AK L0rdoftheFLY
I hatelove this game
If not then winner just picks first IMO.If variation is not locked it should have a blind select option imo.
If not then winner just picks first IMO.If variation is not locked it should have a blind select option imo.
2009Full disclamer: I am a complete noob at this, but since when did the entertainment of the viewer and what is considered hype factor in to a professional tournament standard? That sounds kinda audacious and backwards for your reasons as why the current model doesn't work. This post 7.8/10
And that one clear best choice possibility is what I am worried about. If the winner is locked into one single variation, then he is going to pick the best option suited to his prefered playstyle and that gives him the best chance of beating any possible character.No CVS2 groove change was allowed because you couldn't in arcade if you won. 3S you could change super, didn't come up much outside of Ryu & like Dudley because characters had one clear best choice.
That's never gonna not happen in anything competitive so learn to deal with it or always have the crushing dissapointment. Even in games like Arcana or Melty which are pretty mad balanced you still have clear best choices, it's just how things work. People whoa re serious about this with their money on the line are gonna pick what gives them the best chance, of course their will be specialist but they're a rarity.If Kano's A style has the majority of even or slightly advantaged match ups as opposed to his B or C options which has skewed 3-7's but also 7-3's, then it's a safer bet to use variation A for practically every set. This means the chances of seeing the other variations are going to be rare.
You've known me since MKO. Too long to think I'll let there be a peaceful conversation without conflict in here.This helps no one. I'm all for absolute chaos but the reality is, we need a tournement standard.
Please everyone stop posting stuff like this.
This includes you @ChaosTheory (the best online subzero)
So are you saying the winner can always counterpick whenever after every match?You've known me since MKO. Too long to think I'll let there be a peaceful conversation without conflict in here.
But seriously.... I don't know what you mean by absolute chaos. It's not absolute chaos when you sit down before match 1. What changes?
No, and the game will not have 90 characters. It will have 30 characters with 3 variations. The above is a false dilemma.Serious question for those who want variation lock:
Do you really want to have a game with 90 characters?
The thing with Blind Select in Character Lock though is that it gives the Loser less of an advantage. The point of Character Lock is that the Loser ultimately gets to counter-pick the Winner's variation. If the Winner Blind Selects his Variation then it'll go like this:If variation is not locked it should have a blind select option imo.
Yeah honestly people are overblowing the complication issue, MKX characters only have three *Possibly 4 if the no specials variation happens* possible variations meanwhile Arcana has 23 characters & 23 different variants & complication nor time has ever been an issue.I did some research and it seemed like in Arcana Heart, the most similar thing we've seen in regards to variations in MKX, that it was ok for the winner to change their Arcana (Variation).
I thought something like this might be too complicated for this community, but if we are to establish these rules and people are able to understand them, I do think it would be most interesting, fun, and beneficial to allow the winner to change their variation. Especially if loser changes character.
Except they'll have to learn 90 different movesets anyway because they're going to have to fight different variations in either method.With your ruleset, It'll be tougher on players who don't wanna learn 90 different movesets to be competent at the game.
Maybe my definition of counterpicking is off. Because I don't see how letting both players choose whichever character they want allows one player (winner or loser) to have a counterpicking advantage over the other. Again, it's no different than when you pick your characters before match 1.So are you saying the winner can always counterpick whenever after every match?
Hmmmmmmmm
The idea behind allowing the loser to counter-pick is to prevent major blow ups. It's the same reason why the ball is given over to the team who just scored on in football. The loser should get a slight advantage in order to maintain some level of parity, but not receive an over-whelming advantage.Maybe my definition of counterpicking is off. Because I don't see how letting both players choose whichever character they want allows one player (winner or loser) to have a counterpicking advantage over the other. Again, it's no different than when you pick your characters before match 1.
Are you talking about two guys sitting on the select screen and one guy refuses to select a character until the opponent does first or something?
If you are, and worrying about somebody being a douche like that is actually a realistic concern... you have hidden select for that very reason.
Ultimately, I find it to tarnish the spirit of the competition. Either both players can pick whoever they want, or both players should be locked to their character. There shouldn't be a blatant advantage given to one player over another for any reason.
Yeah doesn't it just suck when the Chun or Yun chooses a different super art to counter pick you.....I know little about CVS2 tourney rules, but I do know 3S and USFIV allow super/ultra switches for the winner should they choose to change characters.
The problem is that this isn't exactly something that's totally new to fighting games. Other games have had similar things. For example Arcana Heart.And stop acting like you actually know whether MKX is or isn't different. Have you played the game? Do you know how it works? Do you know just how much variations impact things? Have you seen the full roster and every variation? Have you played different match-ups with different variations and determined just how significant variations are? No, you haven't.
This is what I've been saying the whole time.I did some research and it seemed like in Arcana Heart, the most similar thing we've seen in regards to variations in MKX, and it was ok for the winner to change their Arcana (Variation).
I thought something like this might be too complicated for this community, but if we are to establish these rules and people are able to understand them, I do think it would be most interesting, fun, and beneficial to allow the winner to change their variation. Especially if loser changes character.
Another example would be moon phases in Melty Blood. In addition to changing characters attacks, these phases will also sometimes change their movement options as well, which is more than what MKX does.Allowing Phase/Arcana switch lets you lessen the affect of getting counterpicked by character AND Arcana. No one would play Cathy in tournament if you couldn't switch Arcana after a win & your opponent switched to Tyr Arcana.
No character lock, no variation lock. But winner picks character/variation first. Simpletons.So are you saying the winner can always counterpick whenever after every match?
Hmmmmmmmm
Even with no variation lock the rules still favor the loser. The loser can select any character and any variation while the winner can only pick one of the variations from his original character.Once the demo is out(fingers crossed) I bet we will have a much better understanding on Variation select. Until then I think is healthy to assume variation lock. AH3 players may actually provide incite for us though.
I personally am not on any side of this debate. I just want whats best for the competitive scene and find this forum a good way to discuss are possible paths. If variation is not locked I would be excited to see this preemptive anti-counter-picking in action if it doesn't favor the winner too much.
Thank you so much for this post.The problem is that this isn't exactly something that's totally new to fighting games. Other games have had similar things. For example Arcana Heart.
This is what I've been saying the whole time.
Changing arcanas in AH not only alter characters attack and defense, but they give them a whole new set of special moves as well.
@haketh already gave an excellent example of this.
Another example would be moon phases in Melty Blood. In addition to changing characters attacks, these phases will also sometimes change their movement options as well, which is more than what MKX does.
The point is, any game that has character variations will, no matter how simple of complex those variations are, always change the match up depending on the variation. More importantly, we (the communities in the FGC that play these games) have been okay with allowing these variations all this time.
I understand that alot of folks here only came in to competitive fighting games with MK9, but alot of the issues people seem to complain about, stuff like counter-picking, having certain variations better than others, etc. are things that have been in other games before and, are actually accepted.
Counter picking? This was the norm back in the 90s with games like SSF2 Turbo and SFA2.
Variations affecting matchups or certain variations being better than others, old hat.
I did some research and it seemed like in Arcana Heart, the most similar thing we've seen in regards to variations in MKX, and it was ok for the winner to change their Arcana (Variation).
I thought something like this might be too complicated for this community, but if we are to establish these rules and people are able to understand them, I do think it would be most interesting, fun, and beneficial to allow the winner to change their variation. Especially if loser changes character.