I'm going to make Fate top ten
Its so easy to zone when you make one wrong read and u lose half your life bar oppose to the opponent losing 90 health points. Does it really matter if the character is braindead at a low level because every character at a low level is braindead unless your swamp thing and its most likely the casual player who cant get past a fireball. I think its the opposite, the opponent is braindead. Not your character.Sorry man, just a little confused. I was saying I find Fate brainless to play as. When just spamming his straight projectile. Are you agreeing with me or using what I said sarcastically. Because I didn't mean to offend man. I just honestly got away with being cheap and cheesy with Fate against players I can't normally beat at all. I didn't mean it would work at high level, was simply saying I can rack up tons of wins as him compared to what happens when I play Harley. And that I don't want to pick him up and learn how to play better with him because I don't find zoning a fun way to play.
It is much harder to fight your way in against a zoner than it is for a zoner to keep you out. I always felt that way since zoning is very risk free in most cases. And if you have the faster projectile as opposed to your opponent then there is little most of the cast can do to retaliate and they have to come in. When I picked up Fate for a day, as I said, my plan was to see how people get in on me so that I know what to do against a Fate player. All I learned is that I could mindlessly keep players out. Regardless of what level of play it is. It is the level I am playing at, and at this level Fate mops for free for no skill.
Someday I would love to be a top player in top 8s and compete for big prize money. But that doesn't change anything. Because when I get to that level Fate players will be at that level and I would still have to fight harder to get in than he has to to keep me out.
I didn't mean to start a big argument about it. The game is heavily sided to zoners. And all the non zoning type players just have to learn to deal with it, or pick up a pocket zoning character.
That doesn't take away anything from how flashy the video looked.