Yes, now you can. But you must jump in with 2 (triangle for ps4)...1 won't connect.can you jip combo into f2? I don't like my odds of just landing raw f2
do you know what the damage is with the chest bump as an ender? That seems more practical unless the ground pound will killI mean to post this but forgot.
I do b12u2, b12u2, 21~grab, which I think is 33%. I think there are other people using harder BnB combos with njp or something. I think b12u2, b12u2, njp f3~grab is 35%What's the general consensus on the b1,2,u2 combo? What do we like for our bread and butter? Also what are we getting max damage with 1 bar on this string too? Is 46% in Warrior the highest?
that's with jip.I do b12u2, b12u2, 21~grab, which I think is 33%. I think there are other people using harder BnB combos with njp or something. I think b12u2, b12u2, njp f3~grab is 35%
I think it is like 1 or 2 % less. Nothing game changing. I actually meant to do that in the video but I recorded it late and SG came out loldo you know what the damage is with the chest bump as an ender? That seems more practical unless the ground pound will kill
if i end in f214 i end combos with stomp, because it's an inescapable 10%I believe b12u2 f, b12u2, 21 SG should be the gold standard B&B. At 32% meterless, its damage is only 1 or 2 points behind other variations of the combo, with much less chance of dropping it.
Another combo to consider is b12u2, f214 SG or chest lunge (if using kuatan warrior ) with a jip, either will crack 30% damage, are easy to perform, and take advantage of the new properties of f214.
And of course, adding the guaranteed EX ground pound to any of these cranks the damage up to 40% or more. Nice to see him with more options!
Is it fully guaranteed? If so this should be the meterless ended midscreen, good corner push, damage, & we stay right on em.if i end in f214 i end combos with stomp, because it's an inescapable 10%
unless something changed in the last hotfix it is. If you hold forward on the telestomp it hits every time vs wakeups and tech rolls and tech roll wakeups, from my testing at leastIs it fully guaranteed? If so this should be the meterless ended midscreen, good corner push, damage, & we stay right on em.
f213 telestomp is inescapable on hit, hold forward when you do stomp and you will hit them regardless of whether they roll or notTelestomps seem to be inescapable only when done early in the combo, otherwise they can roll and wakeup backdash or ex attack. Not to say that it isn't viable, because it's a difficult escape, but I don't think it's technically "inescapable".
What combo are you doing exactly? I'd love to be proven wrong.![]()
I've been thinking this too. @_CHINOCUDEIRO_ seems long gone. Do we have a character mod who can update it? Or should on of us just make a new one? @Espiowould it be possible to get someone who plays the game and the character to maintain the combo thread?
Stomp is +8 on hit.
HOWEVER, it leaves you too far to try anything relevant to what Goro wants. I even tried fireball with Tigrar and they can armor that for free. At best it's EX PW or block I've found. Maybe, on a read, EX SG.
You sure about that? How did you test it?Stomp is +8 on hit.
HOWEVER, it leaves you too far to try anything relevant to what Goro wants. I even tried fireball with Tigrar and they can armor that for free. At best it's EX PW or block I've found. Maybe, on a read, EX SG.
If you would like to make one, I will sticky it and unsticky the current one.I've been thinking this too. @_CHINOCUDEIRO_ seems long gone. Do we have a character mod who can update it? Or should on of us just make a new one? @Espio
I feel like combo threads and general discussions are the kind of thing you want to close and start over a few months after the game comes out anyway so it's easier for people to find current information as opposed to digging through irrelevant day 1 and pre-patch stuff
I don't like ending in stomp. It leaves you closer and does slightly more, but it's also negative on hit and basically lets the opponent gets in/out(whichever they want depending on the match up) for free
Still not worth it IMO. Yes your combos do a bit more with the unscaled damage but even if stomp is really +8 there's still not much you can do. End with shokan grab aand you're +28. In the corner, that means you can do pretty much anything, even that slow ass F2.God dammit! Why did I listen to in game frame data?
Still doesn't change the position problem midscreen but I might use it more often in the corner now