I guess I've seen so many characters with either no gaps or 1 string gap to exploit. Her having 4 strings with gaps, 2 of which are important in 21u4 and f44, is a shame.On a positive note, B3 crushes High attacks, due to her lowered hurt box, so can be used to net decent damage in a scramble, since most character's fastest string starters are Highs, and when employed as an anti-air it does more damage than Roll based combos.
I have the exact same issue with b3 as an anti-air. It just seems to either be too early and whiff, or get beaten. Sonyas devilish ji1 comes to mindI guess I've seen so many characters with either no gaps or 1 string gap to exploit. Her having 4 strings with gaps, 2 of which are important in 21u4 and f44, is a shame.
I did notice I'd randomly beat out jabs with B3, so maybe that's worth testing vs jab pressure. I can never get B3 out as an Anti-Air though. Maybe it's just my own fault, but it feels way too slow for me at the moment.
Yeah but the idea of spending bar just to make B22 safe sounds unnecessary to me. Vanish is so useful in other places.Cool thing about Ethereal (last time I checked) if someone try's to armor between B2~2 Vanish's invincibility saves her ass leaving them open
I feel you on that, but I mostly use it once every so often to say "Hey, I'm not afraid to spend a bar of meter just to make a string safe!" Fortunately for me a good amount of people that I play had that, "oh let her hang herself" mentality, so with blockstrings, fading away and chuck a couple sais, I always had a good amount of meterYeah but the idea of spending bar just to make B22 safe sounds unnecessary to me. Vanish is so useful in other places.
But I don't claim to be an expert on Ethereal just yet as I've only started trying to develop a gameplan for it.
@TakeAChance @ZeroEffect Thank you for taking the time to make this guide/videos. Ethereal was the variation that I wanted to play with Mileena from the start, but my inexperience prevented me from understanding the strategy behind the variation.Updated The OP With Mileena's True Reset/Vortex available only in Ethereal.
54% 1 bar combos midscreen.
You use ex fade after strings to be plus and to remove the gaps in some strings. For instant 21u4 and f44 has a gap in it so you would do 21 ex fade and f4 ex fade. There are some strings such as f14 ex fade that are plus enough to jail into s2 if you time it right. And while the can reversal out of her pressure they have to reverse there inputs and if mileena does f1 then she can beat most reversals and she's still safe if she chooses to just block there reversal.@TakeAChance @ZeroEffect Thank you for taking the time to make this guide/videos. Ethereal was the variation that I wanted to play with Mileena from the start, but my inexperience prevented me from understanding the strategy behind the variation.
Questions and observations.
the 54% vortex seems deadly, but isn't the f4 mixup unsafe (if blocked)? I understand that certain mixups in the game are risky, but I want to make sure I understand the risk.
Also, I don't know if any one has seen this, and this could be because my reactions are slow, but if you ~EX Fade Towards a "safe string" (as indicated in OP) you will still get caught by some of their reversals (I tested throw with Raiden) unless you hold the fade. I tested this with F23 and F34. The fade has to be held to wait for the reversal to complete. Doing the same thing with "unsafe strings" (e.g., F12B4) will not leave you open to that, and you do not have to worry about holding the fade.
The only time I see this would matter if you made a great read and wanted to punish a safe string (on block) with ~EX Fade Towards, otherwise what incentive is there to EX an already safe string.
Feel free to correct as I could be missing something, and am excited to unravel more about Ethereal.