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General/Other - Leatherface The Leatherface wanted buffs thread

Do you think Leatherface needs help?

  • Yes, I do

  • No, I don't

  • I don't know

  • I don't care


Results are only viewable after voting.

TommyKing5

But the saw... the saw is family
Leatherface has all the tools to contend with most, and puts up a solid fight in the process. He has really fast high attacks and really, really good damage (Killer). In Pretty Lady he has some of the best zoning tools, if you make use of the instant air chainsaws. Butcher, has armour but IMO, not much else.

So, with that out of the way, I'm going to list my personal buffs that I think will help Leatherface, enough to let him contend with everyone in the roster.

Lets start with universal changes:

- Slightly faster walk forward and backward speed. In the movies, for a person that chases his victims for god knows how long, his walk speed is very mediocre. Maybe a slight increase? His run is godlike though. Maybe that makes up for it? I don't know.

- Armour. In Killer and Pretty Lady, we know he doesn't have the best armour in the game. He has a variety of armoured moves (3), but they are all slow and can be the armour can be stuffed very easily by pretty much everyone else, Maybe make the low slide a little faster, or 'spin-sanity, ex df4' a little faster. Then he has a decent wakeup and armoured reversal. I don't want it so fast as to make it over-powered, but fast enough to not get armour broken the majority of the time.

- S3 cancelled into a special now combos on crouching opponents (I don't know why this doesn't already, it must be a bug that hasn't been addressed as of yet).

- F4 hit advantage increased somewhere between 10-15. At the moment this restanding normal doesn't guarantee anything and I generally use it to bait armour and punish accordingly, as well as special cancelling it into ex df4 (Killer & Pretty Lady) to spend the extra bar in combos.

- Either standing 2 or f1 should become a mid. If 2 becomes a mid, slow it by 2 - 3 frames, or in f1's case, decrease it by 2 or 3. This mainly helps Pretty Lady the most, and will give Leatherface a viable mid to use, instead of S3 or F4.

- D4 should be slightly faster, safer and not be +4 on hit. It may have an odd hurt box, but there is no situation that I can think of on the top of my head to use this normal. Being 17f on start-up and -17 on block, the normal is pointless, IMO.

Lets move onto Butcher:

- Before the last patch, Butcher was a vortex character. He could potentially one touch death you, but now that has been taken way. I'm not saying to return his vortex, but perhaps less damage scaling in his combos may make up for it. That's open to debate though, I don't play Butcher that much. Maybe the Butcher community could shed some light as to what could be given to him instead of a vortex.

I would like people to suggest what buffs Butcher needs, as I don't really play him as much as the other two variations. Sorry I couldn't of been more help. Please help me out here.


Killer:

- Berserker stance 2 should NOT be -1 on hit. Why this is so, I have no idea. At the moment the non-ex version of this has no use, and I can't think of any situation of when to use it. It does re-stand, but it definitely shouldn't be -1. I think increasing it somewhere between +6-9 would be fair, and actually give a reason to use this normal. The ex version is fine, IMO.

- I believe the only + berserker cancel is the b1 cancel on block (not 100% sure). Maybe f2/f21 should be a slightly plus as well? Considering how slow it is, I think it's fair.

I feel this is all he needs in Killer, please let me know if you feel anything that could be added/changed.

Pretty Lady:

- Better recovery on ground based chainsaws. As of now, the recovery is awful, to say the least. The saws do a decent amount of damage (8%) so maybe this is for balancing? Instant air chainsaws have much better recovery though.

- As we all know, Pretty Lady has no mids (S3 & F4 don't count), so I think he needs to be given one. With a proper mid in his arsenal (as well as the other variations) I think Pretty Lady and Leatherface in general will rise up the tier list considerably.

- Whiffing issues. F12 into db2 or ex db2 will whiff on small hurt box characters (females and Scorpion), leaving you open for a full combo punish. This is silly and needs to be changed in my opinion. I hate having to change combos because of who my opponent has picked. Hurt box issues aren't just for Leatherface, but many other characters as well.

- Pretty Lady suffers from the same problem War God's projectile suffers from. Depending on where your opponent is on the screen, dictates the amount of damage it does. While not a necessary change, it would be nice to spend a bar and 'get what you pay for'.

This is my personal list of changes Leatherface needs to be a little stronger than he is now. This took me a while to think of and get right. Like I said right at the beginning, I think he has the tools to contend with everyone, without losing 9-1. He just needs to work a little harder than other characters. He is the most fun I've had with a character I've played in Mortal Kombat X(L). Hopefully Netherrealm Studios don't forget him after putting him into the game... I know most people don't like him being in the MK universe, but he's here to stay. NRS did an amazing job of putting Bubba Sawyer into their game, and they deserve to be thanked for it.

Hopefully NRS listens to us and gives him something more than he has now. If there is another patch, I guess we'll wait and see.

Thanks for reading this, please let me know what you think of this. Critique, tell me what your desired changes would be, and I will add it to this thread :)

Cheers.
 
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omooba

fear the moobs
just increase the projectile invulnerability in killer and make his universal strings have less recovery. he's one of the few characters who have to commit so much on oki and you can still poke through their strings
 

TommyKing5

But the saw... the saw is family
just increase the projectile invulnerability in killer and make his universal strings have less recovery. he's one of the few characters who have to commit so much on oki and you can still poke through their strings
Yeah the projectile immunity is a bit funny with him at the moment. I think the window of the immunity should be a little larger, in my opinion. Every tool he has is a high, except berserker 1. I get poked out so much it's frustrating to say the least.
 

omooba

fear the moobs
just increase the projectile invulnerability in killer and make his universal strings have less recovery. he's one of the few characters who have to commit so much on oki and you can still poke through their strings
 

PND OmegaK

Drunk and Orderly
fix standing 3 not comboing from special cancels in certain situations and make it 10 frames then I'm happy with killer. I would like his block cancels to not be completely punishable every time from most strings too but I'd be happy with just getting standing 3 fixed right now.
 

CrazyFingers

The Power of Lame Compels You
Butcher has the vortex, you just delay your option after B2 and it resets. As far as Killer goes just make the 2 option on stance +7 and the EX one +15 then make F1 an 8-9f mid and call it a day. The character doesn't need much, confused on why so many people trash this character.
 

jmt

Kombatant
I love killer, but he has no chance vs the top characters. It's crazy how nrs doesn't even understand their own game.
 

TommyKing5

But the saw... the saw is family
I love killer, but he has no chance vs the top characters. It's crazy how nrs doesn't even understand their own game.
I wouldn't say he has no chance whatsoever, but against the top tiers he struggles a lot. They just don't have to work as hard as we do to win.

Killer is scary to those who don't know the match-up, and can do really well against those players...

But your are generally right. I think his worst match-ups are Mileena, Johnny & Jax. Could be wrong in those ones, but that's from what I've experienced. He just doesn't have the tools that they have.
 

Kokoko

Somehow
I love killer, but he has no chance vs the top characters. It's crazy how nrs doesn't even understand their own game.
To be honest, I don't think that MKX is the only one fighting game with that problem. But let's speak about Leatherface.

- Slightly faster walk forward and backward speed
- He doesn't need this buff, imo.

- 1) Armour 2) make the low slide a little faster 3) ex df4' a little faster
- 1) Not a bad idea 2) It would be fine 3) No, I'm not a fan of fast launchers with armour

- 3 cancelled into a special now combos
- Yes, please

- F4 hit advantage increased
- No

- Either standing 2 or f1 should become a mid
- NO, NO, NO. Even with + 4 startup frames. 8f -10f mid? You need buffs or another annoying character? f1 connects with crouching opponents, when they hold block = enough.

- D4 should be slightly faster, safer and not be +4 on hit
- No, yes, yes.

Butcher
- less damage scaling
- He has a decent damage, I believe

Killer
- Berserker stance 2 should NOT be -1 on hit / +6-9 would be fair
- Absolutely no. You take 35-40% of their health,end your combo with BS2 and get free f12~BS1 which is safe on block? No meter. Is it fair?

- Maybe f2/f21 should be a slightly plus as well? Considering how slow it is, I think it's fair.
- Maybe.

Pretty Lady
- Better recovery on ground based chainsaws.
- Nah

- Pretty Lady has no mids (S3 & F4 don't count)
- Do you forget about his d1, which is great? Anyway they can improve his 3.

- Whiffing issues
- It would be great

- the same problem War God's projectile suffers from
- Maybe.

With all these buffs Leatherface could be top-5. Imo, he doesn't need this. Just improve a few things and nerf all "top tier scumbags". It would be fine.
 

TommyKing5

But the saw... the saw is family
I agree with everything you said @Kokoko but, when you say Leatherface is guaranteed a f12 berserker 1 after berserker 2 on hit... How is that guaranteed? Leatherface is -1 on hit, he isn't guaranteed anything. Opponent can armour through. Maybe you're getting confused with the ex version which is +30 on hit.

I do agree I was being a little over zealous lol. He just needs a few quality of life issues fixed such as hurt-box problems and such,
 
for butcher:
f21d2 the second and third hits shouldn't whiff on crouching opponents as they are supposed to be mids
after the nerf to his command grab it could do with better range
he should get more tick throws, he only has one at the moment of d4 which is a really bad imo
decrease the damage scalling of b1u2

i agree with most of the things on this list

in pretty lady the ex straight saw should be multi hitting from fullscreen, i notice it only hits once when the opponent is full screen
 
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Kokoko

Somehow
I agree with everything you said @Kokoko but, when you say Leatherface is guaranteed a f12 berserker 1 after berserker 2 on hit... How is that guaranteed? Leatherface is -1 on hit, he isn't guaranteed anything. Opponent can armour through. Maybe you're getting confused with the ex version which is +30 on hit.
I meant IF f12 would be guaranteed after BS2.

I hope, NRS will nerf all strong characters with the first patch (no buffs). And after a few weeks they'll buff all "low-tier heroes". So it will be easier to understand what you need to improve. Because it's quite difficult to talk about buffs and not cross the line when you have Acidic, A-list, Piercing etc.

Also, thanks for the thread. It means that someone cares about LF :D
 

TommyKing5

But the saw... the saw is family
I meant IF f12 would be guaranteed after BS2.

I hope, NRS will nerf all strong characters with the first patch (no buffs). And after a few weeks they'll buff all "low-tier heroes". So it will be easier to understand what you need to improve. Because it's quite difficult to talk about buffs and not cross the line when you have Acidic, A-list, Piercing etc.

Also, thanks for the thread. It means that someone cares about LF :D
Ahh ok, sorry about the confusion.

No worries. Wanted to make a thread for him, as the forums have been quite dead... No one really plays the character from what I've found. I just moved to the UK from Australia and have actually seen a few more Leatherface's than I have previously which is great.

Leatherface is the most fun I've had out of all the DLC in MkX. If NRS fix a few of his issues then all will be well.
 

SHAOLIN

内部冲突
Pretty Lady:

Reduce recovery on ground chainsaws
Reduce negative frames on low chainsaw


Give him a fucking mid for the love of god!!
 

CrazyFingers

The Power of Lame Compels You
I'd be perfectly fine with the character not having a mid if his entire game plan didn't demand it. NRS made a rush down character that wants to have you constantly guessing what he's going to do next and made it so that his pressure could be easily just D1, D3'd out of. It's frustrating because the character is SO CLOSE to being top and while I don't think he's nearly as bad as people make him out to be, he certainly wants desperately to have a mid. However I do like the idea of nerfing first, seeing what happens then buffing.
 

TommyKing5

But the saw... the saw is family
I'd be perfectly fine with the character not having a mid if his entire game plan didn't demand it. NRS made a rush down character that wants to have you constantly guessing what he's going to do next and made it so that his pressure could be easily just D1, D3'd out of. It's frustrating because the character is SO CLOSE to being top and while I don't think he's nearly as bad as people make him out to be, he certainly wants desperately to have a mid. However I do like the idea of nerfing first, seeing what happens then buffing.
Agreed. The meta of MKX(L) as of right now consists of good mids, pressure, + frames and 50/50's. Leatherface only has 50/50's, but they are slow as hell.

If the top tiers are nerfed, then he'll shoot up the tier list. Whether or not NRS decides to nerf these characters we're uncertain.

I think Leatherface has all the tools to compete at a high level. But his tools are mediocre and don't come together well compared to say, A-list or Mileena.

But let's wait and see whats next balancing wise for MKXL.
 
Me personally, I feel Leatherface needs a solid mid. I'm tired of people foaming at the mouth and calling LF overpowered if he gains that much deserved mid. If you want to beat Leatherface, all you have to do is poke and block low. All of his combo starters are highs, so players who like to poke, will interrupt him from getting anything started within sweeping distance. At least with a solid mid, he can gain the players respect instead of having to d3 into BS1, which will put them at range, forcing him to work his way in again, which basically means his pressure is over. Against a zoning character, this is mentally exhausting unless you're Pretty Lady.

I feel most Leatherface players go with Killer because it's too much fun to ignore. Let's say LF (Killer) uses his BS1 to close the distance against a non-zoning character. What are his options upon arrival to open up his opponent for damage? His cancels are punishable. He has a solid low starter, but there is no mix up so there's no reason why the opponent should be blocking high. His overhead is 27 frames, which gets fuzzy guarded like crazy. F1 is a high, which can be beat out by a simple poke. All you can do in these situations is pray that your opponent presses a button or doesn't respect the low. That's where all of his damage comes from. He has to get you to whiff an attack, commit to a punishable move, or press buttons when you're not suppose to. Against a high level player who had his Wheaties that morning, it will be extremely difficult to get them to make a mistake.

If giving him a good mid is asking for too much, then I would suggest that they increase the distance on his back dash and the speed on some of his attacks like b1 and f2. If he gets a great back dash like Kotal Kahn, he can make characters whiff their attacks and go for a whiff punish, seeing it as he doesn't have any real options to open up his opponent. By increasing b1 speed, it will give his opponent a smaller window to fuzzy. I'm not saying to make it 8 frames or anything, but anything below 16 makes sense. f2 is only useful immediately after chain sparks. By increasing the speed of this move, allows it to be used for mix ups and closing the distance. Spin-sanity (meter burn df4) should be 12 frames. It's EXTREMELY punishable and it also gets easily broken. There's no big pay off with this move and it's unfortunate because it's a launcher. For a character that swings a chainsaw so quickly and effortlessly during his victory pose, I would think he would have fast enough moves beside a d3 and f1. I'm just throwing out suggestions here, but Leatherface needs more to work with. Hell, make his chain spark (bd4) a low, instead of a mid. Once players get him downloaded, mentally, it's over!
 
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