I semi-Agree with you. I bought the game for the customs, Soooooo.
But I really think the traits should have stayed!
Same. They hyped up the kustoms only to essentially do the same thing they did in MK X with serious/competitive/tourney play. Have 3 presets to choose from...I guess casuals use the kustoms but with the option to power them up, tweak damage etc I can't see how they can be played as competitively. At this point, I hope they do away with them at least in MK. I want MK 12 to go back to how it was from MK 1, 2, 3, UMK3, 4, MK vsDC and MK 9. Just give everyone a set style. No multiple styles, no variations.
The only way I'd be up for this system again is if they do something where it's similar to the kustoms where you have to balance out the character but they have a limit to how many possibilities you can do so that we don't have like 100 different possibilities per character.
Like say, going to try my best to explain this. I would only limit it to 1 style or variations (whatever you want to call it) per character however they have extra moves that they can swap out/trade with existing moves so your character isn't broken.
Let's say Scorpion for example has his base style in MK 12: Spear, Teleport(ground only can't be done in the air), Leg Take down, Air Throw. That's it.
Now the trade moves in his menu would be
Air teleport(replaces ground teleport so you can only do this in the air)
Fireball toss(replaces Spear)
Hell Flip Kick(replaces Leg Takedown)
Ground Fire(replaces Air throw)
If someone uses the default, they don't get these moves and they just balance it out so you can't create a broken style(with less special moves it shouldn't be that hard to do)
If they did THIS for every character and kept it simple, short and sweet and over overly complex I would be down for it or just bring back one style per character where people who want to use that character actually stick with the character those who are character loyal.