Espio
Kokomo
Wait did I miss something? It's an option to poke out of pressure, that was the main reason to mention it. Based on looking at the frame data, it sucks no worse than the majority of the cast's down 1 in terms of disadvantage on block and hit.Wow D1 really sucks. I dont care if it's 6 frames, it still sucks. Maybe D3 should be the go to for anti poking
Down 3 is safer, but again, the video is just listing options to get out of pressure, people should be aware of all their options, ya know?
It's -14, techniqually you could just cross up after block since you're at +14 instead of doing down 4 to get +12.it should, blocked tele is -14 or 16 d4 is 12. if you hit you're +12 meaning she shouldnt have time to njp
I haven't done it before to offer an informed opinion..but basically she's at -14 already so doing the down 4 puts her at -12, so you're losing 2 frames by doing this particular described set up to her.espio, what'd you think of my response to skarlet tele? if you d4 can she still anti air an instant crossup jp into b2,f2? i feel like that would not only force her into a block situation, but net you 12-15 including chip and a chunk of meter while leaving you at 0. though i could see why this would be bad because being 0 with skarlet at point blank you might as well be negative, but if you can jump/poke out or roll a whiff then i think it's worth it
I've never tested it on high level Skarlet to comment on the aforementioned set up in the positive or negative, I do my combo, throw or pressure set ups I mentioned on Page 1 to her only. I prefer damage against her though.