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The Truth About Nerfing and Buffing: Let's be Real

CrimsonShadow

Administrator and Community Engineer
Administrator
Let's face it: almost no one wants to be honest about the real factors that surround character modifications in a AAA video game title. But if you really take them into account, you're forced to paint an entirely different picture of what publishers and developers are forced to deal with.

Let's start with Kano. On TYM you might often see statements like this:

"Kano was nerfed because people like you complained that his tools were OP instead of just learning the matchup".

The truth is, that about 4 million people bought Mortal Kombat: 2011, of which people like you and me are a very small percentage. The majority of game-buyers do not have the wherwithal or time to invest hours into learning the intricacies of a matchup. They simply want to play the game, learn the tools of their character on a general level and have fun.

"But this game is made for tournament players!"

This is partially true, but it's not the whole story. Games like Injustice are made for a wide audience which includes brand new and strictly casual gamers, semi-dedicated gamers, all the way up to pros. This means that you cannot balance a game only for the top 1% of players, and expect that the other 99% will be able to deal with vast perceived imbalances that only disappear at the highest level, and have fun.

So why is a character like Kano nerfed? Maybe it had nothing to do with TYM Joe at all; maybe it's because 99% of the people who play the game had issues dealing with basic easy-mode tactics that rendered their attempts at solid gameplay obsolete.

"But people are expressing their frustrations; TYM posters are going to ruin this game!"

Now at this point, I think it's far too early to be talking about nerfs and buffs (besides obvious things, like infinites and 100% easy resets). But consider that once things get to that point, it's not just being balanced for you, and your 100 friends; it's also being balanced for the millions of other people around the world that make up the majority of players and buyers of this game.

So if we could all recognize this fact and stop talking as if these games are only tweaked only for EVO, then most of the discussions surrounding game balance would make a heck of a lot more sense. Right now it's borderline delusional.

You cannot balance a game like this either for the 100% harcore most knowledgeble players, or for the 100% casual Farmville gamers; the balance is a 'balance' and it has to sit somewhere in the middle of those two.
 

crosstalk

Kombatant
A game can never be balanced for someone who isn't interested in learning the mechanics.

/thread
I agree. The game should be balanced around offline, competitive play. Online play just has way too many variables - the only way to make it better for online players is to either A) improve the network framework of the game itself or B) get a better internet connection (and make sure your opponent has a good connection as well).
 

Spinky

Neutral Skipper
Which is why Deathstroke needs a nerf. While I haven't really faced that many, he's blowing scrubs the fuck up, and I've been seeing people saying that they're not gonna buy the game because "DEATHSTROKE IZZ BROKEN, DIS GAEM REWARDS SPAMMINGG" or whatever. If NRS are actually losing sales because of a character then something's gotta be done.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Which is why Deathstroke needs a nerf. While I haven't really faced that many, he's blowing scrubs the fuck up, and I've been seeing people saying that they're not gonna buy the game because "DEATHSTROKE IZZ BROKEN, DIS GAEM REWARDS SPAMMINGG" or whatever.
I think it's still too early to say who needs nerfs, besides obvious stuff. But, when balance patching does happen, I guarantee it won't be just for us folks here at TYM.

Also crosstalk this has nothing to do with offline vs. online. It's about making the game fun for a range of skill levels, which is what mega-millions publishers try to do. Read the last sentence of the OP; they can't balance it just for one group of gamer, so they have to take the whole range into account and do as best they can.

But you don't sell millions by ignoring the populace altogether. Nor do you gain longevity by ignoring tournament players. It's a balance.
 

RYX

BIG PUSHER
Which is why Deathstroke needs a nerf. While I haven't really faced that many, he's blowing scrubs the fuck up, and I've been seeing people saying that they're not gonna buy the game because "DEATHSTROKE IZZ BROKEN, DIS GAEM REWARDS SPAMMINGG" or whatever. If NRS are actually losing sales because of a character then something's gotta be done.
Can I quote this "Deathstroke needs nerfs" shit when a month from now the shitty ones are getting raped by anyone with half a brain?

Thanks.
 

Spinky

Neutral Skipper
Well, I've edited my comment now but DS is actually stopping people from buying the game, which is why I think he needs a nerf.
I think it's still too early to say who needs nerfs, besides obvious stuff. But, when balance patching does happen, I guarantee it won't be just for us here at TYM.
 

crosstalk

Kombatant
I think it's still too early to say who needs nerfs, besides obvious stuff. But, when balance patching does happen, I guarantee it won't be just for us here at TYM.

Also crosstalk this has nothing to do with offline vs. online. It's about making the game fun for a range of skill levels, which is what mega-millions publishers try to do. Read the last sentence of the OP; they can't balance it just for one group of gamer, so they have to take the whole range into account and do as best they can.

But you don't sell millions by ignoring the populace altogether. Nor do you gain longevity by ignoring tournament players. It's a balance.
I agree, there definitely are some tough decisions in development for how game mechanics will work in the end. Some developers add mechanics that make it easier for newer players to perhaps compete against better players (Rage in T6, Ultra in SF4, Marvel 3 X-factor, etc.), while some games require dedication to actually get good at (KOF 13 comes to mind). I, for one, leanmore towards that competitive end, and believe that mechanics should cater more to competitive players. Casual players have plenty of extra features in games like MK9 and Injustice (good story mode, Star labs, Challenge Tower, etc.). If they want to compete online or offline, they should understand that they have to put time in to fight against good players. They shouldn't expect easy wins right off the bat. In the end I think the underlying mechanics of the game should stay true to competitive play, and expect players of all skill levels to put the time in to succeed.
 

Cibernetico

Kombatant
Fact : Even with patches, offline tournament going players will still be the pros.

Fiction : Even with the patches, online and casual going players will not all of a sudden become Evo champions. Although some offline tournament going players will make you believe otherwise with their constant complaining about said patches.

Cheers!
 

jaym7018

Warrior
Fact : Even with patches, offline tournament going players will still be the pros.

Fiction : Even with the patches, online and casual going players will not all of a sudden become Evo champions. Although some offline tournament going players will make you believe otherwise with their constant complaining about said patches.

Cheers!
Uh no, ive been go tons of tourneys and competed in multiple games. Just causexyou attend a tournament does not make you a pro. Im sure there is some online monster whose never even played somone offline who could whoop my ass in SF4.
 

RYX

BIG PUSHER
Whats your point? So are you saying the overwhelming majority of players who play this game should be ignored. Its like you want your community to consist of 50 people like virtua fighter or KOF communities.
Because why should NRS listen to someone who doesn't know anything about the game beyond 3 hit dial combos and jump-in mashing?

The game should not be balanced on the whim of someone who doesn't take the time to learn the game but has all day to bitch about it.
 

jaym7018

Warrior
Because why should NRS listen to someone who doesn't know anything about the game beyond 3 hit dial combos and jump-in mashing?

The game should not be balanced on the whim of someone who doesn't take the time to learn the game but has all day to bitch about it.
Jesus christ we have to switch to baseball references cause you have missed the point 3 times. Nobody is saying balance the game only on the opinion of the most casual of casuals. The point is NRS should listen to everyone.