MsMiharo
Kuff Bano
could 32 ball ender make it slightly more damaging?It's not easy, but the one frame link is still harder. Here's a video.
could 32 ball ender make it slightly more damaging?It's not easy, but the one frame link is still harder. Here's a video.
I believe what makes it possible is the reach on the 2 in B12, but I'll try it out in a minutecould 32 ball ender make it slightly more damaging?
... For some reason 2 never crossed my mind. I guess it's time to remove that JIK combo and replace it with this.i think there is value in using f212 f212 rc 112 EX db1 2xBF3
that way you can decide later in the combo to spend the bar to go from 30% to 37% to close out a round or whatever since thats pretty much the only time i use it.
i think yours does 38% and using 2 bf3 does 37%... For some reason 2 never crossed my mind. I guess it's time to remove that JIK combo and replace it with this.
although i use 2 a lot online when im trying to do lazy/easy combos since it move you forward so much. like:... For some reason 2 never crossed my mind. I guess it's time to remove that JIK combo and replace it with this.
After VIGOROUS testing, as in it took me fucking forever to land the combos never mind on males, this is what I've got:Cutthroat Midscreen
-F212 4 xx DB1EX NJP RC 112 xx BF3 [37/49/56%]
Cybernetic Corner
-[STARTER] xx DB1 B312 32 B132+4EX NJP B1 B131+3 [36-42%]
-[STARTER] xx DB1 B312 B312 B132+4EX NJP B231+3 [37-43%]
Can anyone confirm if these are hitbox specific combos? I am struggling to hit them against Mileena. Cutthroats whiffs at ball, the first Cyber whiffs at the 1+3 at the end, and the second Cyber whiffs at B132+4
EDIT: Didn't mean to triple post, sorry
Consider those combos removed!After VIGOROUS testing, as in it took me fucking forever to land the combos never mind on males, this is what I've got:
I can't get the Cutthroat one to land on Mileena since the 2 in 112 whiffs but I can get it on Kung Lao so it probably is hitbox dependent.
I can't even get the B131+3 to land on males, that shit is near impossible. Maybe I'm timing my NJP wrong? I can't land this one.
Managed to land it on Kung Lao eventually after getting the timing on the second B312 and B132+4MB right but it looks like it is hitbox dependent since the 3 in B132+4MB seems to whiff on Mileena for me every time.
The thing is I could do all those combos... with the proper practice that is but one thing that sits, that cannonball (whether in combo or not), just won't come out of for me.You guys see the videos? It's tough, but hardly impossible.
Throws. If you think the opponent is going to wakeup then block and punish accordingly or punish it in whatever way you can if it's not punishable on block, but if you think they're just going to sit and block your attack you throw them. But when you've conditioned them to accept that you're going to throw them then you start using his B31 more.@DougDFC This might sound stupid for a Combo thread, but the general discussion thread is such a long ramble from launch that I have no idea where to even start looking, but it would be cool to see a text summary of what you get with each variation and maybe a little strategy rundown. Been playing some Cybernetic and am feeling lost when my opponent wakes up since Cybernetic doesn't have an overhead.
Like @Youphemism said block and punish and def mix in throws. Lately I have been working on my spacing and b13 works really well at catching missed jumps. Kano has a good back dash and walk speed use it to your advantage. Move around and make your opponent make mistakes@DougDFC This might sound stupid for a Combo thread, but the general discussion thread is such a long ramble from launch that I have no idea where to even start looking, but it would be cool to see a text summary of what you get with each variation and maybe a little strategy rundown. Been playing some Cybernetic and am feeling lost when my opponent wakes up since Cybernetic doesn't have an overhead.
also i like this midscreenIt's not easy, but the one frame link is still harder. Here's a video.