Lokheit
Noob
What we've seen in the kombat kast is a bit undewhelming for Cryo and UB (GM still managed to get the modified klone throw and apparently there will be less hitbox issues so good for him, but it was the other 2 variations that needed some help).
- Cryo is still a punishing based variation with no tools to make opponents respect him or force mistakes (so it's harder to get those punishing opportunities, and nope, he's not a rushdown character just because he has weapons, you try to rushdown with him and you die).
Anything like a string starting with the sword (other characters got recycled animations as new strings, so for example the last 2 hits of F122 as its own string could've been a thing) or increasing the ground pound range of air hammer to make it similar to other aerial pounds... anything to make getting close to him something you have to respect just a little bit, would've been the real deal for this variation.
I guess if there are so many bug fixes as promised, then his F122 into B2 won't randomly throw opponents the other way (or maybe it's still the same) but that's more quality of life stuff rather than a real buff.
If his D2 is changed into a 9 frames uppercut (they didn't go through all the frame data changes) then I guess we kind of have a slight version of that "respect me" move, but I don't think we're getting that.
- UB got a new combo starter at the cost of a preset and a bar, still good I guess as he can start a combo from a long distance, but we need to check the damage scale (it's already a launcher so gravity won't let you get certain combos).
But the thing nobody is talking about is that he got AN INDIRECT NERF in the form of chip damage being reduced over the whole cast, meaning that the effects of Ice Aura are now worse in comparison as all characters got a passive buff against chip damage anyway, so another less reason to pick this variation when its tools aren't even as useful as they used to be.
I'm not really mad, just underwhelmed, I was expecting to see some balance across Subbie's variations, but didn't have my hopes too high given how both were already featured in September's patch, but unless the frame changes when patch notes come are really strong, I don't see them making the jump.
/rant off
- Cryo is still a punishing based variation with no tools to make opponents respect him or force mistakes (so it's harder to get those punishing opportunities, and nope, he's not a rushdown character just because he has weapons, you try to rushdown with him and you die).
Anything like a string starting with the sword (other characters got recycled animations as new strings, so for example the last 2 hits of F122 as its own string could've been a thing) or increasing the ground pound range of air hammer to make it similar to other aerial pounds... anything to make getting close to him something you have to respect just a little bit, would've been the real deal for this variation.
I guess if there are so many bug fixes as promised, then his F122 into B2 won't randomly throw opponents the other way (or maybe it's still the same) but that's more quality of life stuff rather than a real buff.
If his D2 is changed into a 9 frames uppercut (they didn't go through all the frame data changes) then I guess we kind of have a slight version of that "respect me" move, but I don't think we're getting that.
- UB got a new combo starter at the cost of a preset and a bar, still good I guess as he can start a combo from a long distance, but we need to check the damage scale (it's already a launcher so gravity won't let you get certain combos).
But the thing nobody is talking about is that he got AN INDIRECT NERF in the form of chip damage being reduced over the whole cast, meaning that the effects of Ice Aura are now worse in comparison as all characters got a passive buff against chip damage anyway, so another less reason to pick this variation when its tools aren't even as useful as they used to be.
I'm not really mad, just underwhelmed, I was expecting to see some balance across Subbie's variations, but didn't have my hopes too high given how both were already featured in September's patch, but unless the frame changes when patch notes come are really strong, I don't see them making the jump.
/rant off