit advantage. Use it in the corner often and mix it up with B1 as you can really get into your opponents head. It's also great for setting up canary drop shenanigans.
D3-Her sweep is definitely a special one. It's a powerful tool not only because her canary drop gets cross-up setups from it, but it gets weird properties of low profiling as you can see here. While you may not want to rely on this in neutral, keep in mind that its a very VERY powerful thing in your arsenal.
BEST STRINGS
112-Your go to punish string since standing 1 is 6f. Its safe on block. Note that it can be cancelled into canary drop for cross-up non cross-up.
21-This is what you will mainly be using alongside 23. This is her mid,low option off of her 50/50. Te standing 2 portion of this string can be delayed to catch opponents tht are fuzzying your 21,23 combination. Note:This is used for her vortex as well
23- The mid overhead option from her standing 2 normal. Same as above, it can be delayed to cover fuzzying.
SPECIAL MOVES
DF1- High Parry
DF1 MB-Ex High Parry
DB1-Low Parry
BF2-Soaring Knee
BF2 MB-Ex Soaring Knee
**DB2-Canary Drop**
**Can be done close & far**
DF3-Front Handspring
DF3 Ex-MB Front Handspring
**The next series of moves are done by doing regular handspring & holding X**
Flying scissor kick-Hold X
Crazy legs-Hold down + X
Thrust kick-Hold Up+X
DB3-Back Handspring
(Back handspring has exact same properties and data as front!)
TRAIT
Black Canary's trait is unique to say the least. It has 3 levels to it which has to be fully charged to reach it's full potential. Level one gives you a canary cry that has minimal range,hit stuns the opponent,and grants you safety on block completely. Level 2 trait gives your cry far more range than level 1, grants you a full combo on hit, but with the price of being minus on block albeit you are still safe. Then there's the big baby. Level 3 trait gives you Canary's incredible and possibly most powerful tool, her full screen canary cry. It grants a wall crumple and all but guarantees a full combo. But beware, it's not great if you trade with projectiles as your opponent will fall to the ground before you can combo them and it is also -9 on block. So be wary of your trait management because it's a big part of her game and you must manage it well to succeed. Another tid bit about her trait is that it actually can be charged up much faster if you hold down the trait button. This can be useful if you are at level 2 and you want to get lvl 3 a lot faster.
**Note: Charging cry will make it go faster, but keep in mind you either have to use it or cancel it. Using it will let you use the highest level charged to that point, and cancelling it causes you to lose that level.. So if you charge from lvl 2 to lvl 3 and you cancel it, it will go down to lvl 2. You cancel the cry by inputting DD.**
USEFUL TECH
Now lets get to the good stuff... As you probably know, she is not very safe AT ALL. She is a very high risk, high reward character meaning your'e gonna have to play with some big boy balls. But she makes up for this in her insane 50/50 options off of pretty much everything useful in her arsenal. Usually, most 50/50 characters that are super negative are seen as bad characters because of the safety. But the power in hers come from the fact that hers are almost always ambiguous. Meaning that you don't know which way the move will hit and sometimes, neither does the canary player LOL. Honestly, she has some crazy setups that makes her worth playing alone. Here is an example of a few tech maneuvers she offers. Please check out the community tech spreadsheet linked below for a full breakdown and more setups!
COMBOS
When it comes to her combos you get to pick whether you want damage,setup,or reset. Play her super reset heavy or damage heavy. Really it's up to you. These combos will be posted for optimization for her current state.
Damage Midscreen:
Lvl 2 Trait + 1 Bar
Starter xx Ex Bf2 Ji2, 2 xx 4, Ji2 112 xx Bf2
Lvl 3 Trait + 1 Bar
Starter xx Ex Bf2,Ji2, 2u3,33 xx 4,DF3,B3,Ji2,112 Bf2
Lvl 2 Trait Only
Starter xx 4 Ji2 112 Bf2
Lvl 3 Trait Only
Starter xx 4 xx DF3, B3, Ji2, 1, 112 xx Bf2
1 Bar No Trait
Starter xx Ex Bf2 Ji2, 2u3, 112 xx bf2
Setup Midscreen:
Lvl 2 Trait Only
Starter xx 4 Ji2 112,1+3 OR 33 xx DF3
Lvl 3 Trait Only
Starter xx 4 DF3,B3, Ji2,1, 112 1+3
Starter xx 4 DF3, B3, Ji2,1, 33 xx DF3
1 Bar No Trait
Starter xx Ex Bf2,Ji2,2U3, 33 xx DF3
Damage Corner:
Lvl 2 Trait
Starter xx 4 jI2, 2u3, 2u3, 112 xx Bf2
Lvl 3 Trait
Starter xx 4 Ji2,2u3,2u3,11,112 xx bf2
1 Bar No Trait
Starter xx Ex Bf2,Ji2,2u3,2u3,112 xx Bf2
1 Bar + Lvl 2 Trait
Starter xx Ex Bf2, Ji2,2 xx 4, Ji2,2u3,2u3,112 xx Bf2
1 Bar Lvl 3 Trait
Starter xx Ex Bf2, Ji2,2 xx 4, Ji2,2u3,2u3,112 xx Bf2
Setup Corner:
Lvl 2 Trait
Starter xx 4 Ji2, 2u3,2u3,33 xx DF3
Lvl 3 Trait
Starter xx 4 Ji2,2u3,2u3, 33 xx DF3
1 Bar No Trait
Starter xx Ex Bf2,Ji2,2u3,2u3,112 xx DF3 Or 112 1+3 Ender
1 Bar + Lvl 2 Trait
Starter xx Ex Bf2,Ji2,2 xx 4,Ji2, 2u3,2u3, 112 1+3 Or 33 xx DF3
1 Bar + Lvl 3 Trait
Starter xx Ex Bf2,Ji2,2 xx 4,Ji2, 2u3,2u3, 112 1+3 Or 33 xx DF3
Anti Air Combo
Meterless
D2,B3,J2,33 xx BF2 Or 33 xx DF3
1 Bar
D2,B3,J2,112 xx Ex Bf2,33 xx Bf2 Or 33 xx DF3
Lvl 3 Trait
D2,B3,J2,21,4,DF3,F12 xx Bf2
Parry Combos
High Parry
Lvl 2 Trait-Damage
Ex DF1, Ji2,112 xx 4,Ji2,112 xx Bf2
Lvl 2 Trait-Setup
Ex DF1,Ji2,112 xx 4, Ji2,112 1+3 Or 33 xx DF1
Lvl 3 Trait-Damage
Ex DF1,Ji2,112 xx 4,DF1,B3,Ji2,112 xx Bf2
Lvl 3 Trait-Setup
Ex DF1,Ji2,112 xx 4,DF1,B3,Ji2,112 1+3 Or 22 xx DF1
Low Parry
1 Bar No Trait
DB1,Ji2,B1 xx DB2,B3,Ji2,112 xx Bf2
Lvl 3 Trait Meterless
DB1,Ji2,21 xx 4,DF3,B3,Ji2,112 xx Bf2
Lvl 3 Trait + 1 Bar
DB1,jI2,B1 xx DB2,B3,Ji2,33 xx 4,DF3,112 Bf2
**For the setup off these, just end it in 33 xx Df1, or 112 1+3**
The God Normal
As if she did have crazy stuff before, there seems that she has another very powerful tool in her arsenal. This would be what i like to refer to as, “The God Normal”. This would be Canary’s D3. It is a normal that you should use often, and use a lot in certain MUs. It low profiles a TON of things that gives lots of characters headaches in this game. Few examples include, Batmans J2, Supermans F23,Deadshots wake-up knee, and Black Adams divekick! Take a look at the playlist here and take advantage of this incredible tool.
Example:
RIP BLACK ADAM
Vortex #1
While it's important to use her cross up game and reset potential, i find myself using this vortex she has quite often because it's another really tough thing to deal with if you come across it. Essentially its taking advantage of her delay mechanic with her standing to as we briefly went over earlier in the guide. It's an annoying thing to deal with and it catches even some of the best reactive players.. I've seen them get hit myself so i don't think you'll be poking out of this a ton given the canary player mixes it up a bit.Check it out below!
Vortex #2(Using 112 1+3 Ender)
Black Canary has another unique vortex that she can use to loop characters into the same situation almost every singe time. It uses her 112 1+3 string as an ender and using those frame advantages to stuff wakeups,backdashes,cover delay wake-ups, and quick rises. Once you land a j2 or a j3, you are able to hit them with level 2 trai back into a restand for the same situation they were just in. See video below for further explanation!
CONCLUSION
So there you have it. Everything WE know about Black Canary as of this date you are reading it. We worked really hard to get some crazy stuff going with her and special thanks to each member of the gang! If fast paced, in your face mix up heavy characters is your thing, well you are in the right place. She gets great damage for her risks she takes and honestly she is just so damn fun. Hope you guys learned something useful and it helps if you are trying to pick up the character. Im sure she will evolve as the game goes on so happy playing boyz.
FAQ
Tips on her neutral game and how you should approach playing her!
^^Click Me!!^^
Canary Community Tech Spreadsheet
^^Click Me!!^^
STREAM CHANNELS
https://www.twitch.tv/lookgirlitsteejay
https://www.twitch.tv/trepound380
https://www.twitch.tv/saltyquinn
TOURNAMENT FOOTAGE
Combo Breaker 2017:
Combros Vs Hayatei Top 16
Sonicfox Vs Theo DTN 2017 Top 8
Take $$$ Vs Heel Argenrost Summerjam 2017 Pools
MATCH-UP ANALYSIS
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