Vulcan Hades
Champion
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Yeah Stryker will do that to you all right. Talk about salty lol. Btw base on that vlad video, your Stryker has improve a lot. You should post more videosSpeaking of roll toss, I fought this guy a few weeks ago and he told me that I shouldn't use Stryker's roll at all cause it's useless lol. He was telling me that I have the worse Stryker ever lol. Here's the video with some of his messages at the end.
Base on the video it seems that if it is done at point blank it has a chance to combo. But when the tip of standing 4 hits, the stagger doesn't last long enough for it to combo. I wonder if it's one of those things where if you don't block it will combo. I'm gonna look into it in training.Yea, you just gotta do the inputs very quick cause there's been times where I hit my opponents with the standing 4, but they still block the sweep.
Input the uppercut with the launcher. Should be 3 character steps ish from the wall I guess? If your too close too the wall the juggle goes back towards the mid as opposed too flipping around the corner. You need to be a certain distance from the wall...I dont know how I feel about the whiff 1,2 juggle yet but the combos are amazing...especially the corner uppercut one I will give them a try when I get the chance
4 xx roll man not sweep. Lol4 xx Baton Sweep is too hard lol. I only managed to land it 2 times out of like 10 tries. Not something I'll likely incorporate in a match.. It's not reliable and very unsafe on block (unless you hit them with the tip of the baton). I'll stick to 4 xx gun hold / frame traps.
B3 xx baton remains the best use.
Yea, you just gotta do the inputs very quick cause there's been times where I hit my opponents with the standing 4, but they still block the sweep.
Yeah I give up lol. I cant link this thing to save my life4 xx Baton Sweep is too hard lol. I only managed to land it 2 times out of like 10 tries. Not something I'll likely incorporate in a match.. It's not reliable and very unsafe on block (unless you hit them with the tip of the baton). I'll stick to 4 xx gun hold / frame traps.
B3 xx baton remains the best use.
Yea, after watching the video again, I don't think you can actually combo Standing 4xx Baton sweep. I think I was only able to do that on QC cause I was slightly catching him during his teleport.Yeah I give up lol. I cant link this thing to save my life
CSZ has 3 "types of dive kicks"You do understand that the dive kick is safe right. I dont know where you got this from but you cant roll under dive kicks. It beats roll toss every day just like any regular jumping punch or kick. You must be thinking about Mileena's :-P. I would say yes you can use high grenades to make CSZ respect the air but that alone at jumping distance is a waist of time. you can only do it a full screen and maybe, maybe 3/4 of the screen. The start up on grenades is so slow that at jumping and 3/4 CSZ has time to dive kick and stuff it. This match up requires a lot of patience in my opinion and your only chance to land a decent damage is either you block the slide or you bait the ice parry with an empty jump followed by B3,2. im my experience CSZ is one tough robot to deal with. I would rather play cyrax a million time that playing a good CSZ. And dont get me started on the freaking EN bomb shenanigans. Thanks to the buff to EN Roll toss you can count 1 bar for 1 bar.
Maybe [MENTION=9026]Rampage254[/MENTION] might be able to help you with the rain matchup (sorry for putting you on the spot bro). His rain is a headache :-( My problem with facing a good rain is that the minute you mess up, oh oh here comes the 40%+ damage. I dont know how to properly counter the 4,3 kick cancel shenanigans either. I wonder if D3 or D1 would help. Any chance of posting a video.vs Freddy, I don't know why I kept going for gun cancel into jump in punch. I should've went for gun xx jump kick since it has more range. Other than that, I noticed I wasn't blocking much.
Right now I'd say Rain gives me the most trouble. I thought I knew the matchup but that's because I've never really played a good Rain that really knew how to use him besides Book Burning. Truth is I have no idea how to defend vs Rain's shenanigans. :S Once he's in and starts doing his thing I'm free. Same for Quan Chi and Scorpion.
His overhead sword launcher is unsafe and punishable by full combo. EN teleport gives advantage on block and you have to block 334 (3 kick combo) after.Maybe [MENTION=9026]Rampage254[/MENTION]
The thing about scorpion is that I think he has to commit to some of his shenanigans. I would say scorp is one of the characters that really test your reflexes. Any matches with a good scorp should automatically be called TEST YOUR LUCK. If you can figure out the pattern of your opponent and how to block the mind fuck, you should be able to hold your own against him. I think we should always block low up close in order to bait both overhead (the sword and the two hit string that ends with the shoulder). Sadly, I dont know how unsafe both are ATM. Does anyone know how safe the EN teleport is? I wonder if you can uppercut him out of it.
Thanks for the input. I guess the next thing for me to test is if Stryker's B2F2 or B122 with properly hit. Regarding the EN teleport, does it have armor? the reason im asking is because stryker uppercut is pretty fast, so if EN teleport is baited porperly, maybe the uppercut will hit before the second hit.His overhead sword launcher is unsafe and punishable by full combo. EN teleport gives advantage on block and you have to block 334 (3 kick combo) after.