John Grizzly
The axe that clears the forest
I think many people agree that variations are trash. All it does is fragment the character into 3 half assed, incomplete versions. I never wanted interactables in MK but we got that. Traits, on the other hand, would have been pretty sick, imho.
Imagine your character with NO VARIATIONS and an actual FULL MOVELIST. Now imagine them with an additional, unique trait that can completely change the character while it's active. I really loved the idea so much.
I mained Ares and Lobo in INJ1 and loved both their traits. Ares was garbage, but my god was he fun as hell to play. The sword had such amazing combo utility and just felt amazing to use. Lobo having to load his shotgun made me feel like I was actually playing the character and MY GOD did it feel good to land those shots with trait loaded. I won't get into INJ2, as it was just more of the same and handled just as well. A bunch of super unique, incredibly creative and varied traits that made the game feel so different and fun.
Would anyone else like to see traits in the next MK? I'd kill for them to be in instead of the variations. If so, what would your ideas be for your character's (or any MK characters) trait?
I imagine Shao Kahn's Dark Priest being part of his trait (but actually useful without a billion frames of startup). Or possibly his hammer being used like Ares' sword with a whole additional set of moves with cooldown after use.
I'm bored at work. Just humor me.
Imagine your character with NO VARIATIONS and an actual FULL MOVELIST. Now imagine them with an additional, unique trait that can completely change the character while it's active. I really loved the idea so much.
I mained Ares and Lobo in INJ1 and loved both their traits. Ares was garbage, but my god was he fun as hell to play. The sword had such amazing combo utility and just felt amazing to use. Lobo having to load his shotgun made me feel like I was actually playing the character and MY GOD did it feel good to land those shots with trait loaded. I won't get into INJ2, as it was just more of the same and handled just as well. A bunch of super unique, incredibly creative and varied traits that made the game feel so different and fun.
Would anyone else like to see traits in the next MK? I'd kill for them to be in instead of the variations. If so, what would your ideas be for your character's (or any MK characters) trait?
I imagine Shao Kahn's Dark Priest being part of his trait (but actually useful without a billion frames of startup). Or possibly his hammer being used like Ares' sword with a whole additional set of moves with cooldown after use.
I'm bored at work. Just humor me.