_CHINOCUDEIRO_
Machakabotones
Im beginning to see different threads of one combo only so I think its a nice a idea to generate a unique combo thread
I´ve taken the idea from other combo threads to use different colors for each variation, and if its universal then uso NO color.
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Each line starts with meters used then total percentage e.g.: 1 [36%] is 1 meter used for 36% total damage
(EX) is used here for well EX
xx is for cancel
- is for the next string or ability when not cancelled into, Note: to avoid clutter I didn't space every button press with commas but left whole strings (what the move list calls Kombos) together e.g.: B122
Totem Indicates that this string summons a totem within the combo.
Colours indicate the type. I didn't otherwise separate otherwise them because most combo's are fairly interchangeable other then the last hit.
War God
Blood God
Sun God
Overview:
COMBOS:
Corner
I´ve taken the idea from other combo threads to use different colors for each variation, and if its universal then uso NO color.
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Notation:regulas said:I'm updating this to be clearer and consistent all the way through as well as a brief overview. Still more work to be done to add on more combo's though:
Each line starts with meters used then total percentage e.g.: 1 [36%] is 1 meter used for 36% total damage
(EX) is used here for well EX
xx is for cancel
- is for the next string or ability when not cancelled into, Note: to avoid clutter I didn't space every button press with commas but left whole strings (what the move list calls Kombos) together e.g.: B122
Totem Indicates that this string summons a totem within the combo.
Colours indicate the type. I didn't otherwise separate otherwise them because most combo's are fairly interchangeable other then the last hit.
War God
Blood God
Sun God
Overview:
F2-F2-F2: Highest damage starter – but it is somewhat unsafe and punishable on block – Cannot be cancelled but offers a large juggle window
F1B2: Fast far reaching starter – large juggle - Cancellable – But lower damage then a lot of starters
B14: Decent speed on start-up – Only first hit has notable reach – Second hit is low especially useful for the high mix-up potential with war god
B122: Excellent speed and reach, cancelable though sometimes can’t cancel into Air throw.
114: No reach – high juggle and damage
F34: Slow slow start-up good juggle
F1B2: Fast far reaching starter – large juggle - Cancellable – But lower damage then a lot of starters
B14: Decent speed on start-up – Only first hit has notable reach – Second hit is low especially useful for the high mix-up potential with war god
B122: Excellent speed and reach, cancelable though sometimes can’t cancel into Air throw.
114: No reach – high juggle and damage
F34: Slow slow start-up good juggle
DF1 EX – F2 – String – Ender: the primary extender gives a consistent juggle height, with a good follow up potential. It’s weakness is that it can’t always follow onto all strings if the enemy is too low, as such can usually only be used a first extension and rarely as a secondary
DB1 EX – String – Ender: The downside is that this extender cannot always be followed easily, at minimum you may need to use a f1 which offers lower damage
DF3 EX – Only extends in certain situations like the corner but allows for very high damage
DB1 EX – String – Ender: The downside is that this extender cannot always be followed easily, at minimum you may need to use a f1 which offers lower damage
DF3 EX – Only extends in certain situations like the corner but allows for very high damage
DF1 : Ok dmg but terrible frames mean this is mostly only for Blood god
DB2: Sun god: Primary ender best to use in all cases where it will connect
War God: Low reach and bad frames mean this should be avoided
DF2: War god only: Best ender but it often will not connect
DB1: War God only: Pretty decent ender at 17 frames positive, easiest to connect as an ending move by a long shot decent dmg
DF3~EX decent damage if you want to spend the meter, excellent frames
DB2: Sun god: Primary ender best to use in all cases where it will connect
War God: Low reach and bad frames mean this should be avoided
DF2: War god only: Best ender but it often will not connect
DB1: War God only: Pretty decent ender at 17 frames positive, easiest to connect as an ending move by a long shot decent dmg
DF3~EX decent damage if you want to spend the meter, excellent frames
COMBOS:
0 [32%] F2-F2-F2-D2
1 [39%] F2-NJP-F2-F2-B12 xx (EX)DF1-B122 Note this can be cancelled into specials either for more dmg or passive effects
1 [39%] F2-NJP-F2-F2-B12 xx (EX)DF1-B122 Note this can be cancelled into specials either for more dmg or passive effects
0 [29%] F1B2-F2-F2-F1B2 xx DB2
0 [30%] F1B2-F2-F2-F1B2 xx DF2
1 [34%] F1-B2 xx DB1- D1 xx (EX)DF1-F1-B2 Totem
1 [35%] F1B2 xx (EX) DF1-F2-B122 xx DB1
1 [38%] F1-B2 xx DB1-D1 xx DF1 (EX)-B2-B122 Totem
1 [38%] F1B2-F2B1-4 xx (EX) DF1-B14 xx sun choke
1 [38%] F1B2-F2-F2 xx (EX) DF1-F2-B12 xx DF1
1 [39%] F1B2 xx DB1-D1 xx (EX)DF1-F2-D2 Totem
0 [30%] F1B2-F2-F2-F1B2 xx DF2
1 [34%] F1-B2 xx DB1- D1 xx (EX)DF1-F1-B2 Totem
1 [35%] F1B2 xx (EX) DF1-F2-B122 xx DB1
1 [38%] F1-B2 xx DB1-D1 xx DF1 (EX)-B2-B122 Totem
1 [38%] F1B2-F2B1-4 xx (EX) DF1-B14 xx sun choke
1 [38%] F1B2-F2-F2 xx (EX) DF1-F2-B12 xx DF1
1 [39%] F1B2 xx DB1-D1 xx (EX)DF1-F2-D2 Totem
1 [34%] B14 xx (EX)DB1-F2-D2
1 [36%] B14 xx(EX)DB1-F2-F1B2 xx DF2
1 [37%] B14 xx (EX)DB1-F2-B122 xx DB1 These two are ideal combo's easy to land solid damage with DF2 giving better advantage for 1 less dmg
1 [39%] B14 xx (EX)DB1-F2-F2-B12 xx DF1
1 [36%] B14 xx(EX)DB1-F2-F1B2 xx DF2
1 [37%] B14 xx (EX)DB1-F2-B122 xx DB1 These two are ideal combo's easy to land solid damage with DF2 giving better advantage for 1 less dmg
1 [39%] B14 xx (EX)DB1-F2-F2-B12 xx DF1
1 [12%]B12 xx DB2
1 [35%]B122 xx (EX) DF1-F2-F1B2 xx DB2
1 [38%]B122 xx (EX) DF3-D1-114 xx DB2
1 [35%]B122 xx (EX) DF1-F2-F1B2 xx DB2
1 [38%]B122 xx (EX) DF3-D1-114 xx DB2
0 [20%] 114 xx DF1
1 [37%] 114 xx (EX)DF1-F2-F1B2 xx DB2
1 [40%] 114 xx (EX)DF1-F2-F1B2 xx DF2
1 [42%] 114 xx (EX)DF1-F2-B122 xx DB1
1 [37%] 114 xx (EX)DF1-F2-F1B2 xx DB2
1 [40%] 114 xx (EX)DF1-F2-F1B2 xx DF2
1 [42%] 114 xx (EX)DF1-F2-B122 xx DB1
1 [32%] F34 xx (EX)DB1-F1B2 xx DF2
1 [35%]F34 xx (EX)DF1-F2-F1B2 xx DB2
1 [42%]F34 xx (EX)DF3-F2-D1-114 xx DB2
1 [35%]F34 xx (EX)DF1-F2-F1B2 xx DB2
1 [42%]F34 xx (EX)DF3-F2-D1-114 xx DB2
1 [39%] (JI2)-B14 xx (EX)DB1-F2-B122 xx DB1
2 [43%] (JI2)-B14 xx (EX)DB1-F2-B12 xx (EX)DF1-B12 xx DF1
2 [43%] (JI2)-B14 xx (EX)DB1-F2-B12 xx (EX)DF1-B12 xx DF1
1 [36%] (EX)DB1-F2-B122-DB1
1 [34%] F1B2-F2-B14 xx (EX)DF1-B14 xx DB2
1 [35%] F34 xx (EX)DF1-F2-F1B2 xx DB2
1 [35%] F1B2 xx (EX)DF1-F2-B122 xx DB1
1 [35%] F1B2-F2-(EX)DF1-F2-B12 xx DF1
1 [37%] 114 xx (EX)DF1-F2-F1B2 xx DB2
1 [38%[ F1B2-F2-F2 xx (EX)DF1-F2-B12 xx DF1
1 [42%]114 xx (EX)DF3-D1-D1-D1-114 XX DB2
1 [35%] F34 xx (EX)DF1-F2-F1B2 xx DB2
1 [35%] F1B2 xx (EX)DF1-F2-B122 xx DB1
1 [35%] F1B2-F2-(EX)DF1-F2-B12 xx DF1
1 [37%] 114 xx (EX)DF1-F2-F1B2 xx DB2
1 [38%[ F1B2-F2-F2 xx (EX)DF1-F2-B12 xx DF1
1 [42%]114 xx (EX)DF3-D1-D1-D1-114 XX DB2
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