ScreamQueen
Rockin' Sindel since '95
Cheers youse guys.
Hmm, not sure how I feel about these yet. But you should still be able to get big damage off the f343.
- Mileena - Towards+FK,BK,FK can no longer for 2in1 cancelled out of and is now -9 on block (up from -19)
- Mileena - Towards+FK,BK,BK can no longer for 2in1 cancelled out of, is now -11 on block (up from -26), and is now a hard knockdown
It just means you can cancel a move into another move. Like Tele-Kick into Air Sai.What does 2in1 cancel mean?
Pretty much. That huge damage is gone.If I'm reading this right I take it F343 and F344 combos are more or less dead and new ones need to be made (correct me if I'm wrong). Aside from that the rest is decent
If invisibility on lows starts early then that nerf was needed. We must wait to see before we judge this.I don't understand the 2-in-1 nerf of f343 and f344. I'd really have liked an explanation. Unless they thought it crushing lows would be too significant for Mileena to be doing that much damage? For real though, it's still a 33 frame overhead, like give me a break.
Well I won't be able to play with it for a while, unfortunately. But now I'm wondering about the 2-in-1 thing off F343.As @ZeroEffect said, at what frame the invisibility on lows starts on f3 will be hella important. So lets wait till tomorrow.
That's what I'm wondering as well.If I'm reading this right I take it F343 and F344 combos are more or less dead and new ones need to be made (correct me if I'm wrong). Aside from that the rest is decent
Can't people still just d1? If anything they could have just increased the damage scaling. Again, I would've just appreciated an explanation.If invisibility on lows starts early then that nerf was needed. We must wait to see before we judge this.
It would MOST LIKELY mean no f343 TK~sai, since TK is 11 frames. MAYBE frame perfect? Maybe? Hard to tell without actually having it in hand, but we should get f343 roll, jump kick teleport sai into whatever ender will work. Not sure what the damage is, but I'm pretty sure I've connected that one before. Probably just doesn't have a good/ideal enderWell I won't be able to play with it for a while, unfortunately. But now I'm wondering about the 2-in-1 thing off F343. Will that mean you can't do F343 into Telekick~Sai on hit? Cause Derek was doing F343, waiting, and then Roll. Still decent damage for Piercing, but I wonder if the TK~Sai part is removed now.
To compensate for lack of special cancels, they made F343 safer on block, but probably still punishable by everyone at -9. F344 though might be ok on block at -11 since it pushes back.
I imagine D1s will still hit her. I will be pleasantly surprised if it doesn't.Can't people still just d1? If anything they could have just increased the damage scaling. Again, I would've just appreciated an explanation.
Telekick is around 20 frames.It would MOST LIKELY mean no f343 TK~sai, since TK is 11 frames. MAYBE frame perfect? Maybe? Hard to tell without actually having it in hand, but we should get f343 roll, jump kick teleport sai into whatever ender will work. Not sure what the damage is, but I'm pretty sure I've connected that one before. Probably just doesn't have a good/ideal ender
Most jabs will still hit her, it's not like it's harder to hit her with a S1 than with a D1.If D1s don't hit her then I'll prefer it this way.