Dust is already negative.
See this is the problem. Those making suggestions just don't know. You can't watch a tourney and say, "I know how to fix this character!" When you don't actually play them. Not even if you used them in practice a few times.
My list:
Tonfa is fine
Ex tonfa should be buffed to actually hit all opponents if first hit is blocked
Dust is also fine being -4
Ex dust is fine at -4 also
Ground tele is fine
Ex tele is fine
Air teleport could a little bit of a tone down in invincibility. Make it invincible later in the animation and have it end more quickly in air but don't take it away completely. Just make it punishable if it's read correctly.
All teleports should not cost stamina in any way. If it did it would ruin her tele cancel pressure which requires at least 1 full bar to do. I might be ok with back tele costing 1/3 of a bar but not forward or ground.
These are the only acceptable solutions without it being overdone.
Please people...don't make a suggestion of you never played her competitively offline. That's the only way Paulo considers the balance of his game. He does not consider how online players might think a character is op when making a balance patch.
@Sultan btw this post is not directed to you specifically. I just quoted your post cause you didn't know frame data on dust yet you suggested it be changed when it's already -4.