TheGabStandard
The anticipation is killing me
Hmmm.......I don't know about that.I think we'd all gladly lose the armor in exchange for the overhead lol.
Hmmm.......I don't know about that.I think we'd all gladly lose the armor in exchange for the overhead lol.
wholly agreeI do hope that NRS take into consideration of 3 being an overhead, though. I doubt that they'll change f3 because of how much of damage that it leads to. If they were to change the speed of f3, then it would HAVE to be unsafe on block & the damage would have to be toned down a bit.
kung jins is overhead though and has pretty much the same animation
i wouldnt
Oh, I completely read his post wrong. I'd definitely want to keep F1 as an armor breaking move, but I barely use 3 for that function. What do you guys think of just 3 being an overhead?Hmmm.......I don't know about that.
Did he save them in his archives?Got to see some Sonic Fox's Mileena today from sets he had a while back, made me pick up Ravenous again.
After going from Eth>Rav>Pierc I can say I'm actually enjoying Rav more than I ever did. I honestly thought Rav wasn't strong enough compared to Piercing but my mind has definitely been changed. This variation can be deadly at times and the gimmicks fit perfectly with her.
Hoping to see some Mileena's at combo breaker, I wish any Mileena mains Good Luck : )
I do hope that NRS take into consideration of 3 being an overhead, though. I doubt that they'll change f3 because of how much of damage that it leads to. If they were to change the speed of f3, then it would HAVE to be unsafe on block & the damage would have to be toned down a bit.Oh, I completely read his post wrong. I'd definitely want to keep F1 as an armor breaking move, but I barely use 3 for that function. What do you guys think of just 3 being an overhead?
The reason why if they would have to either change f3's safety (make it punishable) or tone down damage output to it & its strings is because it would even out the exchange for us having a better overhead starter. It would be a fair balance for other characters as well. Now, some of you may bring up how good Reptile's & Sub-Zero's overheads are, but Reptile in general needs his meter for most of his combos to even out his safety. Sub-Zero's overhead is punishable, but most of his damage comes from the corner rather than mid floor. So that's a fair trade. Same for Mileena if they were to change her overhead.I do hope that NRS take into consideration of 3 being an overhead, though. I doubt that they'll change f3 because of how much of damage that it leads to. If they were to change the speed of f3, then it would HAVE to be unsafe on block & the damage would have to be toned down a bit.
Agreeeeeed all dayI do hope that NRS take into consideration of 3 being an overhead, though. I doubt that they'll change f3 because of how much of damage that it leads to. If they were to change the speed of f3, then it would HAVE to be unsafe on block & the damage would have to be toned down a bit.
The reason why if they would have to change f3's safety & damage output to it is because it would even out the exchange for us having a better overhead starter. Making 3 an overhead starter however, we get a hard knockdown which I'm 100% on board with, too. Scorpion's overheads are like that & they lead to really good oki shenanigans.
Yes he did, it's from last Sunday.Did he save them in his archives?
@Ninjaguy446 do you know around the time that he starts in the archives video?I'm going to watch them sometime today. Thanks.
Also, I made a typo, I edited my post before this.
Sonicfox uses Mileena in the streams at these times:@Ninjaguy446 do you know around the time that he starts in the archives video?
Well yeah, this I agree with. It's usually done as a warning, but yeah sometimes you just gotta let people decide for themselves if the character is worth playing or not. There is a middle ground. Some people on these forums forget that though, and focus on bashing anyone who isn't a blind optimist. (It's just so much easier to tell others to "stop whining" and look cool.)I'm all for voicing thoughts. That's why we're here. Like I would voice my opinion on why I feel a character would be pretty bad, too. It's just I wouldn't keep posting about to peers constantly about how bad she supposed to folks who want to keep playing them is all.
when someone asks for info or want to play a character of interest, they'll fill them up with posts discouraging them to play them rather than what they need to know in order to play them (or beat them). This is what I usually avoid because of how annoying forums can be.
I kinda see what you're trying to say, she does have a lot of options, but these aren't all in one variation. If you combined all 3 variations into one, then yeah, that'd be fucking beast. And it's kind of already balanced out because they're all really unsafe options. I think she SHOULD be unsafe on her specials. But losing in the neutral game with her normals forces her to rely on the unsafe specials more than a healthy amount.Also the reason I think they gave Mileena mediocre range and many bad frames across the board on start-up and block advantage is because of how many options she actually has. I think her having so many options actually cripples her because they feel they have to balance out the amount of options she has by making most of those options mediocre or bad.
Oh btw, Telekick was buffed in the patch so she has a ton of advantage on hit now. Enough to where delayed air sai and X-ray(which you can do in the air now too) are guaranteed combos. Opponent can't even get off the ground if you do B12 immediately.Dive kick as an example is minus on hit. So for <10% damage you put yourself at minus, semi-point blank with shitty normals.
So I mention it because I'd love to hear how Mileena is supposed to scale over time once people learn her data and moveset... because my hypothesis is that she won't for the reasons I've mentioned before. But I'm usually countered by some form of "she's fine" without any real substance.
@ZeroEffectThread keeps coming back to 'Mileena is bad' which is beyond me quite frankly.
In the wise words of Mr Mileena "She's a viable character, that will just have to work a little harder to keep up with the top tier characters"
Well, maybe look at it this way. For me, it's not about whether she's "viable" or "fine" or "good" or "bad". I just try to focus on where I think she's strong, and where I think she's weak. Don't get so caught up in the labels if that's what's bothering you. Understanding a character's pros and cons is important.That wasn't directed at you, was a summary of this thread.
If you have played Mileena since Day One, and believe she is a bad character nothing I say is going to change that.