M2Dave
Zoning Master
Burn, fools!
Speaking of burning, let us hope that the following bugs and glitches get burned in the near future.
1. b+3,1,2 (low, high, mid)
1a. This string has two gaps - the first one is in between b+3,1,2 and the second one is in between b+3,1,2. The second gap is most likely intended because b+3,1,2 is +2 on block while the first gap seems to be unintended. Characters with moderately fast armored EX special moves can armor through the first gap. Every character can armor through (and back dash) the second gap.
1b. The second hit of b+3,1 suffers from an inconsistent hitbox. Sometimes it hits a blocking opponent. Sometimes it whiffs on a blocking opponent. It appears to be random.
2. f+2 (mid, mid)
2a. f+2 is a long-ranged back fist normal attack that only hits twice up close. When the first hit is blocked, the second one randomly whiffs on crouching opponents.
Any other bugs and glitches?
@AK L0rdoftheFLY
@AssassiN
@Eddy Wang
@GLoRToR
@SaltShaker
@vegeta
Speaking of burning, let us hope that the following bugs and glitches get burned in the near future.
1. b+3,1,2 (low, high, mid)
1a. This string has two gaps - the first one is in between b+3,1,2 and the second one is in between b+3,1,2. The second gap is most likely intended because b+3,1,2 is +2 on block while the first gap seems to be unintended. Characters with moderately fast armored EX special moves can armor through the first gap. Every character can armor through (and back dash) the second gap.
1b. The second hit of b+3,1 suffers from an inconsistent hitbox. Sometimes it hits a blocking opponent. Sometimes it whiffs on a blocking opponent. It appears to be random.
2. f+2 (mid, mid)
2a. f+2 is a long-ranged back fist normal attack that only hits twice up close. When the first hit is blocked, the second one randomly whiffs on crouching opponents.
Any other bugs and glitches?
@AK L0rdoftheFLY
@AssassiN
@Eddy Wang
@GLoRToR
@SaltShaker
@vegeta