ShadowBeatz
Dropper of Bass and Bombs
So I'm just gonna copy and paste Spinal's changes directly from the KI forums...
Spinal:
Color and skull logic:
Spinal’s attacks have been color-coded to more clearly show what does what: Green attacks give you skulls, Blue attacks curse the opponent’s Shadow Meter, and Yellow attacks curse the opponent’s Instinct Meter.
The fools buffed the hell out of him. I'm not a big fan of (and by that I mean I absolutely hate) the color changes to his skulls. They all should be that ghostly green. I hope they change that back....
But everything else, DAMN. I get a skull when I AA with crouching heavy? Yes please. Spectral manuals give me a skull now? You're too kind. Shadow Bone Shaker is projectile immune? It's about time, but I feel like you're making this too easy. And I'm keeping my pants on until I see just how much the throw range was increased, but I am unbuckling my belt.
Kinda sad about c.MK no longer sweeping but at the same time I'm cool with it because now I can't accidentally sweep them when I try to start a combo . The "canceling a normal into run" thing seems like a neat little wrinkle. Curious to see if/how it gets implemented into his game.
Anyway, I like these changes. I thought Spinal was perfect the way he was and now that he's been given more stuff to play with I feel like he has the potential to REALLY wreck shop. What do you guys think?
Spinal:
Color and skull logic:
Spinal’s attacks have been color-coded to more clearly show what does what: Green attacks give you skulls, Blue attacks curse the opponent’s Shadow Meter, and Yellow attacks curse the opponent’s Instinct Meter.
- Any time Spinal hits with a ghostly attack (green) he gains one skull.
- Searing Skull (with skull stock) projectiles are now colored Blue.
- Shadow Searing Skull’s projectile is now colored Yellow.
- Hitting with Crouching HP
- Hitting with any Spectral Manual
- Searing Skull (no skull stock)
- Spinal’s throw
- Crouching Medium Kick no longer sweeps and is now cancelable.
- Shadow Bone Shaker is now projectile immune.
- Throw Range increased slightly.
- Shadow Searing Skull applies its curse on the 1st hit instead of the 5th.
- Divekick causes a Ground Bounce when hitting an airborne opponent.
- Spinal can now cancel all normal attacks (except c.HP and c.HK) into his run at the cost of 1 Skull.
The fools buffed the hell out of him. I'm not a big fan of (and by that I mean I absolutely hate) the color changes to his skulls. They all should be that ghostly green. I hope they change that back....
But everything else, DAMN. I get a skull when I AA with crouching heavy? Yes please. Spectral manuals give me a skull now? You're too kind. Shadow Bone Shaker is projectile immune? It's about time, but I feel like you're making this too easy. And I'm keeping my pants on until I see just how much the throw range was increased, but I am unbuckling my belt.
Kinda sad about c.MK no longer sweeping but at the same time I'm cool with it because now I can't accidentally sweep them when I try to start a combo . The "canceling a normal into run" thing seems like a neat little wrinkle. Curious to see if/how it gets implemented into his game.
Anyway, I like these changes. I thought Spinal was perfect the way he was and now that he's been given more stuff to play with I feel like he has the potential to REALLY wreck shop. What do you guys think?