Peter Quill
You’re No Fun
Release check is off and I'm still having SO MANY inout errors. I don't know what it is, but it's not nearly as smooth as Injustice 1
I hope they will ever fix the hitbox issue with Harley's B2 on hovering characters.
It's just unnecessary to make the character worse against those and she isn't top tier to begin with.
Plus one thousand can someone make a thread about this please. I would but this game is getting dropped like a sack of sht when tekken releases.Release check is off and I'm still having SO MANY inout errors. I don't know what it is, but it's not nearly as smooth as Injustice 1
I hope they will ever fix the hitbox issue with Harley's B2 on hovering characters.
It's just unnecessary to make the character worse against those and she isn't top tier to begin with.
Stats like in the SC series.Biggest complaint I've seen is this gear. I literally just got the game, can someone explain it?
I think it has to do with him being in the game just to be in the game. He's the only character that has nothing to do with story mode.Just me, or does it feel like they decided to put Joker in late in the development process or something?
Dude should have the best lines in the game, but 2/3rds of his intro and clash quotes are generic exchanges awkwardly stitched together to form a back-and-forth. Especially weird when it shows up fighting Bats, Supes, Robin, Harley, and such. He has some special lines just for those characters, but not as many as you'd hope.
This. Joker is just in the game because lol sooeside skwad was a moovee.Just me, or does it feel like they decided to put Joker in late in the development process or something?
Dude should have the best lines in the game, but 2/3rds of his intro and clash quotes are generic exchanges awkwardly stitched together to form a back-and-forth. Especially weird when it shows up fighting Bats, Supes, Robin, Harley, and such. He has some special lines just for those characters, but not as many as you'd hope.
the problem with mk9 was negative edge. now you can turn it off.The thing I hate the most is the input system. And then the fact that when you hold down for too long you lose the buffer. In every other game, you can sit for hours then roll forward/backward + button for a special, as a punish for example. In NRS games, you have to input the D again. What baffles me most is that I've never heard anyone else complain about this and I've noticed it since MK9.
Completely agree. For all I care they can ditch the stats and abilities. People can argue that casuals like it but no one likes it when they get beaten by someone at a higher level, with better gear. And no, the guy with the better gear does not want to play competitive mode, duh... XDOk, actually, here's a legit complaint:
I really don't like how NRS seems to have set up the competitive mode system with the gear, and think it needs to be patched ASAP. Having this be done on a match by match basis where both players have to agree to it is incredibly lame IMO.
This option should be picked *before* you're matched up. Not after.
I have negative edge disabled since it was first possible. This is a different issue.the problem with mk9 was negative edge. now you can turn it off.
THAT is the problem.In every other game, you can sit for hours then roll forward/backward + button for a special, as a punish for example.
I still hate it. ^_^THAT is the problem.
you can not compare other games with nrs when it comes to input.
nrs games require another style of input.
Exactly! Personally i see setting things up my way as a win win for the online scene. Segregates the casuals and the hardcore in an intuitive self selecting way that satisfies both groups.Completely agree. For all I care they can ditch the stats and abilities. People can argue that casuals like it but no one likes it when they get beaten by someone at a higher level, with better gear. And no, the guy with the better gear does not want to play competitive mode, duh... XD
Oh my lord i thought this was just a me problem!! Ive completely given up on trying to use anything other than strings that start with 1 after landing a jump in cuz i literally have to mash 2 to get other strings to come out.Why the hell is the timing to jail jump ins so small and feels so shitty? It feels like you're mashing when you are actually jailing the jump in. Its already hard enough to get in for that jump in why make it even harder to get the jail as well?