myri
Time Warrior
So I was going to post this in the other thread I made recently but it's kind of gone quiet so I figured I'd drop this here instead.
There are a few points in this video that I say things that are incorrect that I noticed after watching it back.
1) Her corner damage is fine if you use the corner combos involving db1 MB, like I show earlier in the video before using the df2 MB.
2) You can in fact get the air up lazers out of f23, I just expected them to be continuous like the grounded MB trait which caused my confusion.
So I dunno, I was bored and I figured I might as well try to elaborate on this character try to illustrate why I feel the way I do about her in her current state.
I'm about to go to bed right after posting this so please try and keep the discussion polite and civil so I don't wake up and regret this. I just really enjoy playing this character, even in her current state and I would love to see her be adjusted in some way. If you have questions about anything I say then let me know and I'll try to elaborate further.
TL;DR - Supergirl (in my opinion at the very least) is a character that has to take massive risks and spend a lot of her resources (which she struggles to get in the first place) for very poor damage. Basically huge risk for low reward.
There are a few points in this video that I say things that are incorrect that I noticed after watching it back.
1) Her corner damage is fine if you use the corner combos involving db1 MB, like I show earlier in the video before using the df2 MB.
2) You can in fact get the air up lazers out of f23, I just expected them to be continuous like the grounded MB trait which caused my confusion.
So I dunno, I was bored and I figured I might as well try to elaborate on this character try to illustrate why I feel the way I do about her in her current state.
I'm about to go to bed right after posting this so please try and keep the discussion polite and civil so I don't wake up and regret this. I just really enjoy playing this character, even in her current state and I would love to see her be adjusted in some way. If you have questions about anything I say then let me know and I'll try to elaborate further.
TL;DR - Supergirl (in my opinion at the very least) is a character that has to take massive risks and spend a lot of her resources (which she struggles to get in the first place) for very poor damage. Basically huge risk for low reward.