ryublaze
Noob
RunwayMafia I think it would be easier on your part by looking at the frame data to see which moves are interruptable and which aren't.
Sub-Zero's 214 has 19 frames of execution. Look at 21's cancel advantage on block and it is +18 so your opponent only has a 1 frame window between the 21 and 4 so it shouldn't be interruptable. I remember Tom Brady talking about 214 and people who try to armor out will get the meter drain glitch or something or they just get hit by the 4. Also armor moves have armor starting on the 2nd frame so any 2 frame gap can be armored out of IIRC.
21*gap*2 can be armored out of, and can only be poked out of with a 6 frame move by player 1.
224 is 19 frame execution and 22 has +19 cancel advantage on block so it's not interruptable.
B12 is 24 frame execution and B1 has +19 cancel advantage on block so it can be armored out of.
You would do this with all his strings to see which are interruptable and which aren't but it's time consuming.
Sub-Zero's 214 has 19 frames of execution. Look at 21's cancel advantage on block and it is +18 so your opponent only has a 1 frame window between the 21 and 4 so it shouldn't be interruptable. I remember Tom Brady talking about 214 and people who try to armor out will get the meter drain glitch or something or they just get hit by the 4. Also armor moves have armor starting on the 2nd frame so any 2 frame gap can be armored out of IIRC.
21*gap*2 can be armored out of, and can only be poked out of with a 6 frame move by player 1.
224 is 19 frame execution and 22 has +19 cancel advantage on block so it's not interruptable.
B12 is 24 frame execution and B1 has +19 cancel advantage on block so it can be armored out of.
You would do this with all his strings to see which are interruptable and which aren't but it's time consuming.