Smoke_Of_Finland
Believe in the hop kick
Yoshi's new cd2 is ridiculous. You can't practically step it or walk it in either direction. The rage drive version launches on normal hit into tailspin. It reaches from one backdash distance away from the starting position, it high crushes, hits mid and launches into tailspin on CH. Only downside is that it's -14 on block. The start-up is around 16-17, my guess is 17. Df1 tracks pretty much fully to his left and has a chunky hitbox, it has a high backfist extension that tracks really well and launches on ch into tailspin, the mid extension is -14 on block but tracks to his right as well, the df1,4 mid mid is more of a punisher. You can step or walk left and commit to a launcher if you read a df1 to blow up both extensions as well as whiff punish the df1, but if the Yoshi player sticks out cd2 at that exact moment you will get CH launched. 1,1 deals more damage than Mishima flash punches. df3,1 is safe on block now. Db2,2 is safe. New df2 needs to be walked if you want to go left. To right, stepping is enough... buuut then there is the df1. 2nd hit of df1+2, 2 is -13 on block. FF2 is safe now.
Cd2 can be used to blow up both the jab infinite and stepping at the same time, because it's a sword attack and has a disjointed hitbox I think it's going to be an excellent tool for interrupting strings as well with very low chance of getting Yoshi Ch'd. Like lets say some Bob is mashing d2,1, b2,2 and df1,2 and coming in with those all the time. you see him whiff the first hit, pull the trigger on the cd2 right away.
Sidewalk left blows up the fF3 on block into Kincho moves except for the 4 which is a homing. I am not sure if the whole stance can be option selected by step or walk left into crouch block, doesn't seem that way. If you step left into block you can launch punish all the mids but you block the homing move and eat the low. Sidestep right into block removes the mix-up as the low whiffs and 2 and 1+2 can be launched.
Cd2 can be used to blow up both the jab infinite and stepping at the same time, because it's a sword attack and has a disjointed hitbox I think it's going to be an excellent tool for interrupting strings as well with very low chance of getting Yoshi Ch'd. Like lets say some Bob is mashing d2,1, b2,2 and df1,2 and coming in with those all the time. you see him whiff the first hit, pull the trigger on the cd2 right away.
Sidewalk left blows up the fF3 on block into Kincho moves except for the 4 which is a homing. I am not sure if the whole stance can be option selected by step or walk left into crouch block, doesn't seem that way. If you step left into block you can launch punish all the mids but you block the homing move and eat the low. Sidestep right into block removes the mix-up as the low whiffs and 2 and 1+2 can be launched.