TommyKing5
But the saw... the saw is family
Leatherface has all the tools to contend with most, and puts up a solid fight in the process. He has really fast high attacks and really, really good damage (Killer). In Pretty Lady he has some of the best zoning tools, if you make use of the instant air chainsaws. Butcher, has armour but IMO, not much else.
So, with that out of the way, I'm going to list my personal buffs that I think will help Leatherface, enough to let him contend with everyone in the roster.
Lets start with universal changes:
- Slightly faster walk forward and backward speed. In the movies, for a person that chases his victims for god knows how long, his walk speed is very mediocre. Maybe a slight increase? His run is godlike though. Maybe that makes up for it? I don't know.
- Armour. In Killer and Pretty Lady, we know he doesn't have the best armour in the game. He has a variety of armoured moves (3), but they are all slow and can be the armour can be stuffed very easily by pretty much everyone else, Maybe make the low slide a little faster, or 'spin-sanity, ex df4' a little faster. Then he has a decent wakeup and armoured reversal. I don't want it so fast as to make it over-powered, but fast enough to not get armour broken the majority of the time.
- S3 cancelled into a special now combos on crouching opponents (I don't know why this doesn't already, it must be a bug that hasn't been addressed as of yet).
- F4 hit advantage increased somewhere between 10-15. At the moment this restanding normal doesn't guarantee anything and I generally use it to bait armour and punish accordingly, as well as special cancelling it into ex df4 (Killer & Pretty Lady) to spend the extra bar in combos.
- Either standing 2 or f1 should become a mid. If 2 becomes a mid, slow it by 2 - 3 frames, or in f1's case, decrease it by 2 or 3. This mainly helps Pretty Lady the most, and will give Leatherface a viable mid to use, instead of S3 or F4.
- D4 should be slightly faster, safer and not be +4 on hit. It may have an odd hurt box, but there is no situation that I can think of on the top of my head to use this normal. Being 17f on start-up and -17 on block, the normal is pointless, IMO.
Lets move onto Butcher:
- Before the last patch, Butcher was a vortex character. He could potentially one touch death you, but now that has been taken way. I'm not saying to return his vortex, but perhaps less damage scaling in his combos may make up for it. That's open to debate though, I don't play Butcher that much. Maybe the Butcher community could shed some light as to what could be given to him instead of a vortex.
I would like people to suggest what buffs Butcher needs, as I don't really play him as much as the other two variations. Sorry I couldn't of been more help. Please help me out here.
Killer:
- Berserker stance 2 should NOT be -1 on hit. Why this is so, I have no idea. At the moment the non-ex version of this has no use, and I can't think of any situation of when to use it. It does re-stand, but it definitely shouldn't be -1. I think increasing it somewhere between +6-9 would be fair, and actually give a reason to use this normal. The ex version is fine, IMO.
- I believe the only + berserker cancel is the b1 cancel on block (not 100% sure). Maybe f2/f21 should be a slightly plus as well? Considering how slow it is, I think it's fair.
I feel this is all he needs in Killer, please let me know if you feel anything that could be added/changed.
Pretty Lady:
- Better recovery on ground based chainsaws. As of now, the recovery is awful, to say the least. The saws do a decent amount of damage (8%) so maybe this is for balancing? Instant air chainsaws have much better recovery though.
- As we all know, Pretty Lady has no mids (S3 & F4 don't count), so I think he needs to be given one. With a proper mid in his arsenal (as well as the other variations) I think Pretty Lady and Leatherface in general will rise up the tier list considerably.
- Whiffing issues. F12 into db2 or ex db2 will whiff on small hurt box characters (females and Scorpion), leaving you open for a full combo punish. This is silly and needs to be changed in my opinion. I hate having to change combos because of who my opponent has picked. Hurt box issues aren't just for Leatherface, but many other characters as well.
- Pretty Lady suffers from the same problem War God's projectile suffers from. Depending on where your opponent is on the screen, dictates the amount of damage it does. While not a necessary change, it would be nice to spend a bar and 'get what you pay for'.
This is my personal list of changes Leatherface needs to be a little stronger than he is now. This took me a while to think of and get right. Like I said right at the beginning, I think he has the tools to contend with everyone, without losing 9-1. He just needs to work a little harder than other characters. He is the most fun I've had with a character I've played in Mortal Kombat X(L). Hopefully Netherrealm Studios don't forget him after putting him into the game... I know most people don't like him being in the MK universe, but he's here to stay. NRS did an amazing job of putting Bubba Sawyer into their game, and they deserve to be thanked for it.
Hopefully NRS listens to us and gives him something more than he has now. If there is another patch, I guess we'll wait and see.
Thanks for reading this, please let me know what you think of this. Critique, tell me what your desired changes would be, and I will add it to this thread
Cheers.
So, with that out of the way, I'm going to list my personal buffs that I think will help Leatherface, enough to let him contend with everyone in the roster.
Lets start with universal changes:
- Slightly faster walk forward and backward speed. In the movies, for a person that chases his victims for god knows how long, his walk speed is very mediocre. Maybe a slight increase? His run is godlike though. Maybe that makes up for it? I don't know.
- Armour. In Killer and Pretty Lady, we know he doesn't have the best armour in the game. He has a variety of armoured moves (3), but they are all slow and can be the armour can be stuffed very easily by pretty much everyone else, Maybe make the low slide a little faster, or 'spin-sanity, ex df4' a little faster. Then he has a decent wakeup and armoured reversal. I don't want it so fast as to make it over-powered, but fast enough to not get armour broken the majority of the time.
- S3 cancelled into a special now combos on crouching opponents (I don't know why this doesn't already, it must be a bug that hasn't been addressed as of yet).
- F4 hit advantage increased somewhere between 10-15. At the moment this restanding normal doesn't guarantee anything and I generally use it to bait armour and punish accordingly, as well as special cancelling it into ex df4 (Killer & Pretty Lady) to spend the extra bar in combos.
- Either standing 2 or f1 should become a mid. If 2 becomes a mid, slow it by 2 - 3 frames, or in f1's case, decrease it by 2 or 3. This mainly helps Pretty Lady the most, and will give Leatherface a viable mid to use, instead of S3 or F4.
- D4 should be slightly faster, safer and not be +4 on hit. It may have an odd hurt box, but there is no situation that I can think of on the top of my head to use this normal. Being 17f on start-up and -17 on block, the normal is pointless, IMO.
Lets move onto Butcher:
- Before the last patch, Butcher was a vortex character. He could potentially one touch death you, but now that has been taken way. I'm not saying to return his vortex, but perhaps less damage scaling in his combos may make up for it. That's open to debate though, I don't play Butcher that much. Maybe the Butcher community could shed some light as to what could be given to him instead of a vortex.
I would like people to suggest what buffs Butcher needs, as I don't really play him as much as the other two variations. Sorry I couldn't of been more help. Please help me out here.
Killer:
- Berserker stance 2 should NOT be -1 on hit. Why this is so, I have no idea. At the moment the non-ex version of this has no use, and I can't think of any situation of when to use it. It does re-stand, but it definitely shouldn't be -1. I think increasing it somewhere between +6-9 would be fair, and actually give a reason to use this normal. The ex version is fine, IMO.
- I believe the only + berserker cancel is the b1 cancel on block (not 100% sure). Maybe f2/f21 should be a slightly plus as well? Considering how slow it is, I think it's fair.
I feel this is all he needs in Killer, please let me know if you feel anything that could be added/changed.
Pretty Lady:
- Better recovery on ground based chainsaws. As of now, the recovery is awful, to say the least. The saws do a decent amount of damage (8%) so maybe this is for balancing? Instant air chainsaws have much better recovery though.
- As we all know, Pretty Lady has no mids (S3 & F4 don't count), so I think he needs to be given one. With a proper mid in his arsenal (as well as the other variations) I think Pretty Lady and Leatherface in general will rise up the tier list considerably.
- Whiffing issues. F12 into db2 or ex db2 will whiff on small hurt box characters (females and Scorpion), leaving you open for a full combo punish. This is silly and needs to be changed in my opinion. I hate having to change combos because of who my opponent has picked. Hurt box issues aren't just for Leatherface, but many other characters as well.
- Pretty Lady suffers from the same problem War God's projectile suffers from. Depending on where your opponent is on the screen, dictates the amount of damage it does. While not a necessary change, it would be nice to spend a bar and 'get what you pay for'.
This is my personal list of changes Leatherface needs to be a little stronger than he is now. This took me a while to think of and get right. Like I said right at the beginning, I think he has the tools to contend with everyone, without losing 9-1. He just needs to work a little harder than other characters. He is the most fun I've had with a character I've played in Mortal Kombat X(L). Hopefully Netherrealm Studios don't forget him after putting him into the game... I know most people don't like him being in the MK universe, but he's here to stay. NRS did an amazing job of putting Bubba Sawyer into their game, and they deserve to be thanked for it.
Hopefully NRS listens to us and gives him something more than he has now. If there is another patch, I guess we'll wait and see.
Thanks for reading this, please let me know what you think of this. Critique, tell me what your desired changes would be, and I will add it to this thread
Cheers.
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