Immortal
Blind justice....
Like any other character in Tekken 7 - fine and competitive.How's my boy King in this shit?
Like any other character in Tekken 7 - fine and competitive.How's my boy King in this shit?
Pretty good. He now has multiple hits of armor on his F2+3 which is rage inducing for his opponents and glorious for his players.How's my boy King in this shit?
Okay so I'm really looking for a tip, or even a foolproof way to 100% get Electrics with Jin.
I can 10/10 times do his regularWind God Fist but I can NOT for the life of me get the Electric, like I haven't done it once at all, and I see it's a very strong tool to punish moves and is pretty significant in most of his bnb's.
I play on PS4 pad so using a stick is not an option.
Is there a certain trick to it I'm missing? I literally press everything extremely fast but nothing, I just get the regular one or sometimes a WS2
Wish i could help man, I don't know if anyone even plays steve here. Most everything is useful you just gotta find the moments just gotta put the time in.So, question..
Steve. I've been watching Steve footage from tournaments recently because . Well Steve is incredible. So..
I see high level players almost (literally?) Never using his R / L kick juke moves and some of his command movement stuff.. why is this? Is it a gimmick in high level play that can be blown up? Or..? Just confused.v
@Eddy Wang I've decided on Jin, so all this info you're posting is extremely helpful, thank you!
Any tips on some high level players, whether they be Korean, Japanese, whatever, to watch who use Jin?
yeah as i told before, F4~zen being +2 on block was kinda silly, so they reverted back to TTT2 status, but glad F4 is -6 at best.Jin's 123 has a 10fr gap between the 2nd and last hit, unchanged from TTT2. The mid/3 is 0 on block and the high/4 is -4. Dick jabs stuff both extensions and Jin can't low crush them after 1,2 either. Movement or low parry is required to blow up the dick jab. The mid can be sidestepped right at the risk of eating the high.
EWHF only tracks to Jin's right and can't be stepped or walked that way (to your left) when performed out of block/hitstun. Dash and wavedash versions re-align as usual.
bf2,3 on block means a 12fr mid will hit Jin no matter what. Zen 4 makes Jin evade highs and Zen 3+4 lows. In case of a Zen 3+4 whiff versus a generic d4 whiff, the player who stuck out the d4 has +9 frame advantage in full crouch(Bryan's ws2 trades with a jab from Jin). Zen 1+2 trades with a 14fr move after bf2,3-zen.
f4-zen into zen 1+2 trades with a 14fr move.
b3- zen into zen 1+2 trades with a 15fr move.
b3 and f4 into zen-crouchdash-block are both still safe.
@Eddy Wang I've decided on Jin, so all this info you're posting is extremely helpful, thank you!
Any tips on some high level players, whether they be Korean, Japanese, whatever, to watch who use Jin?
yeah as i told before, F4~zen being +2 on block was kinda silly, so they reverted back to TTT2 status, but glad F4 is -6 at best.Jin's 123 has a 10fr gap between the 2nd and last hit, unchanged from TTT2. The mid/3 is 0 on block and the high/4 is -4. Dick jabs stuff both extensions and Jin can't low crush them after 1,2 either. Movement or low parry is required to blow up the dick jab. The mid can be sidestepped right at the risk of eating the high.
EWHF only tracks to Jin's right and can't be stepped or walked that way (to your left) when performed out of block/hitstun. Dash and wavedash versions re-align as usual.
bf2,3 on block means a 12fr mid will hit Jin no matter what. Zen 4 makes Jin evade highs and Zen 3+4 lows. In case of a Zen 3+4 whiff versus a generic d4 whiff, the player who stuck out the d4 has +9 frame advantage in full crouch(Bryan's ws2 trades with a jab from Jin). Zen 1+2 trades with a 14fr move after bf2,3-zen.
f4-zen into zen 1+2 trades with a 14fr move.
b3- zen into zen 1+2 trades with a 15fr move.
b3 and f4 into zen-crouchdash-block are both still safe.
Wtf he makes it look so easy.
There is no shortage of new players and you will def have no problem finding people to lvl up with. Welcome back to 3d!Im about to pick this up. This will be my first 3D fighter/Tekken game since I was like in 2nd grade when I would plat T3 on the PS1 over and over so I am essentially starting fresh here with no knowledge at all about anything in the game or how it's played lol
I am interested in Eliza, Brian and Akuma. If anyone here enjoys a good challenge maybe we can get on mic and you can try to teach me how to play sometime lol
I am brand brand new myself. If you get t7 on PC I'm TOTALLY down to get on voice chat and train. I'd like a regular training partner.Im about to pick this up. This will be my first 3D fighter/Tekken game since I was like in 2nd grade when I would plat T3 on the PS1 over and over so I am essentially starting fresh here with no knowledge at all about anything in the game or how it's played lol
I am interested in Eliza, Brian and Akuma. If anyone here enjoys a good challenge maybe we can get on mic and you can try to teach me how to play sometime lol
Damn man, Aris is a really funny guy, this video nearly had me in tears
I don't know enough about Tekken to dispute any of this, but I didn't realize his punishment was considered bad.. I know he's a CH based character, but he had some crazy damage off some things from what I've seen and I guess I figured his movement with his ducking stance thing would be pretty good, making him a little tricky to keep at bay.. and really anyone loses if they get laucnhed twice (more or less). I'm not arguing with someone who knows hugely more than I do, im just trying to find answers to possible issues or problems or whatever I'll run in to.I could never see myself playing Steve. His punishment is so ass, that it's a serious liability. Wanna beat a Steve? Just back away, block and chuck out launchers every now and then. Whether it's Korean arcades or tournament play, it's always the same end result. The Steve player does a crap ton of work, only to get launched twice and lose.
I think the key isn't as much in your precision, but the timing on the neutral.Wtf he makes it look so easy.
Also he holds his controller fucking weird, is that how I should be holding it?
Plenty of gameplay related reasons to not like SFV.People give V the treatment SF3 got. They don't have their fav characters so they cry about without any regards to the gameplay.
First, y'all need to stop trashing LC.I expected Lucky Chloe to have some type of low that launches on normal hit, but only a couple that launch on CH only. A lot of her strings can be stepped between hits on block. The twist stance can't be cancelled in any way that I know of and a generic d4 is guaranteed to hit her after she hits you with db3 into twist stance. Only the jab follow-up after db3 on hit frame traps. Db3,4 is also not a natural combo, so as soon as you get hit by the db3, just duck and d4.
She looks and sounds like a tard character so you would think ducking is necessary but you never need to roll the dice on anything except if you take her df1+2 throw which is the same mix-up afterwards as Lee's punch parry. The crouch blocks you need to perform come from the d3+4 break dance low and the fF4 or db4 moves and the 50/50 options that follow seem like they can be fuzzied if you are on point(low comes out faster than the mid, quick low parry into stand block). The mid extension to d3+4 is shit and you can just take it and duck because the last hit is a low anyway that leaves her spinning around forever (You can literally crouchdash from crouch into iWS2 with Kazuya to punish it)
I think the db4 or fF4 mashing is definitely going to be a thing since that's an infinite string so at least lab how to get out of that one if you can't stomach any more of the character lololol. Db4 on normal hit can be jab interrupted before the mid comes out. Db4 on block is at least -16 and a punish that stiff is guaranteed, the mid won't interrupt it. The flipping mid launcher can be stepped after the mid (fF4 animation) if you want to gamble on taking the low versus launching the mid launcher. There is also a bait with just doing the db4 then backdashing to fish out the jab interrupt but your average Lucky Chloes won't be doing that.