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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    71
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SaltShaker

In Zoning We Trust
Oh you mean like when "MK1 sold sold more than both Tekken 8 and SF6" was used as a Uno reverse when MK1 was met with criticism?

Pepper Ridge Farms remembers.

We thriving now.
Right. Saying "MK1 has great gameplay because it sold more" is just as dumb as your argument saying "more people played SFV so the launch was better". You do see this right? How your argument is just as dumb as the one you pointed out?
 

Juxtapose

Master
To be fair, we did have multiple people shit on just_2swift's posts in this very same thread about his delusional ravings about MKX having more "combo creativity" than MK1.

You are correct, though, when you say some people just ignore what should be ignored - that's precisely what I did when the aforementioned discussion was starting to be held with such BLATANT stretches like "kung lao gives everyone hard to blockables". I often find that some other gentlemen on this site will happily continue to discuss why opinion x, y or z is incorrect (more often than not with better examples than I could come up with in the first place), so I prefer to just quietly step back after my stamina has depleted and observe from the sidelines.
Yeah. There's a few people here who certainly have an... interesting outlook on things. I usually read their posts, chuckle at their disconnect from reality, and move on.
 

LEGEND

YES!
anyone else remember unreactable dashes, wake-up jab into V trigger and dropping any combo into a crossup reset?

Game could've had the best online ever, full single player features, stacked roster and no input lag and would still be complete dogshit. SFV was absolutely awful in every way for years.

The main difference here is that there was a general optimism that kept a playerbase going, and tons of money in the competitive circle. The game was supported, and the players knew support was going to be coming for years to come. And they were right, SFV ended up pretty great.

That is not the case for MK1 and despite it being a much better game at launch, and I'd venture as fare as like, month 7 MK1 being better than year 5 SFV, It still will die because the complete lack of support by WBD. They want it to die so they can make another game. There is simply no reason (for most people) to dump time into a dead and dying game. I know I don't have time for that anymore, I'll be playing the game that I know will still be played 5 years from now, or that will have a cult playerbase 20 years from now. MK1 is neither. Though I'd love to be proven wrong.
 

just_2swift

MK1 is the best MK period.
To be fair, we did have multiple people shit on just_2swift's posts in this very same thread about his delusional ravings about MKX having more "combo creativity" than MK1.

You are correct, though, when you say some people just ignore what should be ignored - that's precisely what I did when the aforementioned discussion was starting to be held with such BLATANT stretches like "kung lao gives everyone hard to blockables". I often find that some other gentlemen on this site will happily continue to discuss why opinion x, y or z is incorrect (more often than not with better examples than I could come up with in the first place), so I prefer to just quietly step back after my stamina has depleted and observe from the sidelines.
22246
 

Eddy Wang

Skarlet scientist
anyone else remember unreactable dashes, wake-up jab into V trigger and dropping any combo into a crossup reset?

Game could've had the best online ever, full single player features, stacked roster and no input lag and would still be complete dogshit. SFV was absolutely awful in every way for years.

The main difference here is that there was a general optimism that kept a playerbase going, and tons of money in the competitive circle. The game was supported, and the players knew support was going to be coming for years to come. And they were right, SFV ended up pretty great.

That is not the case for MK1 and despite it being a much better game at launch, and I'd venture as fare as like, month 7 MK1 being better than year 5 SFV, It still will die because the complete lack of support by WBD. They want it to die so they can make another game. There is simply no reason (for most people) to dump time into a dead and dying game. I know I don't have time for that anymore, I'll be playing the game that I know will still be played 5 years from now, or that will have a cult playerbase 20 years from now. MK1 is neither. Though I'd love to be proven wrong.
you could freeze time with V triggers and react to whatever it was on screen with a critical art, i'm not even joking


Timestamp starts at 0:25 secs
 

LEGEND

YES!
you could freeze time with V triggers and react to whatever it was on screen with a critical art, i'm not even joking


Timestamp starts at 0:25 secs
This actually remains one of the things I like about SFV lol

Jumping and aerial mix-ups are one of the worst designed things about SF and being able to shut that shit down is hella nice.
 

haketh

Champion
All this SFV stuff just makes me sad that in the end state SFV dictator was easily one of my favorite FG characters period, and we'll probably never see that kind of bison again.
The game at least got better but it was the worse launch for a FG I’ve ever had the displeasure of playing
 

Kiss the Missile

Red Messiah
SFV had a wild glowup. I played it at launch too and thought it was snooze city. I ignored until season fucking 5 when they added Seth and absolutely fell in love with the game. Funny enough, I ended up playing in a No Mains tournament a few years later and found out Chun Li was even more fun.

So my main ended up becoming a character who was in the game since day 0
 

Demon_0

RIP Akira Toriyama
To be fair, we did have multiple people shit on just_2swift's posts in this very same thread about his delusional ravings about MKX having more "combo creativity" than MK1.
While "combo creativity" perhaps isn't the right term, the run-cancel combos in MKX were so much more hype to pull off than anything I've seen in MK1. Sub-Zero's 2, 4, 2, run-cancel 1, run-cancel 1, run-cancel 1, 2, 3, slide for example was a pretty tight combo to pull off and could easily be done online cause of the flawless netcode the game eventually got. No 30-hit combo Sub can do in MK1 comes even close to it
 
I always find it interesting in situations like these on this site, where Vulgar gets blasted for their drama and antics, but people like just_2swift with borderline narcissistic personality disorder and general toxicity is for some reason humored, relative to other party?

Maybe its a skill issue on my part though and everyone else is just better at ignoring the shit that should be ignored.
mainly it is that vulgur is rude and insulting, or at least used to be, he has greatly improved his persona over time and rarely directly attacks other members, and swift just hates on the game. While both are toxic, one is a lot worse. Vulgur-now, is nothing near as bad as Vulgur-then, but long standing members still remember, and have little patience. It will take a while for anyone to take anything he says seriously, rather than just reading it and moving on. Swift I think most people still read and attempt to seriously engage with, as he hasn't as far as I have seen, directly attacked people on the site.
 

Felipe_Gewehr

Twinktile
While "combo creativity" perhaps isn't the right term, the run-cancel combos in MKX were so much more hype to pull off than anything I've seen in MK1. Sub-Zero's 2, 4, 2, run-cancel 1, run-cancel 1, run-cancel 1, 2, 3, slide for example was a pretty tight combo to pull off and could easily be done online cause of the flawless netcode the game eventually got. No 30-hit combo Sub can do in MK1 comes even close to it
I think that's a matter of opinion. I also found the run cancel combos hype, same thing for things like Reptile's slow time down combos, but the added layer of 10+ kameos opens up the possibility of many more combo routes per character, mathematically speaking, than anything the base characters in MKX could potentially do - this does not automatically mean I like Geras/Frost combos more than I liked Kitana's mid-combo sharpen corner combos.

You are absolutely entitled to think MKX's combos were more hype than MK1's, this is a personal thing. You can even stretch the argument a bit and say both games may have equivalent levels of combo creativity, as MK1 lacks the run mechanic. To say MK1 has less combo freedom/creativity, though, is what crosses the line of reasonable argument to me, specially when we have INSANE things like Shujinko.
 

just_2swift

MK1 is the best MK period.
mainly it is that vulgur is rude and insulting, or at least used to be, he has greatly improved his persona over time and rarely directly attacks other members, and swift just hates on the game. While both are toxic, one is a lot worse. Vulgur-now, is nothing near as bad as Vulgur-then, but long standing members still remember, and have little patience. It will take a while for anyone to take anything he says seriously, rather than just reading it and moving on. Swift I think most people still read and attempt to seriously engage with, as he hasn't as far as I have seen, directly attacked people on the site.
22247You sir, I respect your intellectual prowess. The only thing I did that got me in trouble on here was when Catwoman was nerfed and I changed my profile picture to her getting beat up.
 

just_2swift

MK1 is the best MK period.
I think that's a matter of opinion. I also found the run cancel combos hype, same thing for things like Reptile's slow time down combos, but the added layer of 10+ kameos opens up the possibility of many more combo routes per character,
The problem I have with MK1's kameo system is that it's predictable. I shouldn't be able to predict when a kameo will be used in a combo. That's boring as hell and quite limiting from my POV.

You see them as endless possibilities I see them as shackles or variable limitations. Where as MKXL is more free form and less cookie cutter.
 

Felipe_Gewehr

Twinktile
The problem I have with MK1's kameo system is that it's predictable. I shouldn't be able to predict when a kameo will be used in a combo. That's boring as hell and quite limiting from my POV.

You see them as endless possibilities I see them as shackles or variable limitations. Where as MKXL is more free form and less cookie cutter.
I understand where you are coming from, but I would say the predictability also translates to MKXL - we know that, as soon as Kitana hits you with an air-to-air fan, she will toss a ground fan, run up, do F4 into fan lift into neutral jump (float) 2, F4, db3. Every time.

Scorpion will do run cancels until he opens you up and then do 214 teleport, 21 spear, F4 fire aura, 21 and try to open you up again in a 50/50 with other run cancels.

It's just the most effective way of playing, there is a streamlined formula that is distilled after players discover which strings into which special moves do the most damage while still being easy enough to pull off in every match and this is a constraint of fighting games with combos.

You may say things like Baraka df2 into kano knives/cyrax chopper is predictable and therefore, boring, but then so was subzero doing b12 into ice clone in MKX. I would argue in MK1 that you are actually incentivized to use kameos unpredicatbly (Sonya's square wave as an anti air, doing air string into her divekick, doing a projectile into Khameleon fan lift across the screen, etc), but yeah, during combos they will be used predictably as extensors because that is simply part of finding BNB combos.
 

wsj515

This is my billionth life cycle.
mainly it is that vulgur is rude and insulting, or at least used to be, he has greatly improved his persona over time and rarely directly attacks other members, and swift just hates on the game. While both are toxic, one is a lot worse. Vulgur-now, is nothing near as bad as Vulgur-then, but long standing members still remember, and have little patience. It will take a while for anyone to take anything he says seriously, rather than just reading it and moving on. Swift I think most people still read and attempt to seriously engage with, as he hasn't as far as I have seen, directly attacked people on the site.
Yeah I've been around for a good while too. One is toxic but occasionally has good takes and clearly doesn't take themselves seriously (and the drama is usually funny), the other is toxic and has bad takes and takes themselves very seriously (and the drama is sad). Pick your poison I guess.