Azarashi Elder
Fut-SEAS....OF BLOOD!
While I'm contemplating buying and taking INJ2 seriously, my main concern is the balance of the game. I've heard it said, that NRS game balance has gotten better as time goes on and I'm hoping that it's better than what the first Injustice seems to be.
Quick explanation: Risk/Reward is a concept that helps balance games for the better, and ensures that certain moves don't become too OP. If you're at very little risk when performing a move (plus or safe) that move shouldn't yield as much damage, i.e., there is little reward to match the amount of risk.
If the move yields big damage, it should come with more risk. Which means the possible loss of life or resources (negative, unsafe, meter loss, etc.).
Now consider Black Adam in the first game. His Black Magic move is pretty minus, right? However, the move tracks and launches for a combo on hit, meterless. BA can chill at full screen , where he can't be punished for the move... If it's blocked, no big deal, if it's not BAM, divekick into combo.
I'm not implying that he's too strong in that roster. A LOT of those characters are ridiculous. Manhunter has an overhead teleport that tracks and can't be punished. What I'm saying is, that particular move is out of whack, and probably shouldn't launch.
Anyway, I'm wondering if the Risk/Reward is decent in MKX, & how it compares to pre-patch MKX and IGAU. With the removal of certain meterless launchers (see Aquaman and Superman's low scoop) in Injustice 2, where there any characters in any prerelease build (Beta included) that can harass you with highly damaging, low risk moves?
Quick explanation: Risk/Reward is a concept that helps balance games for the better, and ensures that certain moves don't become too OP. If you're at very little risk when performing a move (plus or safe) that move shouldn't yield as much damage, i.e., there is little reward to match the amount of risk.
If the move yields big damage, it should come with more risk. Which means the possible loss of life or resources (negative, unsafe, meter loss, etc.).
Now consider Black Adam in the first game. His Black Magic move is pretty minus, right? However, the move tracks and launches for a combo on hit, meterless. BA can chill at full screen , where he can't be punished for the move... If it's blocked, no big deal, if it's not BAM, divekick into combo.
I'm not implying that he's too strong in that roster. A LOT of those characters are ridiculous. Manhunter has an overhead teleport that tracks and can't be punished. What I'm saying is, that particular move is out of whack, and probably shouldn't launch.
Anyway, I'm wondering if the Risk/Reward is decent in MKX, & how it compares to pre-patch MKX and IGAU. With the removal of certain meterless launchers (see Aquaman and Superman's low scoop) in Injustice 2, where there any characters in any prerelease build (Beta included) that can harass you with highly damaging, low risk moves?
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