its not really an infinite then, since you have to make a read, lol. still good tho.So Crathen, I tried your setup on FoS this morning. I think I've found something that could be somewhat close to an "infinite" (don't wet your pants just yet though, it's tough).
So you get the opponent into the corner of FoS, and end with F23 xx Interactable (Laser), activatte trait, and sword flip to HKD.
After that, you make a read. Try to get them into a corner combo starting with 132, as shown in the second clip of Crathen's video.
After hitting with 132, do this corner combo: 132, (short delay) 323, MB Sword Spin, 323 F23 xx Interactable (Laser)
This combo lasts long enough for the trait to come OFF of cooldown, and the laser to come off of cooldown as well. So after that, activate the trait again, and end with another Flip. Repeat 132, and loop it again.
Of course, this is going to have to be based on opponent reaction, and it costs 1 meter for each combo. It's also a bit tricky to pull off in a match, but give it a try in training mode at least.
So Crathen, I tried your setup on FoS this morning. I think I've found something that could be somewhat close to an "infinite" (don't wet your pants just yet though, it's tough).
So you get the opponent into the corner of FoS, and end with F23 xx Interactable (Laser), activatte trait, and sword flip to HKD.
After that, you make a read. Try to get them into a corner combo starting with 132, as shown in the second clip of Crathen's video.
After hitting with 132, do this corner combo: 132, (short delay) 323, MB Sword Spin, 323 F23 xx Interactable (Laser)
This combo lasts long enough for the trait to come OFF of cooldown, and the laser to come off of cooldown as well. So after that, activate the trait again, and end with another Flip. Repeat 132, and loop it again.
Of course, this is going to have to be based on opponent reaction, and it costs 1 meter for each combo. It's also a bit tricky to pull off in a match, but give it a try in training mode at least.
Yeah it's very loopable , in that stage every character gets some fucked up shit from that laser , tho with DS trait it's pretty awesome mixup.
Problem ( if we wanna call that lol ) with trait setups is that they're not guaranteed but instead they turn out in a Wakeup or Not wakeup guessing game for the opponent , i'm experimenting with this setup in the corner that it's giving me headches , if only the trait started up 10 frames faster or if i could squeeze a little more advantage off Sword Flip / d2 it would be such a stupid good trait.
You guys want to help me test this one setup out?
Here's a sample combo b1u2 f3 1 23xxSF (25%) now trait and MB F3 , if they block it and don't pushblock the following 132 they eat a combo ( 132 has to be blocked because f3 is +10 ) , the issue with the MB f3 part of this setup is that some wakeups get away from it and all characters can forward dash it ( certain characters can also forward jump it ) , this is more of a guess than reaction.
Of course when they try to jump out or forward dashing now they're eating 132 on their wakeup ( wich hits of their stand block so they can't crouch it or jump it ) , there's also the option to go into a crossjump after traiting up so you evade certain wakeups and will hit their preemptive jump into a A2A combo.
So in short awesome 50/50 situation with little risk for giving up on an average 7 to 12% more guaranteed damage.
If you guys find anything let me know.
Mikman360
TONY-T
Vagrant
Enuma Elish
J360
Is this in the corner? and 23 x Flip? I'm going to lab in a little while to test it.
Also I feel honored to be tagged besides the anti-nerf coalition days.
Yes corner setup , there's a legit midscreen setup with 23xxtrait , gonna put it on a video soon.
Get to work #Kappa
Why 23 x Flip though?
Because it gives the most advantage from the Flip since it launches them higher , you can also replace it with d2xxflip or 32xxflip , the best combo damage + advantage for that setup i've found atm is b1u2 f3 d2 j2 23xxSF for 27% , f23xxSF ender usually gives less advantage on the knockdown because it scales gravity bad.
Ok the FoS set-up is a no-no on Flash. If he wakes up with Flying Uppercut the Trait runs out JUST as the Gun Shot from 132 hits.
If he wakes up with whatever you can punish with b1u2 , use the trait as a baiting tool.
can you armor F3 after the setup and get it past say a 6 frame startup?
Here's what happens if Black Adam wakes up after the corner 23xxSF ender setup.
Can't wait for the Tony-T stuff!
I swear this will never get old.
Here's a good chunk of safe setups ( some interactable ones are actually distance dependent and only on Superman Super anyways so i wouldn't worry about that ) , i have a few more but i may put on video soon.
Now i understand what this trait is meant to be used for , and trust me , it's scary , thread coming soon.