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The Reptile Combo Thread

RapZiLLa54

Monster Island Tournaments
Reptile Combos Basic- Intermediate- Advanced- Anti Air- X RAY

Key

FP=1 U= Up
BP=2 D= Down
BK=3 B= Back
FK=4 F= Forward
> = cancel into
/ = OR
Ffball = fast forceball
Sfball = slow forceball
EX = Enhanced move
JIP = Jump in Punch (Typically adds 3% damage to any combo when used as a starter)
NJP = Neutral Jump Punch
NJK= Neutral Jump Kick


Basic Combos

1221 > Slide

122 > Elbow Dash / Slide / Spit / Acid Hand

321 > Slide

Sfball > ffball > Slide / Spit




NOTE: Same foreceballs CANNOT be used back to back. ie ffball > ffball will not come out.


Intermediate Combos

JIP > 122 > ffball > 32 > sfball > 321 > slide 31% damage

sfball > 32 > ffball > 321 > slide

D3/D4 > EX acid hand > dash > 32 > slow FB > 32 > fast FB > 321 slide - 1 meter only does 29% but it's sneaky!
*combo addition by IniquityDM

f2 > sfball > NJP > 32 > ffball > 321 > slide ***This punishes a blocked Kung Lao Spin ***:D
*combo addition by THTB


Advanced Combos

JIP > 122 > ffball > NJP > 32 > sfball > 321 > slide 37%

JIP > 321 > Elbow Dash > NJP > ffball > 32 > sfball > 321 > slide 40%

JIP > 321 > Elbow Dash > NJP > 32 > sfball > ffball > 321 > slide 40%

JIP > 32 > EXffball > NJP > 32 > sfball > 321 > slide 1 bar meter 43%

JIP > 122 > EXffball > NJP > 32 > sfball > 321 > slide 1 bar meter 40%

JIP > 2 > EXffball > NJP > 32 > sfball > 321 > slide ------ 41% 1 meter
*combo addition by Wenis of Lore

JIP >32 > EXSBall > NJP > 32 > EXAcidHand >32 EXFBall > 321 Slide - 50% (3 Bar)
*combo addition by UsedforGlue

EH INVISIBILITY - JIP > 32 > EXSBall > NJP > 32 > EXAcidHand > 321 > Slide - 48% (1 Bar, Then 2 Bar in combo)
*combo addition by UsedforGlue

JIP > 321 > Elbow Dash > NJP > 32 > EXAcidHand > 32 > EXFBall > 321 > Slide - 47% (2 Bar)
*combo addition by UsedforGlue

JIP > 321 > Elbow Dash > NJP > EX Acid Hand> 32 > ffball > sfball > 321 > slide 45% 1 meter
*combo addition by RapZiLLa54

JIP > 321 > Elbow Dash > EX ffball > 32 > sfball > 321 > slide 41% 1 bar
*combo addition by Random_Name_63

JIP > 122 > ffball > NJP > 32 > sfball > 321 > Ex Spit 39% 1 bar
*combo addition by JHCRANE 14


Corner Combos

JIP> 321> dash > NJP > 4 > fastball > 321 > slowball > 321 > slide 45%

321 > Acid Hand > 321 > ffball > 321 > slide 39%

321 > EXAcid Hand > 4 > ffball > 321 > sfball > 321 slide 1 bar meter 50%

321 > sfball > 321 > ffball > 321 slide 36%

321 > EX Acid Hand > NJK > 321 > ffball > 321 > slide 1 bar meter 42%

Back to the corner
EX Elbow Dash > 321 > sfball > 321 > ffball 32> slide 1 bar meter 38%

321 > Acid Hand > 321 > sfball > 321 > EX ffball > 3 > slide 1 bar meter 42%
*combo addition by Cburnham81

JIP > 321 > EX Acid Hand > NJK > 32 > EXffball > 321 > EXsfball > 4 >slide 3 bar meter 50% damage

This one is more practical since its got a poke added to it that helps against some of the faster jabbers
Back to corner
1/2 > EX Elbow Dash > 32 > sfball > 321 > ffball 321> slide 1 bar meter 42%

321 > Acid Hand > d4 > EX Hand acid > 321 > ffball > 321 > slide 1 bar meter 43%
*combo added by Scoot

JIP > 321 > acid hand > 321 > EX acid hand > 321 > slide ------- 43% 1 meter
*combo addition by Wenis of Lore

JIP > 321 > EX acid hand > NJK > 321 > Ex acid hand > 321 > slide. 2 meter 47% damage
*combo addition by Wenis of Lore

JIP > 32 > EXffball > NJP > 32 > sfball > 321 > EX acid hand > 321 > slide ------ 49% 2 meter
*combo addition by Wenis of Lore

JIP >321 > EX Acid hand > 4 > EX fastball > 4 Ex Slowball > 4 slide- 53% 3 meter
*combo addition by RapZiLLa54





Anti Air Combos

EXsfball > NJP > 32 > ffball > 321 > slide 1 bar meter

2 > ffball > 32 > sfball > 321 > slide 31% damage

sfball > NJP > 32 > ffball > 321 > slide

sfball > 32 > ffball > 321 > slide



XRAY Combos ( 3 bars of meter)

321 X RAY 38% damage

1221 X RAY 38% damage

JIP > 321 > Elbow Dash > NJP > 32 > ffball > 4 > X RAY 49% damage



Please NOTE I do NOT take credit for any of these combos, this is a compilation of combos found on this forum.

This was a quick combo guide off the top of my head because I know a few of us have been wanting a more organized combo section.

Any combos you’d like to add, please post up and I will edit my original post. :reptile:


For Videos please go here:http://testyourmight.com/forum/showthread.php?4426-Reptile-videos
 

Biohazard

Mortal
excelent thread, only thing i noticed is on advanced combo 2 the Sfball needs to be EX or combo does not work.
 

RapZiLLa54

Monster Island Tournaments
excelent thread, only thing i noticed is on advanced combo 2 the Sfball needs to be EX or combo does not work.
That would be true if I did 32 ffball after the NJP but I just do a straight up ffball.

Some people like to do

JIP > 321 > Elbow Dash > NJP > 32 > sfball > ffball > 321 > slide 40% but I've always found it a little trickier since F3 he does that kick and I would do that sometimes when I'd try to dash up. I'll add this one though so people have an option to how they want to do it.
 

Biohazard

Mortal
Ah within all the 1,2,3's and JPs i thought i saw a 3,2 there, i retract my previous statement =) -excellent thread still!
 

RapZiLLa54

Monster Island Tournaments
Thanks man!!!

Yeah it can definitely strain the eyes lol Perhaps I should space them out???

EDIT: Yeah thats a lot better
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
D3, EX acid hand, >>, 3,2, slow FB, 3, 2, fast FB, 321 slide - only does 29% but it's sneaky!
 

Cburnham81

Mortal
The combo I always use in the corner is just like your first mentioned corner combo with an extra EX fastFB added.

321 > Acid Hand > 321 > sfball > 321 > EX ffball > 3 > slide 42%

and 45% with a jip and only one meter.

Great thread by the way!! nice job!!!
 

RapZiLLa54

Monster Island Tournaments
Added 2 more corner combos

JIP > 321 > EX Acid Hand > NJK > 32 > EXffball > 321 > EXsfball > 4 >slide 3 bar meter 50% damage

This one is more practical since its got a poke added to it that helps against some of the faster jabbers
Back to corner
1/2 > EX Elbow Dash > 32 > sfball > 321 > ffball 321> slide 1 bar meter 42%
 
Simple 41% with 1 meter
JIP > 32 > EXffball > NJP > 32 > sfball > 23+4
It takes a bit of practice to get used to the 3+4 but it's not a bad alternative for people struggling with the Dash > NJP combos.
 

SektorCyrax

Apprentice
Simple 41% with 1 meter
JIP > 32 > EXffball > NJP > 32 > sfball > 23+4
It takes a bit of practice to get used to the 3+4 but it's not a bad alternative for people struggling with the Dash > NJP combos.
i made one just like this in previous posts but does 43%

online difference is it ends with 321slide no need for 2 3+4
 

Wenis of Lore

Celestial
i see you added my 43% 1 meter combo, nice :) by far my fav combo
i hate to be a boner about this, but you seem to keep pushing the issue...... :)

if you'll follow this link sir: http://testyourmight.com/forum/showthread.php?6345-321-problem&p=73291&highlight=#post73291
- 14th/16th post down, you can see that i already mentioned this combo to the reptiles.

here's where you posted it: http://testyourmight.com/forum/showthread.php?7022-Timing-the-NJP&p=81138&highlight=#post81138
- 9th post down
and here: http://testyourmight.com/forum/showthread.php?6830-43-1-meter-combo-with-Reptile-thats-actually-EASY
- 18th post down

but to be honest, i think a majority of lizard lovers already knew it, i may have just clarified it for a few others..... but hey, this is a community! debating it is a mute point seeing as i wouldn't know shit if it wasn't for those who came to TYM before me and grinded out these combos for all to learn. i owe it to them. it's impossible to give out all the credit where it is rightfully due though, so.... SHOUT-OUTS TO THE REPTILE COMMUNITY!!!
:uzi:(but not the recent influx of "fly-by-night" fans)


ALSO, if i may throw a combo or two into the mix......

a corner combo i use often: JIP > 321 > acid hand > 321 > EX acid hand > 321 > slide ------- 43% 1 meter
EDIT: if you want to go for 47% with use of 2 meters you can do: JIP > 321 > EX acid hand > NJK > 321 > Ex acid hand > 321 > slide. but it's only another 4% for use of an extra meter and the addition of a NJK.

another corner combo: JIP > 32 > EXffball > NJP > 32 > sfball > 321 > EX acid hand > 321 > slide ------ 49% 2 meter
this IS a corner combo, but it's best started a little bit outside the corner... so by the time you get to the 321 > Ex acid hand you should be deep in the corner making it possible to land the follow-up 321 > slide (quickly i might add)

then kind of a redundant add to advanced combo : JIP > 2 > EXffball > NJP > 32 > sfball > 321 > slide ------ 41% 1 meter

for some reason the JIP > 2 leads to 41% rather than the JIP > 122 which leads to 40%..... odd, but less hits. thus, it's easier! less safe though i suppose, cause if the opponent is blocking after your 122 string, you could adjust and end with an acid hand.... but if you did a 2 instead and they blocked, you wouldn't be safe....
 

Wenis of Lore

Celestial
That would be true if I did 32 ffball after the NJP but I just do a straight up ffball.

Some people like to do

JIP > 321 > Elbow Dash > NJP > 32 > sfball > ffball > 321 > slide 40% but I've always found it a little trickier since F3 he does that kick and I would do that sometimes when I'd try to dash up. I'll add this one though so people have an option to how they want to do it.
i seem to be the opposite. i find it trickier to do the force ball right after the NJP's.... so i do the 32 instead. but i definitely know what you're saying about the foward + 3 kick that leads into a dropped combo :(
that's ALWAYS the problem i have if i'm trying to dash up from an EX acid hand when attempting to string a juggle.

EDIT: in fact, i believe that continuing a combo after an EX acid hand into dash(not in a corner) is very hard because of the spacing. i dunno if the combo that IniquityDM suggested should go under "intermediate" combos. it's unique enough that it should start it's own category like "anti-wake-up" combos or something. and then that can segue into xxteefxx's stuff about EX sfballs and pressuring people into it who lay down/play dead with OTG cr + 4 etc. maybe even a section on ways to incorporate invisibility in combos. but i may be getting ahead of myself.... let me just say that you're the man for putting this together rapzilla. thanks duder!
 

Wenis of Lore

Celestial
sorry to post again but.... under the advanced combos, you have: JIP > 321 > Elbow Dash > NJP > 32 > sfball > ffball > 321 > slide 40%

but if you do fast fball first and make it an EX version, you can get a 42%

but if no meter is used, it doesn't mater what order the fballs come out. you'll always get 40% with the JIP

EDIT: actually there is no difference on % even on EX... so i guess it'd be smarter to do the EX slow ball instead cause then you could do a slow forceball at the end for a pressure reset if you didn't want to do the slide. but in the end i shouldn't have even posted this cause an extra 2% for a burned meter is kinda pointless when it could be used for pressure, lol.
 

RapZiLLa54

Monster Island Tournaments
Thanks man OP edited!!

Anyone got anything good after a straight up NJP? I can't get anything over 33% and thats using 1 meter.
 

Wenis of Lore

Celestial
Thanks man OP edited!!

Anyone got anything good after a straight up NJP? I can't get anything over 33% and thats using 1 meter.
after reading this i tried to come up with some.... but could only come up with a 31% 1 meter(which you have beat with 33%) and another that uses 2 meters for 36%

NJP > 32 > EX acid hand > EX ffball > sfball > 321 > slide


its hard offline, so i'd assume it's damn near impossible online. starting a combo with a NJP is usually done on accident i would assume though..... so i dunno if a 2 meter 36% is really worth it. i'll keep trying.

EDIT: found an easier one...
1 meter 34%: NJP > EX ffball > 32 > sfball > 321 > slide (31% with no meter)
 
I'm REALLY new to Reptile. I just learned the 37% this morning.. Never used him otherwise.

Anyways, can someone explain to me how to do the JPin -> 321 -> Elbow Dash? It never connects. I can do another 321 after, but I have to be SUPER quick. I can't jump punch after. :\

Thanks.


Edit: Never mind, I found out that you have to do it extremely fast. But I can still barely get it to connect.. Maybe 1/10 times.

Any tips on getting it to connect more often? :(
 

Wenis of Lore

Celestial
I'm REALLY new to Reptile. I just learned the 37% this morning.. Never used him otherwise.

Anyways, can someone explain to me how to do the JPin -> 321 -> Elbow Dash? It never connects. I can do another 321 after, but I have to be SUPER quick. I can't jump punch after. :\

Thanks.


Edit: Never mind, I found out that you have to do it extremely fast. But I can still barely get it to connect.. Maybe 1/10 times.

Any tips on getting it to connect more often? :(
http://testyourmight.com/forum/showthread.php?7022-Timing-the-NJP

^the reptiles have a thread on their different methods to land the NJP(neutral jump punch) for the 321 > elbow dash
 

UsedForGlue

"Strength isn't everything"
BEST METER COMBOS:

JIP, 32 EXSBall, NJP, 32 EXAcidHand, 32 EXFBall, 321 Slide - 50% (3 Bar)

EH INVISIBILITY - JIP, 32 EXSBall, NJP, 32 EXAcidHand, 321 Slide - 48% (1 Bar, Then 2 Bar in combo)

JIP, 321 Dash, NJP, FBall, 32 SBall, 4 XRAY - 48% (XRAY)

JIP, 321 Dash, NJP, 32 EXAcidHand, 32 EXFBall, 321 Slide - 47% (2 Bar)

JIP, 32 EXFBall, NJP, 32 SBall, 321 Slide - 43%
 

UsedForGlue

"Strength isn't everything"
Here are the videos to the combos I mentioned in the last post.

These are 48% and 50% full meter combos, that do not require a NJP after elbow dash during the juggle, but do require the NJP after the EXSBall, they are the easier high damage combos for reptile.

The first combo uses the Damage Boost Invisibility, I will explain since you can't see it,
JIP, 32 EXSBall, NJP, 32 EXAcidHand, 321 Slide.

You can see the 50% Combo.


This video is using NJP during combos after elbow dashes.

The first combo requires two bars of meter for 47%.

The 2nd combo is a simple one bar bread and butter combo for 42%, the 3rd combo is the exact same but has the damage boost scaling for 46%

The last combo is his most damaging X-Ray combo possible, his X-Ray still majorly scales in juggles, so I recommend using his X-Ray as a counter projectile threat instead of this, but if your looking for a high damage X-Ray, then at least you can do this one.


Hold up during the dash and don't mash the pad, just try one single 2 or 1 hit as soon as you see the jump. I have a 8/10 offline success rate, and almost 10/10 online with the NJP.
 

Wenis of Lore

Celestial
UsedForGlue, ur damn good at that regular dash after the EX acid hand.... i always have trouble continuing the combos post-EX acid hand if it's not in the corner.