GNG Iniquity
#bufftaquito #punchwalk #whiffycage
LOL...I'm done following this game.What I'm freaked out about most though is that there are 9 gems that are preorder bonus's, possible from different retailers
LOL...I'm done following this game.What I'm freaked out about most though is that there are 9 gems that are preorder bonus's, possible from different retailers
Lol what style involves getting hit by 2 special moves by your opponent? Or not teching throws? Or not knowing how to block or do combos? The only style this opens up is casual noob style.no it won't. You now have to think instead of mashing cr. forward. Launchers are highly punishable
Nobody is going to ban gems until the game gets flushed out after release.
and as far as I understood it, gems don't reward bad play, they only open up different styles. It would change how mirror matches would be played and that in itself is a blessing.
Lol what style involves getting hit by 2 special moves by your opponent? Or not teching throws? Or not knowing how to block or do combos? The only style this opens up is casual noob style.
I did not miss anything. A simple combo can activate some of these gems (as shown by the trailer). I understand that it is not final but conceptually speaking, its not looking good. The gem system covers your inability to master certain fundamentals instead of giving your character more options in battle. This encourages people to not learn the basics. Do you really need the game to block and tech throws for you? I'm not throwing the game away, not when they have teased characters like Juri and Dragonov. Maybe everyone's opinion will change when they come out with new gems that actually enhances gameplay.did you miss the ones where you have to do certain things? yeah lets leave out other options and judge a system before its even completed and released.
one of them (i think autoblock) cost meter. Meter is vital since its one of the only ways to safely tag in your partner. If you use the autoblock gem then its obvious that you're going for "risky" setups styles. Its not like you can rely on it the whole game since you won't have the meter for it. I'm sure it won't be as bad as people make it seem after its been fleshed out.I did not miss anything. A simple combo can activate some of these gems (as shown by the trailer). I understand that it is not final but conceptually speaking, its not looking good. The gem system covers your inability to master certain fundamentals instead of giving your character more options in battle. This encourages people to not learn the basics. Do you really need the game to block and tech throws for you? I'm not throwing the game away, not when they have teased characters like Juri and Dragonov. Maybe everyone's opinion will change when they come out with new gems that actually enhances gameplay.
You are not setting anything up here. This allows bad players look pro and block any mixup by holding back+down and letting the game block overheads/ ambiguous cross-ups for them. These gems in particular, do not require thought or strategy. Only someone who cannot block would want to use it. What do you call a player who doesn't know how to block? Certainly not one who has mastered the basics of 2D fighting.one of them (i think autoblock) cost meter. Meter is vital since its one of the only ways to safely tag in your partner. If you use the autoblock gem then its obvious that you're going for "risky" setups styles. Its not like you can rely on it the whole game since you won't have the meter for it. I'm sure it won't be as bad as people make it seem after its been fleshed out.
http://iplaywinner.com/news/2011/10/14/sfxt-gem-system-is-truly-outrageous.html
which is fine. Games don't been to show off a playable build every month. I rather they soak in all the criticism, test it out, and polish it up before they let the public see it.Fire Ono
From SRK
SRK is going berserk over the gem system
And just when you thought that the hype for this game couldn't get any lower, wait till you read this:
No announcements until DECEMBER
Next playable build in JANUARY
That was pretty broke. As far as being geared towards noobs and scrubs, that will have no effect on sales or tournament worth. Haven't we learned anything from MVC3?This could be awesome if it didn't have the retarded Gem system. The game so far seems to be geared towards noobs and scrubs so much, which is a shame, because elements of skill can be emloyed in this game. For instance, Kazuya has his Wavedash from Tekken in this:
The problem is that due to the way the FGC has handled Capcom games (marvel), gameplay is a moot point. Competitiveness is determined by the community, not by Capcom and as long as SFxT has Capcom's name on it, it will be a major success. It does not matter how shitty the game is. The FGC will not say no to Capcom period.not all fighting games need to be tournament competitive to be fun.
Best Case scenario (tourney wise)
1) gems work, community supports it and there is an easy way to manage them in tourney
Worst Case scenario
2) gems suck/banned, community doesn't support it and people only play this game for fun
I want everything to work, but at the bare minimum I just want this game to be fun. There are plenty other games to choose from that are meant to be competitive, therefore I don't really see it a requirement that SFxT to be competitive.