Trauma_and_Pain
Filthy Casual
Test Your Backdash!
That's right... Test Your Backdash is back for INJ 2 . The purpose is simply to objectively measure the backdash distance of all characters. This is a living thread - meaning I plan to update with future videos for all future DLC characters. Original MKX thread. Details in sections below. Video available in 720p. [COLOR=#ff0000]@Shaka[/COLOR]
Backdash As A Mechanic
Backdash is input with Back,Back and behaves like a Special ability in that it can be used as a Reversal. It starts up in 1 frame, meaning it can be used as a Reversal in any string gap, and will provide invincibility frames for part of it's duration, ending with Recovery (vulnerable) frames. Invincibility frames and Recovery frames are variables which are beyond the scope of this thread for the time being. I can say that in general the Invincibility frames seem to last considerably less time compared to MKX.
Longer backdashes are usually perceived as better since they create more space between you and your opponent, but it's somewhat situational e.g. in niche situations, it might be advantageous to have a shorter backdash if it allows you to follow up with a stronger punish.
The Experiment & Methodology
I used a yellow ruler I made in Paint to measure each backdash from start to finish. Each character stood about where the shadow line is on the ground. A jump was made before each recording to ensure the opponent Superman didn't make any collision which would move the test character. The measurement was made from the location of the tip of the toe, not the shadow (some characters started slightly in front of or behind the shadow).
Each line on the ruler = 1 unit, which was separated by 10 pixels, thus each pixel = 0.1 unit. Each big line on the ruler = 15 units. The ruler is perfectly uniform, but measurements were done by hand, so a margin of error exists, although I tried to be as accurate as I could. The camera perspective shifts to the left a bit more when characters Backdash further than others, causing a little distortion. Probably everything is within ~1-2 units of being correct, all things considered.
No character touched the back of the screen and the characters remain close enough that the camera doesn't zoom out. Competitive Mode was enabled just in case gear in any way affects the Backdash. Characters neutral jump, and the first Back input is made while the character is in the air. The second Back input is then made after the character lands, ensuring there's no walking backward. Characters who float while standing were measured before and after during Crouch to stabilize the feet. Firestorm was kind of a pain since his feet are so floaty even crouching, so his measurements were made when the foot reached it's forward-most position.
Rankings
1. Cheetah - 54.1
2. Catwoman - 49.8
3. Harley - 48.1
4. Robin - 46.3
5. WoWo - 45.9
6. Joker - 45.3
7. Batman - 42
8. Black Canary/Blue Beetle/Captain Cold - 41.6
11. Scarecrow - 41.2
12. Ivy - 39.2
13. Grodd - 39
14. Atrocitus/Superman - 36.8
16. Dr Fate - 36.3
17. Darkseid - 36.2
18. Deadshot/Bane/Firestorm - 35.8
21. Green Arrow - 35.2
22. Swampy - 34.2
23. Black Adam - 34
24. Supergirl - 33
25. Brainiac - 32.2
26. Green Lantern - 30.6
27. Cyborg - 29.9
28. Aquaman - 28.9
29. Flash - 28.7
2. Catwoman - 49.8
3. Harley - 48.1
4. Robin - 46.3
5. WoWo - 45.9
6. Joker - 45.3
7. Batman - 42
8. Black Canary/Blue Beetle/Captain Cold - 41.6
11. Scarecrow - 41.2
12. Ivy - 39.2
13. Grodd - 39
14. Atrocitus/Superman - 36.8
16. Dr Fate - 36.3
17. Darkseid - 36.2
18. Deadshot/Bane/Firestorm - 35.8
21. Green Arrow - 35.2
22. Swampy - 34.2
23. Black Adam - 34
24. Supergirl - 33
25. Brainiac - 32.2
26. Green Lantern - 30.6
27. Cyborg - 29.9
28. Aquaman - 28.9
29. Flash - 28.7
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