Johnny San
Shazzy's Biggest Fan
The B3 hitbox makes some combos much harder to do than others. Good luck landing them online.
What exactly makes them harder? Does the 2nd hit of B34 whiff?The B3 hitbox makes some combos much harder to do than others. Good luck landing them online.
God... Whyyyy? Lol, I'm surprised that people keep asking for this.They need to make a Ethereal Fade Sais hit low.
Ravenous players use B3 into teleport because that nets the most damage.What exactly makes them harder? Does the 2nd hit of B34 whiff?
So the Telekick whiffs?Ravenous players use B3 into teleport because that nets the most damage.
Telekick seems to take longer to come off the ground so one would have to delay the Air Sai as much as possible for her BnBs to land.So the Telekick whiffs?
I don't think Forward Ethereal tele should hit low, that should just be a separate move with the same animation and a good hitbox. And the sai should come back to Mileena after it hits (maybe with an arching hitbox as it comes back?), similarly to Takeda's light saber shit. It should be able to be delayed on whiff so that way you can bait someone to come punish Mileena but it just AAs them if they attempt to. EX version could hold them in place for a combo like Scorpion's low minion. The ethereal teles should have faster start up or better recovery if their going to be throwable and their EX versions should have the zatana mirror thing were she throws the sai in 2-3 places and chooses were to reappear or it could just have armor.They need to make a Ethereal Fade Sais hit low.
So that wasn't just me? I was dropping a lot of combos today trying to do that, and just figured I was having an off-day.I am so mad about her stealth nerf. B3~teleport after roll is no longer an option since it's inconsistent af. Wow.... It was her most damaging option.
Seriously? We never seem to have only good newsI am so mad about her stealth nerf. B3~teleport after roll is no longer an option since it's inconsistent af. Wow.... It was her most damaging option.
God I wish I had the game right now. I just can't picture how making the B3 hitbox better has somehow fucked up these combos so bad.Yeah, it will hurt Ravenous the most sadly... I thought it was me dropping combos but then I went into training mode to practice it and it's totally different.
Is the hotfix out on PS4 yet? I was in training earlier this afternoon and had no problems landing B34 xx sai xxx run B21 2+4. But that was likely pre-fix.I haven't played the game yet with the new fixes so hearing this is disappointing. I'm guessing if B3 is super hard to combo into does that makes the new BnB's @TakeAChance posted no longer practical? Has anyone tried them?
I'm all for fairness but supposedly gaining a more consistent anti-air and in return potentially losing some of her most damaging BnBs.......I don't see that as fair.
Yeah, I realized that when I went to the lab with it, but it's still oretty inconsistent. Sometimes if you hit it as soon as you hit the roll but delay the air sai it won't hit and sometimes the teleport hits so low that the air sai whiffs...Okay. So I mentioned this just now to Paulo in the Yomi stream and he said try to hit the b3 as soon as you can or delay the air sai after teleport. He also said some hitboxs might be different than others.
I labbed it and you need to hit the b3 when they're at the highest point in the air before they start falling. Or else... rip.
Yeah, I figured that out too. Dammit though, I've been practicing with a certain timing since day one, and now it's just a pain to start changing that up.Okay. So I mentioned this just now to Paulo in the Yomi stream and he said try to hit the b3 as soon as you can or delay the air sai after teleport. He also said some hitboxs might be different than others.
I labbed it and you need to hit the b3 when they're at the highest point in the air before they start falling. Or else... rip.
Roll is really matchup dependent it seems. A few jumpkicks, as well as long range JIPs are stupid hard to anti-air with Roll. Roll is better for crossovers though.Honestly she didn't need B3 anti air. Roll is an amazing anti-air.
I don't have any problem anti-airing any jump in, except for a few jump kicks which are stupid like Scorpion's lol but I don't even think anyone can actually anti-air that...Roll is really matchup dependent it seems. A few jumpkicks, as well as long range JIPs are stupid hard to anti-air with Roll. Roll is better for crossovers though.
I was wondering if i was just suddenly derping....The only combos that seem to be affected are b3 teleport combos after a roll. The teleport takes way longer to come out and sometimes doesn't even hit the opponent anymore. B34 combos are unaffected.
Weird nerf.