StealthyMuffin
Earth's Mightiest Knucklehead
With jump ins, SR/Tak's max damage is 31% meterless, 46% 1 bar, and 53% 2 bar. Right? I've been dying for a new meterless. So if you have a better one, please reply.
Unfortunately, so far, this is the best m/less combo and I doubt there will be better.With jump ins, SR/Tak's max damage is 31% meterless, 46% 1 bar, and 53% 2 bar. Right? I've been dying for a new meterless. So if you have a better one, please reply.
You mean, instead of 28%?F122+4(First Hit) xx Teleport, nJP, Jk, Air Spear now does 25% instead of 27% for Shirai Ryu
Isn't it enough only to buffer a step forward, after njp?F122+4xxdb3,NJP,RUNxx44xxbf1 is now the only damage optimized meterless combo. Just a heads up for anyone that didn't know.
how much damage does it do? afaik it used to be 28% pre patchF122+4xxdb3,NJP,RUNxx44xxbf1 is now the only damage optimized meterless combo. Just a heads up for anyone that didn't know.
it's a lot more inconsistentIsn't it enough only to buffer a step forward, after njp?
P.S. I can't get into the lab at the moment, that's why I'm asking.
I'm pretty sure 28% is correct.how much damage does it do? afaik it used to be 28% pre patch
it's a lot more inconsistent
This damage is way too high. Takedas damage output is too high in general. I demand another nerf. I mean Takeda already has the best range in the game and after all his recent buffs at least his damage should scale properly. 23% on his BnB seem fair to me! I mean, look at the range and the priority of his moves!I'm pretty sure 28% is correct.
Yeah, I totally agree - let's give KL more m/less dmg coz 40-42% is not enough compared to his slow, and unsafe on block, strings!This damage is way too high. Takedas damage output is too high in general. I demand another nerf. I mean Takeda already has the best range in the game and after all his recent buffs at least his damage should scale properly. 23% on his BnB seem fair to me! I mean, look at the range and the priority of his moves!
@st9rm
This damage is way too high. Takedas damage output is too high in general. I demand another nerf. I mean Takeda already has the best range in the game and after all his recent buffs at least his damage should scale properly. 23% on his BnB seem fair to me! I mean, look at the range and the priority of his moves!
@st9rm
After trying it, it seems to be even easier to execute (and more consistent) w/o making any steps or run cancels...it's a lot more inconsistent
you're completely right, but the 2nd hit of "44" missing could cost you the roundAfter trying it, it seems to be even easier to execute (and more consistent) w/o making any steps or run cancels...
f122+4(1st hit) xx tele, njp, 44xxSpear - yes, it requires some timing - if you're not executing it perfectly every time 2nd hit of "44" might whiff or target drops low if you delay it even slightly.
Correct me if I'm wrong
I'd just remove the NJP and go straight to the 44. I've seen way too many players dropping NJP links in tournament situations (both offline and online) -- it's definitely not worth it given that Takeda is often fighting from a deficit to begin with.After trying it, it seems to be even easier to execute (and more consistent) w/o making any steps or run cancels...
f122+4(1st hit) xx tele, njp, 44xxSpear - yes, it requires some timing - if you're not executing it perfectly every time 2nd hit of "44" might whiff or target drops low if you delay it even slightly.
So...is that why a lot of Takeda players do not follow NjP confirm with b21xxTele~33xxSpear and instead they go for NjPxx33spear? Yes, I've seen few whiffs of b21, but still...I'd just remove the NJP and go straight to the 44. I've seen way too many players dropping NJP links in tournament situations (both offline and online) -- it's definitely not worth it given that Takeda is often fighting from a deficit to begin with.
That's been called the "10/10" rule and I think it's really important.
Lmao you just suckThis damage is way too high. Takedas damage output is too high in general. I demand another nerf. I mean Takeda already has the best range in the game and after all his recent buffs at least his damage should scale properly. 23% on his BnB seem fair to me! I mean, look at the range and the priority of his moves!
@st9rm
I hope you are aware that he was using sarcasmLmao you just suck
Everyone can play Takeda! Easy as it gets! NJP all day!Lmao you just suck
Oh yeah? Hop online/locally with Ronin and then tell me that everyone can play Takeda lol. I'd love to see that. I can't speak for the other variations since I don't play them but you definitely need to put in the time to play Ronin. "Everyone" can't play that variation.Everyone can play Takeda! Easy as it gets! NJP all day!
1-on1 ft. 5 Takeda mirrormatch, if you are not afraid! I NJP you all day! And I am not even a Takeda main. lol'd!
you better level up! lol'd!
I also need to research this. I'll post results in 2-3 hours .Moving on...!
Sometimes I catch people with...
EN Air Tele
EN Air Spear
EN Kunai
And I just end my combo very basically because these conversions are rare and I haven't practiced them.
What's the most damaging combo meterless/1 bar after these? Kinda asking for a lot, but it would be gladly appreciated. Trying to up that Shirai game!
ExAirTele,njpRUNxx44xxbf1 24%Moving on...!
Sometimes I catch people with...
EN Air Tele
EN Air Spear
EN Kunai
And I just end my combo very basically because these conversions are rare and I haven't practiced them.
What's the most damaging combo meterless/1 bar after these? Kinda asking for a lot, but it would be gladly appreciated. Trying to up that Shirai game!