Paul the Octopus
Slow Starter
Thanks for your thoughts. Not sure why you're getting so worked up though.The point of character lock is the winner must stick with their set of tools. What difference does it make if those tools change based on the character or the variant selected? Your rules won't promote 5-5s they promote sitting and constantly guessing what variant the loser is going to go with based on what variant you go with. You don't want boring tournaments like Aquaman vs Catwoman? Well you probably don't want boring tournaments of select screen vs stream time. This will not make matches more exciting, it will cluster fuck tournaments.
The only reason you are saying this should be allowed is because of the way it is selected. If the game play were identical but Sub-Zero had three faces at the character select we'd all call it character lock to Sub-Zero - Unbreakable and leave it at that. So how does the loser picking a new character or variant to deal with that particular Sub-Zero differ in anyway than picking a new character to deal with a character like we did in MK9 and IGAU?
You also didn't address another element this brings in. Does simply switching the stage by the loser allow the winner to change variants or not? Not huge but another factor.
If you honestly think people will know and understand these rules for tournaments you are very badly mistaken. I had to explain the stage select rules for IGAU to opponent this weekend when he selected his own stage.
Also to the guy saying wait until it comes out. Hell no. We are going to be doing release day tournaments for this. Lets have the rules in place from the get go. There will not be a magic new ruling from Paulo that will make us go 'Oh ok now we have our rules'.
To respond to yours points:
- I'll give you an example of how this would promote more even matchups. I'm going to use Injustice rather than MKX since the latter isn't out yet, and I will have to be a little creative (use hypotheticals) since there are obviously no variations in Injustice. Let's agree that Sinestro's worst two matchups are aquaman (3-7) and martian manhunter (4-6). Don't debate me on the exact numbers or matchup details please - it's irrelevant. Let's say AM's best tool in his matchup is meter burn trident rush for chip and MMH's best tool is the OH teleport to negate zoning (again, not important if you agree on my depiction of the matchup, it's just an example). If Sinestro had a variation that negated chip damage, then AM's main tool would be negated, and that matchup would no longer be a 3-7. My opponent's best counterpicking option is now a 6-4 MMH matchup or a trident rush-less AM matchup, which may be 6-4 as well at that point. This won't work in all cases obviously - in some cases, variation switches won't help at all. I'm arguing that, at worst, this method will be the same as the standard practice. And in some (hopefully a decent amount of cases) it's better.
- I am not sure why this would cause tournaments to become unbearably slow, or be very hard to understand. As I mentioned, there are bigger games with more complicated rules that run fine.
- I'm not sure about what the best stage rule is, so I didn't suggest anything.
- I understand that in the past the convention is that "winner must stick with their tools." However, I don't see why that's inherently good and we shouldn't do something just because we've always done it, if there is a better way. You could be right here - happy to hear why this is better.