Black Knife
AKA Blank
I notice they didn't change her EX teleport in Ethereal. Am I missing something with that? I can't tell if meter burning it actually does anything, but it isn't getting changed in any patches.
No you're not missing something, EX teleport does nothing but a flash on the screen to make it look pretty. I doubt it will get changed until a future patch. I'm treating the one we got yesterday as stuff that NRS wanted to implement before release but couldn't get them done in timeI notice they didn't change her EX teleport in Ethereal. Am I missing something with that? I can't tell if meter burning it actually does anything, but it isn't getting changed in any patches.
It would be nice, telekick bug still exists but that's not surprisingRather annoyed about nothing being done to EX Fade, it's like they dont want you to use Ethereal haha.
Pretty pleased apart from that though honestly wouldn't change anything now. Tele being safe on hit is a huge load off our backs, but please fix EX Fade.
How much advantage does Telekick give? Not asking for specific numbers, but can she frame trap off it now?So Mileena's Air Sai combos after a Teleport connects a grounded opponent. So you eat 13% now.
Its still -8, but it doesn't really matter since you should always air sai to be at -2.How much advantage does Telekick give? Not asking for specific numbers, but can she frame trap off it now?
Has Air Sai been confirmed to be -2? (or negative anything?) I know some of the frames listed aren't accurate.Its still -8, but it doesn't really matter since you should always air sai to be at -2.
Oh yeah, I knew about that testing method. I just can't test it at the moment so I asked.@james1926
@ZeroEffect
Don't trust the frame data with stuff like projectiles and teleports. See for yourself. Set the AI to jump and connect your hit while they're grounded. You'll see you jump much earlier in both scenarios.
Plus, really?Also, her 12 and 123 are officially +2 on block. B12 in Piercing says -20. Not. The. Case.
Yessir.Plus, really?
"tasty."Yessir.
Safe on hit. By itself on block isn't but you can air sai to stay safe.Can someone explain to me how tele is safe now?havent had a chance to test it yet lol
I'm not sure if it's timing after the air sai into her roll, but I'm not quite sure what I'm doing wrong here.F343 xx TK xx air sai, F2 xx Roll, B21 2+4 (41% - no meter)
F343 xx TK xx air sai, run xxF23 xx Roll, B21 2+4 (43% - no meter)
F343 xx TK xx air sai, Roll, B21 2+4 (39% - no meter)
1-3 yesSo as I'm on the PC and can't test this. Can someone provide the full details of the tele-kick changes?
1) Telekick on block with no follow-up is still punishable?
2) Telekick on block followed by air sai still punishable? Does the air sai connect if the telekick is blocked?
3) Telekick on hit with no follow-up still punishable?
4) Telekick on hit with air-sai follow-up still punishable?
5) Can you continue the combo after telekick into air sai on hit?
3 is a no. You're also at frame advantage whether you do anything as long as Tele hits.1-3 yes
4 no
5 no but you can ex to get + frames
Yeah I got the numbers confused due to hangover lol3 is a no. You're also at frame advantage whether you do anything as long as Tele hits.
air sai does nothing to make telekick safer.Safe on hit. By itself on block isn't but you can air sai to stay safe.
You can also be punished before you get the sai out due to having to wait to drop to the right heightair sai does nothing to make telekick safer.
air sai mad minus on block and and even though ex sai is alot better on block theres a gap between sais that can be blown up.
if you did telekick~sai on block and weren't punished, its that you got away with something you shouldnt have.
exactlyYou can also be punished before you get the sai out due to having to wait to drop to the right height
I thought I read something on here that you could do this. May mistake.exactly