I was messing around with swamp thing after watching Knicks on pig of the huts stream and I possibly found something interesting:
in the corner if you do a standing combo into either MB down back 2 or MB back forward 3 you are able to get a down 2 into trait into down 1 green thumb. this allows you to guarantee a trait while also setting the opponent up any way you like. I find the best of the three options to be 1 as it is the only one that keeps them in the garden. it also leaves them standing and you at +1. this makes down 2 into green thumb monstrous as it combos/ticks both on block and hit and allows you to loop the situation until the garden goes away.
notes/disclaimers:
-i find the down 2 trait into down 1 far easier after MB down back 2. however there are two important strings that don't work with MB down back 2. those are 11 and forward 23. for those do MB back forward 3
-mb down back 2 is +6 on block which is insane
-there is a small gardenless space just behind the opponent after green thumb 1. there are some buttons and strings that will push them into this space on block allowing them to move freely. this sucks for down 1 as it prevents down 1 into green thumb form being an unavoidable tick throw. some successful hits will fill in the rest of the garden but I have not found any that will do so on block.
-I am testing other options after the down 1. the only notable ones so far are down back 1 and back forward 3 as both fill in the rest of the garden, leave the opponent knocked down, and are seemingly safe(have not tested against all wake ups)
knicks set up is to do down 2 trait after a juggle combo and then wiff back 2 to fill in the rest of the garden. this is supper powerful as it leaves you with a super safe full garden allowing you to continuously mix until its gone
in the corner if you do a standing combo into either MB down back 2 or MB back forward 3 you are able to get a down 2 into trait into down 1 green thumb. this allows you to guarantee a trait while also setting the opponent up any way you like. I find the best of the three options to be 1 as it is the only one that keeps them in the garden. it also leaves them standing and you at +1. this makes down 2 into green thumb monstrous as it combos/ticks both on block and hit and allows you to loop the situation until the garden goes away.
notes/disclaimers:
-i find the down 2 trait into down 1 far easier after MB down back 2. however there are two important strings that don't work with MB down back 2. those are 11 and forward 23. for those do MB back forward 3
-mb down back 2 is +6 on block which is insane
-there is a small gardenless space just behind the opponent after green thumb 1. there are some buttons and strings that will push them into this space on block allowing them to move freely. this sucks for down 1 as it prevents down 1 into green thumb form being an unavoidable tick throw. some successful hits will fill in the rest of the garden but I have not found any that will do so on block.
-I am testing other options after the down 1. the only notable ones so far are down back 1 and back forward 3 as both fill in the rest of the garden, leave the opponent knocked down, and are seemingly safe(have not tested against all wake ups)
knicks set up is to do down 2 trait after a juggle combo and then wiff back 2 to fill in the rest of the garden. this is supper powerful as it leaves you with a super safe full garden allowing you to continuously mix until its gone