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Stress Test Baraka combos, tech, ability combinations, etc

Pterodactyl

Jacqui main since Dead Alliance
Agree with you. Been using that as a custom one myself (really hope custom variations end up in ranked/tourny play, whatever about not having gutted be super salty if have to go kebabless haha)
Love the fact you can restand with the keg kebab into the chunky frame advantage

Ps. If any one confirms how to kb will blade charge or kebab pkease tag me :) (saw in old k&m vid said blade charge was just in a punish but doesn't seem to ge the case now



???
Its not safe
Kebab is only on amplify and I’m pretty sure it’s on counter hit
 

M.D.

Spammer. Crouch walk hater.
Hey so here's my clueless 2 cents as an useless mk11 player:

Command Grab is insanely annoying and got tons of ragequits because it looks the same as b2 on startup.

However, playing against some good players, they guessed wrong a ton of times, but when they guessed right, capitalized with shitloads of damage.
Then, even if i got them 3 or 4 times with the mixup, I wasn't able to catch up the damage.

It implies you do less mistakes than your opponent, a lot less, if he has big combo punishes and you mess up.

That's why I skipped this for gutted.


Then, the air spikes are a god sent, new player destroyer move. Great damage and converts, and borderline safe on block if you do it so it doesn't whiff.
However, against said good players which never jumped, at ALL, it became a waste of slot and it also removed my chop chop. Against a heavy neutral good player there literally was no way to use it the entire match, except in a corner combo.

However, starter gutted -> f4 chop chop does a shhhhhhittttton of damage, so I ended up skipping spikes completely.

I replaced it at first with blade charge, so I can have a 3/4 screen whiff punish and link after f44 krushing blow.
However, against turtles I just ended up minus in their face and having to guess, If i failed the neutral read.
Again, it noted that I had to mistake less than my opponent, a lot, and against good players it felt lacking.

That's why I tried to put the leg skewer in the last slot.
The b3,b3,b3,b3 stagger in b31 in the safe 50-50 is pretty insane.

Then I found out that even if you have the slots free, you still can't combine all abilities. There are conflicts and gutted conflicts with leg stab even if it would fit. That's pretty nice, you can't have 50-50s and big damage on the same char.

So failing miserably, I tried to use the barrage d3 spam versus other random crap until I found the flag low move.

So I started ending my gutted combos-f4 and f44 krushing blow in flag plant, which left me at the perfect spot to still do the same b31 mixup from above in the low flag or d1 in the low flag which is +6 on block and 21% damage on hit. It took a while to get used to the spacing to get db4 to come out after b31 but once I did it's the best thing ever. In the corner you can still b3 b3 b3 stagger and still be in place to do the low flag once you commit. It looked insanely good and safe and it grew on me a lot.

So I ended up using this as my main variation and loving it ever since.
 
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Anyone know how to do the krushing blow for Baraka’s throw where it zooms in on him biting their arm ? I played like 90 matches with Baraka and only did it once and it did a stupid amount of damage
 

pure.Wasted

'ello baby, did you miss me?
Is War Banner charge just useless? I was trying to use it vs Skarlet spam, but its so slow, it does like zero chip damage, and leaves me vulnerable.

Am I missing something?
 

Pterodactyl

Jacqui main since Dead Alliance
So Baraka-Zerker gets an amplify if you have blade charge equipped, didn’t know that until I just now and it isn’t in the ability select breakdowns.



Is War Banner charge just useless? I was trying to use it vs Skarlet spam, but its so slow, it does like zero chip damage, and leaves me vulnerable.

Am I missing something?
It’s safe on block, fully armored, and allows you to move your banner closer the opponent if you land the hit.

Unfortunately it’s so damn slow most people will just jump it and punish you with a projectile of some sort while you’re still running.
 

The Ultimate

aka CommandThrower
Okay, watched some footage all you Gutted players are getting away with murder, that move better not stay safe on block.
Savvy players were able to throw me each time Gutted was blocked, most notably after F4 into Gutted.

Granted, that's escapable, but I had to take the incoming throw.
 

Pterodactyl

Jacqui main since Dead Alliance
Blood Lunge may be the best command grab in the history of fighting games lmao, this shit is OD. All of these good ass ticks, huge range, fast as hell, built in mix-up when combined with his overhead, puts opponent at the perfect distance.
 
Agree with you. Been using that as a custom one myself (really hope custom variations end up in ranked/tourny play, whatever about not having gutted be super salty if have to go kebabless haha)
Love the fact you can restand with the keg kebab into the chunky frame advantage

Ps. If any one confirms how to kb will blade charge or kebab pkease tag me :) (saw in old k&m vid said blade charge was just in a punish but doesn't seem to ge the case now



???
Its not safe
Amplified Leg Kebab KBs if you hit them with it while they are blocking high; I'm 100% on this (tested it with a friend, but still couldn't figure out how to do the blade charge KB).

Pretty crazy, because then the b321/b32xxKebab mixup can lead into 30% pretty often.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Premium Supporter
Okay, watched some footage all you Gutted players are getting away with murder, that move better not stay safe on block.
???
Its not safe
Amplified Leg Kebab KBs if you hit them with it while they are blocking high; I'm 100% on this (tested it with a friend, but still couldn't figure out how to do the blade charge KB).

Pretty crazy, because then the b321/b32xxKebab mixup can lead into 30% pretty often.
Ah right cool, i thought i tried that. Hmmmm. So it can work on 1st time of using the move and it eill kb as long they blocking high?

Was just thought there boon tweeted they be in pause menu come full game so guess fund out blade vharge then haha
 
???
Its not safe

Ah right cool, i thought i tried that. Hmmmm. So it can work on 1st time of using the move and it eill kb as long they blocking high?

Was just thought there boon tweeted they be in pause menu come full game so guess fund out blade vharge then haha
Yeah that was my experience--we started up a match and had him block high while I hit him with a naked Leg Kebab and it still KB'd as the first hit of the match.

I tried everything I could think of for blade charge: punishing unsafe moves, whiff punish, anti-air, wakeup punish, roll punish, at the end of a combo, hitting several times with the move (ala SZ's amp slide). Nothing worked.

Edit: I'm now second guessing myself on leg kebab. Just went a long set with a Skarlet and it didn't KB a single time.
 
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The Ultimate

aka CommandThrower
https://streamable.com/momrv
I guess thats max distance

He has a grab KB too if you didn't know.
I specifically remember the Blade Charge KB happening at the beginning of the fight, round 1 specifically, so there was a fair amount of distance between me and my opponent. I landed the Blade Charge as my first move, and it KB'd.

Otherwise, a lot of characters seem to have a KB for their regular grabs. We were initially told that the condition for those KBs would be "if the opponent techs the wrong way", but that didn't seem to be the case for Baraka. I had a lot of "failed escape" notifications on landed grabs of mine, but I didn't get the KB like I thought I would. I think his grab KB triggered on a specific number of failed techs.
 

NeroOps

Death Before Dishonor
Otherwise, a lot of characters seem to have a KB for their regular grabs. We were initially told that the condition for those KBs would be "if the opponent techs the wrong way", but that didn't seem to be the case for Baraka. I had a lot of "failed escape" notifications on landed grabs of mine, but I didn't get the KB like I thought I would. I think his grab KB triggered on a specific number of failed techs.
I performed the grab KB about 2/3 times but i was too focused on the matches to even know how i triggered it.
 
Hold up i just performed that blade walk amplify. If u add leg kabob then your b3 string is deadly on block lmfao

Edit: nvm i didnt realize punchwalk wasnt an overhead. Still better to have the command grab and leg kabob i guess. Dammit i need practice mode lol
 
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