Thank god. Tag was useless, just as good as the time slot machines no one used, Lol.I would put any time that would be focused on a tag mode straight into something else that would make the base game better.
I was one of the people who bypassed injustice for this. I love getting skilled and leveling up, but if I can't play with my bros, fuck it.I'm in favor of tag mode because I remember a few people passing up Injustice just for lacking it. There's definitely still a lot of gamers who only want to play something for a few weekends with friends and move on. Damn normal people!
Hello everyone.
I only voted yes because it's fun now and adds diversity to keep mk9 alive at time's online plus it helps to get a friend into the game.Mr. Boon recently stated that TAG MODE ain't completely off the table yet, but it was underused in MK9:
http://www.trmk.org/features/interview_mortal_kombat_x_ed_boon_e3_2014/2/
These late weeks we're all on fire about MKX, and requested/ discussed all kind of stuff: B2B- BB, Run- No run, crazy favorite characters, nerfs and buffs predictions etc.
Now let's talk about something that really matters in terms of gameplay: TAG MODE
I understand many didn't like it because of it's "brokeness". Some others don't even want it as a feature.
I respect that... However it's an important feature for all types of gamers. Some examples:
1. Offline or even online for 4 friends is hella fun and super hype.
2. Helps to get familiar with different MU's on the fly.
3. Provides the ability to keep in touch with 2 of your mains or even level up.
4. Many high lvl and tournament players take advantage of tag mode when practicing.
5. It can provide a bigger lifespan of the game to casual players.
6. Makes arcade ladder more interesting.
7. Crazy possibilities with the new "Character variations" gameplay.
Let's all make this happen. Even players who aren't fans won't be bothered if it finally makes the cut…
I trust the community is full of smart people.
Peace and love everyone!
Oh yea if we're agreeing to add one gimmicky feature because it's needed for casuals than I'd take tag over the other stuff like StarLabs, Puzzle Kombat or any other random crap that doesn't really enhance the core game, but if you're saying that they take time out to develop this over the betterment of the base game than, I'd vote no.I wouldn't sacrifice anything to include tag mode of course.
However if they plan to put ridiculous/party modes like test your luck or motor kombat, why not include TAG which is closer to core gameplay than any other modes.
This is exactly what I'm thinking.Oh yea if we're agreeing to add one gimmicky feature because it's needed for casuals than I'd take tag over the other stuff like StarLabs, Puzzle Kombat or any other random crap that doesn't really enhance the core game, but if you're saying that they take time out to develop this over the betterment of the base game than, I'd vote no.
I've turned sub-zero invisible before with one of the mk123 costumes. Also did sheeva stomp tag assist into lao F+3 into xray. Hell/Netherrealm stage is good because it's a short stage.Just dash and xray. I got 20+ xrays and over 150% damage lol. Works best in corners, but you can do the loop full screen. Also if you do cryax's xray as P1 in training, you can make him disappear. After that hit back/select and you can use him while invisible until you switch characters or xray.
To quote my RL friend deathblooms2k4, MK9 Tag mode was a way for two people of very different skill levels to play together and get enjoyment out of it. While I spent hours upon hours in training mode and going to tournaments, deathblooms took the game much more casually so when we were in the same place we'd do online tag; he could try to see how far he could get against the opponents and I'd play cleanup. Sometimes it'd end up that I just had to tickle the opponent to win, sometimes I had to essentially beat 2 people at once - in short IT WAS FUN and it was awesome when either he beat the opponents or I beat them. It was a cooperative experience in a completely broken game mode. It was designed to not be taken seriously and good lord is that a good thing in a video game.
KEEP IT IN, NRS!
How can you honestly believe that Tag mode takes time away from developing other important things... Either other important things, or test your strike, test your might, challenge tower, etc...Tag was a gimmick that hardly anyone used. There is literally no reason for them to bring it back besides "give me what I want" lol the game is fine without it
If a tag mode can be implemented in 1 day then sure but if they have to actually take time away from working on other things to do it, fuck that lol I would have rather had brutalities in MK9 than tag
challenge tower was fine. ive never developed a game so why would you assume that i know how much time it takes to impliment a feature? and i said if it just takes a day sure throw it in, if not dont waste time/space on it.How can you honestly believe that Tag mode takes time away from developing other important things... Either other important things, or test your strike, test your might, challenge tower, etc...
It's just the option to play with two characters, no1 even asked for tag combos, I doubt it could take more than 3 days to implement
Hardly anyone used? More than half of TyM wants it back. Imagine how casuals feel about it.
Even Ed puts PL on blast.Ed Boon said:You know we've been going to all these tournaments and I've personally seen a few things. Like people accidentally bringing up the pause screen or doing button checks.