Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
My Rain - Now with Video and Critiques
Use this thread to post any Rain video related material. - Book Burning
WE NEED TO TALK about this clown known as Rain
I F-ing hate him so much, I F-ing hate him actually even more that I really like playing with him. He's astoundingly difficult to win with against high level characters and players.
It's probably me and I hope its just me. I have some videos Im going to post on both sites in my own thread so people can maybe help me fix my rain and say things like "HEY dont do that when you could do this"
Also I think the videos will provide insight on some things you should definitely do with him that ive found.
Problems I'm finding?
*Negative Edge effects him so bad
*Slow as Molasses (yes I said Molasses) Uppercut - You basically have to uppercut 10 min before your opponent jumps in
*He has to use meter more than anyone I know to be highly successful. He is Meter dependent on so many levels!
*95% of his strings are not safe and are easy to fuzzy guard - I believe 2 4 is but im not entirely sure and it is a string i need to try incorporating. 4, 3, RH cancel is not something i like using unless someone can show me the light. 4, 3, EX RH cancel seems like a waste
*D3 is crap and i think D3 makes his hit box actually larger than what it's at when he stands (joke, but seriously d3 is crap...USE D1 instead). I really like my characters to have good pokes and footsies and w Rain Im easily frustrated in my efforts w this.
* Rain Online = Crap....he might be more effected Online than NW who i find as a top 8 character offline but online NW is like 24 lol
*Here's a pro tip to fighting him, Bait his Meter. Like I said before, Rain really relies on Meter to stay afloat. Without Meter he loses his Ex Round house to fight off pressure and has to hold his breathe on his Geyser Kick and it's tiny window of invincibility frames which actually can be stuffed by most of cage's strings, f3 from NW, B3 1 2 by Liu Kang. Im working on ways to build his meter from a far.
* Rain is a walking dead man against Kitana, Lao, Rep (im assuming this one). I'm early in the process but i feel very strongly that these could end up being 3-7 or the best 4-6 matchups.
* Also Rain overall feels Slow, Fat, Sluggish and hung over. His lack of speed is something that'll make you cry about
Ok So i've hammered him some now I feel obligated to name some noticeable pros.
Pros:
* Ex RH is so money it feels rewarding and leads to his main combos where you can get 40% but though im currently getting 35-37. It makes the opponent think about pressuring you and he/she will stare at your meter bar more than your character. EX Rh is best used in the middle of strings of pressure or as a wakeup. Ive seen some people use it as a way to move in on a character you assume will perform a wake up move however i think over time this tactic will lose it's luster.
*RH Cancel builds meter so you can do this constantly full screen away
* Water Hand (name?) This move might be one of his safest moves and seems to work well as a dash tactic and back dash AA tactic. I believe it builds meter and on miss it recovers quicker than one would think.
* H20 Boast - I love me some full screen h20 boost w EX lightening quickly for 6-8% chip on block during end of a match.
* His combo potential and damage is in the top 8 (7 higher would be Lao, Kit, Freddy, Sektor, Rai, Scorp, Cyrax)
* Xray is useful though i dont recommend it. You can combo in and out of it but Rain is best used as a meter character as most are but him especially. His meter is 80% of his offense, no joke. My feelings could change on this but thats how i feel now.
* Geyser Kick is great AA for cross ups
* You can cancel his RH Cancel into Water Spray and tele i believe.
* Teleport is nice but not that nice, im putting it as a pro though because the ability to do it in the air and create lil confusion when they least expect it. EX Teleport is a nice 16% way to finish an opponent that you can use against any projectiles thrown (except freddy and kano) on reaction.
* Water Bubble has push back on block though ive found NO consistent combos i can do after catching them in a bubble but again this sounds like a "ME" problem.
I will post many videos soon of me playing w him for critique from you guys to help my Stupid Meter Wasting Rain. Ive played w him about 40 matches so it's very early but for some reason I cannot stop playing with him although everytime i pick him I just sigh and wonder "Why am i picking this slow ass fool" Rain is like Crack, I cant stop and hes doing me no good lol
Rain 2 and 3 meter combos that are completely practical for in battle use and easy to land.
The throw out of the bubble is a 50/50 mix up that can be guared but if you connect the throw it's 67% or you can try to do b2 1+2 to repeat the whole combo without meter and finish your opponent w a matter of 2 combos only
Matches are coming.....Ill make sure i record me getting completely Bodied and Winning
Use this thread to post any Rain video related material. - Book Burning
WE NEED TO TALK about this clown known as Rain
I F-ing hate him so much, I F-ing hate him actually even more that I really like playing with him. He's astoundingly difficult to win with against high level characters and players.
It's probably me and I hope its just me. I have some videos Im going to post on both sites in my own thread so people can maybe help me fix my rain and say things like "HEY dont do that when you could do this"
Also I think the videos will provide insight on some things you should definitely do with him that ive found.
Problems I'm finding?
*Negative Edge effects him so bad
*Slow as Molasses (yes I said Molasses) Uppercut - You basically have to uppercut 10 min before your opponent jumps in
*He has to use meter more than anyone I know to be highly successful. He is Meter dependent on so many levels!
*95% of his strings are not safe and are easy to fuzzy guard - I believe 2 4 is but im not entirely sure and it is a string i need to try incorporating. 4, 3, RH cancel is not something i like using unless someone can show me the light. 4, 3, EX RH cancel seems like a waste
*D3 is crap and i think D3 makes his hit box actually larger than what it's at when he stands (joke, but seriously d3 is crap...USE D1 instead). I really like my characters to have good pokes and footsies and w Rain Im easily frustrated in my efforts w this.
* Rain Online = Crap....he might be more effected Online than NW who i find as a top 8 character offline but online NW is like 24 lol
*Here's a pro tip to fighting him, Bait his Meter. Like I said before, Rain really relies on Meter to stay afloat. Without Meter he loses his Ex Round house to fight off pressure and has to hold his breathe on his Geyser Kick and it's tiny window of invincibility frames which actually can be stuffed by most of cage's strings, f3 from NW, B3 1 2 by Liu Kang. Im working on ways to build his meter from a far.
* Rain is a walking dead man against Kitana, Lao, Rep (im assuming this one). I'm early in the process but i feel very strongly that these could end up being 3-7 or the best 4-6 matchups.
* Also Rain overall feels Slow, Fat, Sluggish and hung over. His lack of speed is something that'll make you cry about
Ok So i've hammered him some now I feel obligated to name some noticeable pros.
Pros:
* Ex RH is so money it feels rewarding and leads to his main combos where you can get 40% but though im currently getting 35-37. It makes the opponent think about pressuring you and he/she will stare at your meter bar more than your character. EX Rh is best used in the middle of strings of pressure or as a wakeup. Ive seen some people use it as a way to move in on a character you assume will perform a wake up move however i think over time this tactic will lose it's luster.
*RH Cancel builds meter so you can do this constantly full screen away
* Water Hand (name?) This move might be one of his safest moves and seems to work well as a dash tactic and back dash AA tactic. I believe it builds meter and on miss it recovers quicker than one would think.
* H20 Boast - I love me some full screen h20 boost w EX lightening quickly for 6-8% chip on block during end of a match.
* His combo potential and damage is in the top 8 (7 higher would be Lao, Kit, Freddy, Sektor, Rai, Scorp, Cyrax)
* Xray is useful though i dont recommend it. You can combo in and out of it but Rain is best used as a meter character as most are but him especially. His meter is 80% of his offense, no joke. My feelings could change on this but thats how i feel now.
* Geyser Kick is great AA for cross ups
* You can cancel his RH Cancel into Water Spray and tele i believe.
* Teleport is nice but not that nice, im putting it as a pro though because the ability to do it in the air and create lil confusion when they least expect it. EX Teleport is a nice 16% way to finish an opponent that you can use against any projectiles thrown (except freddy and kano) on reaction.
* Water Bubble has push back on block though ive found NO consistent combos i can do after catching them in a bubble but again this sounds like a "ME" problem.
I will post many videos soon of me playing w him for critique from you guys to help my Stupid Meter Wasting Rain. Ive played w him about 40 matches so it's very early but for some reason I cannot stop playing with him although everytime i pick him I just sigh and wonder "Why am i picking this slow ass fool" Rain is like Crack, I cant stop and hes doing me no good lol
Rain 2 and 3 meter combos that are completely practical for in battle use and easy to land.
The throw out of the bubble is a 50/50 mix up that can be guared but if you connect the throw it's 67% or you can try to do b2 1+2 to repeat the whole combo without meter and finish your opponent w a matter of 2 combos only
Matches are coming.....Ill make sure i record me getting completely Bodied and Winning