SaltShaker
In Zoning We Trust
The first day I played in the arcade with Bryan I knew they were going to nerf his qcb3. -15 is fair being that it now juggles on CH, has obscene speed/priority/damage/mixups, and still is +3 on NH. FF4 however shouldn't be nerfed. It has huge openings on whiff so if ducked you get full combo punished. Making it poke punishable every time limits it's usage now. Well if he keeps his new SS1 the same then I guess I can't complain too much, but that was what I thought/think the nerf bat attacks.Just so you know i'm not buying the bryan nerfs either, it is as it goes:
qcb3 to be -15 and +3 on hit either that or lose the launch on CH, which i don't see happening.
ff+4 (Mash kick) to be -11 on block, since is a tracking move and CH launcher, not sure how to feel about this.
Shaheen
41 to be -10
hop kick to be -15 if whiffs
jin
Removes hop kick because now he is too good (dafuq? leave my baby alone)
uf2 Crumple stun to be removed (again i don't see that happen either)
Djin
Hellsweep Nerf
+5 if the tip is blocked, but only clips characters out of the floor at blast radius.
King
Reduce damage output from the wall throw.
Those are the ones comes quick into my head.
Jin having his Uf2 crumple removed would be like giving the finger to Jin fans lol. I could see them adjusting the Hopkick tgiugh.
Shaheen needs more nerfs than that. If that's all they change he'll still be the best in the game. It would be as significant as Tempest Lao's "nerfs" lol. I hope there's more than just that.
DJ is interesting. I guess since it's really hard to use all those tools he'll be spared the nerf bat.
King yea fuck that wall game lol.
I expect some Asuka buffs too. Too popular a character to be so incredibly ass lol.